Big Tournament Golf is like his name says a golf simulation on neo.geo MVS system programed by NAZCA (metal slug...)
(i think it the best old gen golf game ever)
holes commentary:
one slice to get the on the fairway after bound...back spin
nothing particular, the road was too far...back spin
switch to driver for hit the slope with power
slow speech skipping (luck manipulation to get optimal wind condition, luck manipulation to bound on the rock (i never get it another way, bounce in water*N)...distance gain (up during low/nice/high shot selection)
one slice to get the on the fairway after bound...backspin to get the optimal bound
going to bunker for fun (possible IMPROVEMENT- hole in one with optimal wind condition)
one hook to bounce off the rock to another rock then fairway...backspin to get the optimal bound
back spin for stop the ball on the slope
one hook to get the on the fairway...back spin
bounce off the rock to get on the green (possible IMPROVEMENT- hole in one with optimal wind condition/maybe possible- bounce off the rock to the hole, directly?)
one hook to bounce off the road...distance gain
perfect shot
bounce off the the rock to get the fairway...pefect shot
bounce off the rock directly to the hole
optimal wind condition to break the distance...perfect lucky shot
bounce off the road to the hole (possible IMPROVEMENT- bounce off the rock to the hole, directly?)
nothing particular...use the leafs to decrease shot power
two slice to bounce off the road to the fairway...nothing particular
Score : -41 (possible IMPROVEMENT -43)
Well this is my first Tas run and i'm pretty ok with it regarding to my Tas skills, now i know i loose some frame on starting and character/course selection, and i still can improve it to -43 ^^
To replay the movie in an emulator, you would need the file neogeo.zip in the emulator folder, and to set the BIOS to "MVS Japan" in the DIP switches menu (available through the Input menu after the game is loaded).
feos: Changing the branch to "maximum score", since it is one of the movie's goals, and it suits it more, looking at what playarounds usually have to offer.
feos: Updating the submission with a properly stopped movie. And accepting. And publishing...
Correct judging for a golf TAS should be either score or entertainment, not time.
This movie has a great score and does some nice trick shots.
But what about hole number 10? Couldn't you do something more entertaining there?
And there is nothing wrong with entering your name at the end, I actually prefer it when people take the time to do so.
Xiaopang3333 uses a different character Fernando Almeida in his run who has more power and his power bars fill quicker. Now he has done Germany and USA and by the looks of things just by using this character it cuts a heap of time waiting for the power bars to fill. The video below gets a time of 11:27
http://www.youtube.com/watch?v=53Umvvz3gi8
Not knowing the intricies of the game but I would say you've chosen a suboptimal character.
Even if speed is not the main goal of a run like this, it should nevertheless always be a secondary goal. In other words, even an entertainment-based run should never waste time for no reason, and should get to its goal (whatever it might be) as soon as possible, with no frames wasted. Even an entertainment-oriented run can have what we would call "sloppy play" (which is most often precisely wasted frames that serve no purpose.)
If the same level of entertainment and/or the same objective (eg. maximum score) can be achieved with another playable character that's faster, then I would say that the faster character should be used (unless there's a very good reason to not to.)
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Maybe speed isn't the real factor to merit playarounds (like, if something may be done faster it must be done faster), but it looks like the characters weren't thoroughly compared, so even as a playaround it may be suboptimal to use one that isn't the best in some sense.
So it should be examined which character gives what benefits, and if "Fernando Almeida" goes better, the author should switch to him. But it may appear as not worthy as well, all would depend on how they look like, compared to each other.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Great fun to watch. I loved the bouncing off rocks, the variety (going in a bunker, once on the green), and of course the cheesy Engrish.
Yes vote! (For moons, of course)
Joined: 4/17/2010
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A few points:
1. This is a definite Moon.
2. What would be the proper category name?
3. Even if it can be done faster, there were little to no complaints about it, and it seems to be not obvious for an average TAS viewer.
So I am leaning towards accepting it for now, and then obsoleting it once some suggestions from this thread are applied.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
hi there, sorry for delay
some explanation :
-my very first goal was to win the race with maximum handicap, i mean no normal green shot allowed, always try to find alternative ways to make it way harder and entertaining (many shots as possible on rock/road, and when no possible bunker/rough)
-second goal always min -2 under the par
-third was win the 2 contest
i really can understand that the run could be done(?maybe? don't sure if it will be equal to this one in terms of fancy) with Almeida but make a tas is a pleasure so i wasn't feel like "hey i will pick him ,save load*N and maybe not acccomplish my personnal goal and feeling no pleasure doing it for a bunch of frame", particulary with this category of game
for the branch i can't help much due to my bad english
i'm happy that you guys not lost your 15min :)
(zarma vu que la vitesse etait pas un critere je ne peux que te repondre par un simple non ^^')
Au pire t'écris tes suggestions de branches en français et quelqu'un traduiera pour toi. Les gens proposent playaround pour les films qui montrent les possibilités du jeu qui ne seraient pas visibles dans un but classique. Je pense que ça correspond un peu non ?
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At worst you could write your suggestions in French and somebody will translate theù for you. People talk about playaround for movies that show what could be done with the game that wouldn't make it in a regular movie. Maybe that fits your goal?
I think it's a question of perspective. To "maximize the score" you try to go as much "under par" as possible. The more under par you go, the better. "20 under par" is better than "10 under par". In that sense, you are maximizing your score.
Nitpicking aside, I'd say it would be a good idea to keep branch names as consistent as possible and sensible even between games.
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If we end up with that, I even doubt now that the faster run could obsolete it. It would just be a speedrun branch. At least if one wants to make such a run, he should go for speed. Would a golf tas aiming for speed make sense?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
I would probably never sit thru a golf tas, of this type of golf game, longer than 5 minutes, if speed was the #1 goal. just so boring. i think for this game type speed never makes sense. maybe there are other golf games that have modes or subgames that look very impressive when speed is #1 maximization. this one is not.
re: branch names. why can't our branch names be perfectly uniform and consistent, while remaining totally unused in games like this? This game doesn't need a branch, because we will only ever have one run of this game. Only a subjectively improved, or otherwise more interesting run, will ever obsolete this one. The only big decision here should be whether to use tags like suboptimal character or playaround
just my 2c
I don't understand why speed couldn't be a perfectly reasonable goal.
Not aiming at the perfect score would strongly feel like sloppy play. If a hole can be done in 2 shots, and the player does 4 just to do something "funny", it will feel unoptimized, sloppy and a waste of time. It should be done in 2, if that's the minimum amount that's physically possible.
How to do those 2 shots is another question. It could go way off course than then from there make a miracle shot to the hole. In the vast majority of cases, however, that will probably not be the possible, and a completely optimal (also timewise) play will probably be as good as anything else.
So I'd say: Primary goal, perfect score. Secondary goal, don't waste any time unnecessarily. Branch name "max score" unless the run really aims at the shortest possible time (in which case the branch would be unnamed.)
Because the new policy that's under consideration/adoption says that an unnamed branch means "any% fastest possible completion". Any other goal should have a branch name, even if there's only one run of a game. Making a publication with no branch name that nevertheless is not the fastest possible completion would break that naming convention and would be confusing.
I found this entertaining and enjoyed the variety of shots, the long shots over bodies of water onto one small rock, and the distance of some of the backspins. Yes vote.
Joined: 4/17/2010
Posts: 11478
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You're talking about this run, right? If so, why not call it playaround? (Just to put the reason clear.)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.