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Sorry for translate ,
I play this game because it's my first game on sega master system

Game objectives

  • Emulator used: BizHawk 1.5.3
  • Aims for fastest time
  • No 100% hits ratio for save time
  • No kill all enemy for minimize bonus
  • Take scroll for skip level 10 to 13
100% hit ratio give bonus ( 50 000 ) 0% hit ratio give bonus ( 9 999 999 )
Level 1 : 3 Scroll Level 4 : 1 Scroll Level 6 : 1 Scroll Level 8 : 1 Scroll Level 9 : 1 Scroll
If you have 7 Scroll , you unlock a secret passage in level 10 for skip to level 13
For active this secret passage you must shoot 2 trees and use the power (that allows you to disappear) 3 times before the fountain

Noxxa: Judging.
Noxxa: This movie has been perceived as sloppy by multiple audience members, and clearly lacks polish. Movements are somewhat suboptimal, unnecessary items are obtained, and the first bossfight for example just mashes autofire causing time-wasting lag before the boss is even onscreen. (This saves time for the bonus screen, but can be done much more efficiently, as shown in this WIP which clears the first stage 91 frames faster).
Rejecting due to visible room for improvement and sloppy play.


TASVideoAgent
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This topic is for the purpose of discussing #4193: nico30620's SMS The Ninja in 05:41.34
Spikestuff
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Going to assume this is the encode: Link to video If it is. Dammit provide your damn encodes. If it isn't well there's your comparison.
WebNations/Sabih wrote:
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Yes its my run but y restart all this run I improved to 20sec my previous record is 6:03
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No vote, too unoptimised. http://tasvideos.org/userfiles/info/12737408079573494 I did a testrun of stage 1 with 30 rerecords (1199 of mine - 1169 of yours) and it beats your WIP by almost 30frames
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I don't understand got4n
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got4n wrote:
I did a testrun of stage 1 with 30 rerecords (1199 of mine - 1169 of yours) and it beats your WIP by almost 30frames
When your time is 1199 and his 1169, Jok is 30 frames faster.
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Yes but he don't take a scroll for secret passage
MESHUGGAH
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TASeditor:
got4n wrote:
I did a testrun of stage 1 with 30 rerecords (1199 of mine - 1169 of yours) and it beats your WIP by almost 30frames
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
Post subject: Re: #4193: Jok-R's SMS The Ninja in 05:41.34
Spikestuff
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TASVideoAgent wrote:
    No take dammage
Had a look into the game. You get hit, YOU DIE Remove this point.
WebNations/Sabih wrote:
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Ok spikestuff i remove this point
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FYI since it's not obvious. This is basically a reskinned version of another game that has had a ton of different versions. http://www.hardcoregaming101.net/ninjaprincess/ninjaprincess.htm Also, you can't beat the game without getting the scrolls and using the secret entrance so it's not exactly a skip. It's just beating the game. If you beat stage 12 without a scroll (or using the entrance) it sends you back to that stage to play through again in a loop until you do get them/use the entrance.
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I do not know thinks
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He's saying your run is sloppy and slow. Which, presuming that YouTube video is your submitted run, it is. For example, you are only getting closer to the end of stage when you are moving forward (and moving only forward gets you to the end faster than moving diagonally forward). Therefore, any time you can, you should be moving straight forward. Any time you are not moving straight forward, it should be because you have no choice but to change your path, i.e. you are about to be hit and will die, or you need to change paths to get a needed scroll. Everything focuses on being fast. If you can save even 1/60 of a second, you should do so. Any unnecessary movement must be eliminated, anything that wastes time must be removed. edit: On watching the later parts of the movie, you seem to largely do this in at least the last stage, but the earlier stages are still kind of a mess. I think if you go back through it rigorously, this could be a solid run.
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You need most patience and more savestates by use frame advance to avoid sloppy gameplay (you can configure "frame advance" on your favorite key, my favorite key for frame advance is Q ("+" is default key). In TASes you can not waste shots (especially in shooter games). Items in TASes you must take this on the exactly frame. You have potential, only needs practice more, request help and some example video for you see and do perfect and entertainment videos!
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morningpee
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Spikestuff wrote:
Going to assume this is the encode
That is an encode of his rejected submission from 6 months ago, not the current submission. Here is a temp encode of this submission. Link to video
Spikestuff wrote:
TASVideoAgent wrote:
    No take dammage
Had a look into the game. You get hit, YOU DIE Remove this point.
He does not die. Didn't realize a game objective was incorrectly listed.
Priam wrote:
For example, you are only getting closer to the end of stage when you are moving forward (and moving only forward gets you to the end faster than moving diagonally forward). Therefore, any time you can, you should be moving straight forward. Any time you are not moving straight forward, it should be because you have no choice but to change your path, i.e. you are about to be hit and will die, or you need to change paths to get a needed scroll.
This comment is not based on the current video, but Priam is very right, and got4n's first stage improvement minimized diagonal movement. Though still inoptimal, nico30620's current submission is far better than most commenters so far are making it out to be (48 seconds faster and 10 times the rerecords of the last submission).
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Spikestuff
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scahfy wrote:
Spikestuff wrote:
TASVideoAgent wrote:
    No take dammage
Had a look into the game. You get hit, YOU DIE Remove this point.
He does not die.
The Game itself is if you get hit you die. I'm quoting if he takes damage it falls under the "Takes damage to save time" which doesn't exist because you get hit you die.
Why did I have a feeling a stupid comment will pop up.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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morningpee
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Spikestuff wrote:
I'm quoting if he takes damage it falls under the "Takes damage to save time" which doesn't exist because you get hit you die.
Thank you, your explanation was appreciated.
Spikestuff wrote:
Why did I have a feeling a stupid comment will pop up.
That was not.
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Spikestuff
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scahfy wrote:
Spikestuff wrote:
Why did I have a feeling a stupid comment will pop up.
That was not.
No Problem. Fine then. "Silly Comment".
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Looks a lot better than the previous submission. No obvious improvements stand out. All I have to say is that the stream of stars you pump out while waiting for the boss guy looks terribly sloppy.
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Thinks scahfy for your compréhension My run it's 5:41 not 6:03 6:03 is my previous
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Thank scahfy *
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the status of my submission is always "new" not "judging underway" Why ? rejeted ?
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or is it just long to be treated as a request?
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...Be patient.
Spikestuff
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Guga wrote:
...Be patient.
very patient... Resident Evil 4 hasn't been looked at either.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.