This is a movie just to improve my past movie,it improves 200 frames,the most improvement come from Area7 boss room improvement,here always are another improvement points in the movie,

Improvement

Area9:I found the way which not to need to use 2 twice hooks to get on the second board.Including improved behind this let me save 16 frames.
Area7:I changed the way to the boss room,save 4 frames,and in the boss room,I found a new way to attack the stsyem,I press close to stsyem,Them the stsyem suffered twos three-way gun's attack every time.It lets me save 156 frames.All save 160 frames.
Area10:The fast way is not use the hook in the improvement point,Including improved behind this let me save 8 frames.
Area12:I found some details of the improvements in the elevator,And in the second way through the elevator,I use the bug enter elevator at the elevator's high place of judging area,and here is a easy way but can save frames to attack two systems,All save 16 frames.

Other discovering

You can change your position while you are in the air,it depends on your moving time(frames) in the air.This looks quite normal,but it's so important in saving time,Some position's changed can Influence the hook's position,When the hook's position is changing,Your hook can hook the object higher,faster,lower or more close. Sometime when you use hook,your may move two time of the distance than 1 frames,It might be a bit uneven regional generated in the production process of the game,It always depends your position.
Special thanks to Bernka,hellangels,Rum and other China Taser who has helped me!Without you,some of my problems may not solve,Some things I always could not did it.

Noxxa: Judging.
Noxxa: Accepting to Stars as an improvement to the published movie.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15527
Location: 127.0.0.1
This topic is for the purpose of discussing #4171: nEilfox's NES Bionic Commando in 13:21.90
Spikestuff
They/Them
Editor, Publisher, Expert player (2630)
Joined: 10/12/2011
Posts: 6435
Location: The land down under.
[2503] NES Bionic Commando by nEilfox in 13:25.22 ^ For reference. Anyways yes. Because it's already a star and the only thing it could get other than that is the moon.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
I can't watch this now, but it's great to see there are more improvements! The generator of Area 7 sounds utterly genius. nEilfox, when you describe position, are you talking about subpixels? Or is this a game that changes position in some unusual way to avoid using subpixels (sort of like Super Mario Land 2)? EDIT: I got to watch the run, and it was great. I mostly like your entertainment choices after destroying generators, and the new boss strategy in Area 7 is brilliant.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
PCachu
He/Him
Joined: 10/1/2009
Posts: 166
Super Joe: "I have given a special machien-gun to a man called Destroyer-3 in Area 18. You should use that gun." Ladd Spencer: "lol nope.avi"
Player (156)
Joined: 11/7/2013
Posts: 12
Location: China
mklip2001 wrote:
I can't watch this now, but it's great to see there are more improvements! The generator of Area 7 sounds utterly genius. nEilfox, when you describe position, are you talking about subpixels? Or is this a game that changes position in some unusual way to avoid using subpixels (sort of like Super Mario Land 2)?
This may be unique to this game,When I test other games, I do not find these things will affect the performance of some characters, in this game, moving in the air of each frame will cause after the fall of the position change! Sometimes it is the game's time attack brought great convenience.But I can't found the rules of Position change, so this is just a probable conjecture.
Editor, Player (69)
Joined: 1/18/2008
Posts: 663
Will try console verifying this weekend. Sadly the last two runs didn't sync :(
true on twitch - lsnes windows builds 20230425 - the date this site is buried
Editor, Experienced player (569)
Joined: 11/8/2010
Posts: 4034
Here's an encode: Link to video
Editor, Experienced player (884)
Joined: 1/23/2008
Posts: 529
Location: Finland
This kind of TASes make me remember why I like TASes. Yes vote.
Post subject: An idea which I am too lazy to try myself
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
That is brilliant for the 3-Way gun boss. I wonder, though, if you tried either of these additional ideas: - If you fall from your position and shoot in mid-fall, would all 3 shots hit? If yes, you might be able to save a little more time for the last shots (or maybe periodically throughout the whole fight as you continuously drop and regrab the ceiling?). - If yes to the above, what is the cool down time for that gun if all 3 bullets are "absorbed"? If the gun can shoot again as soon as all 3 shots are gone (rather than having to wait for a set number of frames), you might be able to drop from your hanging spot and get a lot of quick shots off during that fall.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Editor, Player (69)
Joined: 1/18/2008
Posts: 663
Does not sync on console. Desyncs at a similar spot that the recently obsoleted submission did - at the orange pillar at the spike + railcar segment in Area 9. Protagonist doesn't leave ceiling. Maybe some frameplay could get it to sync. Edit: In fact, I just looked at console vs emulator, and another change is that the third guy doesn't get hit on console, but the protagonist ends up going under him... so there's some emulation inaccuracies here...
true on twitch - lsnes windows builds 20230425 - the date this site is buried
Post subject: Re: An idea which I am too lazy to try myself
Player (156)
Joined: 11/7/2013
Posts: 12
Location: China
JXQ wrote:
That is brilliant for the 3-Way gun boss. I wonder, though, if you tried either of these additional ideas: - If you fall from your position and shoot in mid-fall, would all 3 shots hit? If yes, you might be able to save a little more time for the last shots (or maybe periodically throughout the whole fight as you continuously drop and regrab the ceiling?). - If yes to the above, what is the cool down time for that gun if all 3 bullets are "absorbed"? If the gun can shoot again as soon as all 3 shots are gone (rather than having to wait for a set number of frames), you might be able to drop from your hanging spot and get a lot of quick shots off during that fall.
Of course I have tried it,But no matter what I tried,The system always suffered two bullets,Then I test the three-way gun,I discovered only in attack large objects(the boss plane from Area 5 or 10)It can hit three bullets,Finally I am sure, large object can suffered three bullets,But the system is not the "large object". And in this game weapon damage is related to the size of the object, Such as the use of rocket launcher can use only one bullet to kill the boss plane.
Player (156)
Joined: 11/7/2013
Posts: 12
Location: China
True wrote:
Does not sync on console. Desyncs at a similar spot that the recently obsoleted submission did - at the orange pillar at the spike + railcar segment in Area 9. Protagonist doesn't leave ceiling. Maybe some frameplay could get it to sync. Edit: In fact, I just looked at console vs emulator, and another change is that the third guy doesn't get hit on console, but the protagonist ends up going under him... so there's some emulation inaccuracies here...
That you must used wrong game file.
Editor, Player (69)
Joined: 1/18/2008
Posts: 663
nEilfox wrote:
True wrote:
Does not sync on console. Desyncs at a similar spot that the recently obsoleted submission did - at the orange pillar at the spike + railcar segment in Area 9. Protagonist doesn't leave ceiling. Maybe some frameplay could get it to sync. Edit: In fact, I just looked at console vs emulator, and another change is that the third guy doesn't get hit on console, but the protagonist ends up going under him... so there's some emulation inaccuracies here...
That you must used wrong game file.
Let me write again, a little bigger and bolder this time. I understand there may be a language barrier. This is the important part. Does not sync on console. I am not talking about the replay working; it works fine on emulator.
true on twitch - lsnes windows builds 20230425 - the date this site is buried
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15527
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2517] NES Bionic Commando by nEilfox in 13:21.90