Post subject: FF8 Chocobo World abuse
Joined: 2/27/2014
Posts: 13
Hi guys, imo this isnt actually a beginner question but rather an expert one but as Im new Ill put it here. Im thinking about creating a ff8 speedrun and I wonder how the TAS Video rules handle the pocketstation. It says savegame editing wasnt allowed but Chocobo World edits my save no other way than the actual ff8 game does so while I dont cheat at ff8 in any way linking a Chocobo World Save to a new game save state to get big items right away should not interfere with the TAS Rules. If I take the TasRules literally I should even be allowed to cheat the hell out of Chocobo World as long as the implementation of its features onto ff8 is clean as I cheat on a different game than the one Im speedrunning but use a proper implemented function of ff8 to get stuff from a different savegame onto mine. Phew that was quite a lot ^^ Im sorry that THIS is my introduction but before I start recording Id like to make sure I have the TAS rules gotten right.
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That's not allowed! Cheat codes at TASing are not tolerated when you create a TAS for a game. Even not for savegame transfer. When you cheat on one game, i.e. getting all high stats which are not possible under normal condition, and then transfer it to another game, it acts like you would cheat at this other game. But what you can do is a TAS of the one game, and then of the another. A smiliar example would be Pokemon, where they can be changed between different versions. But when you cheat on one version, the cheated Pokemon is transfered to a "clean" version and thus has also a cheated Pokemon.
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Alright I see thx ! By now I also found another ff8 thread where using cw outside of the speedrun playing time isnt allowed either(would need to be timed as well) and as cheating at cw also aint allowed means that cw is not going to push a speedrun. Finally before this thread can be closed, one more question: Im pretty surprised no one has yet come up with a ff7 tas abusing the Saga Frontier glitch. Swapping discs is allowed I remember using this to get KOTR right out of Midgar and beamed myself right to the Gaes Cliff finishing the game in a ridiculous amount of time and one-shotting Sephiroth with like a level 7 team. Is this allowed? Using another game disc to induce a world map glitch? Also keeps Aeris, beautiful stuff actually and a great discovery :)
Patashu
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Can the glitch be done with any CD, or only Saga Frontier? Does the glitch work if you put in a completely blank CD?
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Meesbaker wrote:
Alright I see thx ! By now I also found another ff8 thread where using cw outside of the speedrun playing time isnt allowed either(would need to be timed as well) and as cheating at cw also aint allowed means that cw is not going to push a speedrun.
If you need to do a CW run to set up a savefile to ultimately run FF8, CW does _not_ is under no time constraints.
Meesbaker wrote:
Is this allowed? Using another game disc to induce a world map glitch? Also keeps Aeris, beautiful stuff actually and a great discovery :)
Current thought is "questionable" as it isn't TASing the game as it is meant to be played but neither is turning off the game console while saving and those have been accepted.
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Patashu wrote:
Can the glitch be done with any CD, or only Saga Frontier? Does the glitch work if you put in a completely blank CD?
Only Saga Frontier 2 works. If you use a blank or some other game disc of course the game just crashes on the worldmap as soon as new data is loaded from disc. However Sf2 was coded in a similar way as ff7 and thus doesnt make the game crash. Because of that the game just cycles what is left in Ram and mixes things up. The world map becomes a repetitive pile of jerky rubble which allows you to reach new locations depending on the way the glitch turns out. Usually by just walking enough to force a reload the map changes again depending on the data currently stored in memory which means sooner or later you can place yourself anywhere on the map. Now if you save and reload your game properly you end up on the same spot on the map where you saved. If its about time, first teleport to isle of round for kotr and next between snow village and gaes cliff. Saves some good hours on a speedrun.... @True Thanks for your answer! Rather than glitching at ff7 I will now try taking advantage of cw again. As you said that time spent in that game does not factor in my speedrun this may come in handy after all. That choco fire item is like 60k damage if you maxed out cw I believe. Thats more than enough for any storyboss :) I think this thread fulfilled its purpose and is hereby obsolete and ready for close :D
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True wrote:
Meesbaker wrote:
Is this allowed? Using another game disc to induce a world map glitch? Also keeps Aeris, beautiful stuff actually and a great discovery :)
Current thought is "questionable" as it isn't TASing the game as it is meant to be played but neither is turning off the game console while saving and those have been accepted.
I don't think there's a rule that answers that question. Disk access/replacement is an operation supported in normal play (like hard resets, and unlike, say, cartridge tilting), so I think it should be allowed when the disk swaps are to disks from the same game, but swapping to another game's disk is a complete unknown. If it is allowed, then it'd probably wind up as a separate version.