Submission Text Full Submission Page
Note this movie is not so violent.
This Movie
-Played on hardest difficulty
-Humiliates AI's
-Fight as Scorpion
-No Bonus Fights
Like all the other Mortal Kombat fighting games made, MK1 is about warriors fighting against one & another In order to win a tournament or to survive with power & fame. Scorpion is chosen due to his ability to teleport Punch behind them & stab them in the chest with his Spear to & defeat them at the fast pace.
This movie aims to show of how much useful it is to use scorpion special moves & finish the game with no fatalities, no reptile fights, no test your might bonus it simply shows you how much fun it is to play as Scorpion, the AI is so slow, weak & humiliated.
Anybody can reply comments for this video.

Nach: I found the play in this run to be a bit more polished. However, this run is still filled with noticeable problems. As a TASer, one needs to look at the little things and see how they can optimize them. Take the Come Here move. When the enemy is closer, it completes faster, and when the enemy is farther away, it takes longer. When the enemy is close to the other end of the screen, Scorpion's screen wrap attack would be much quicker than this move, and better for Finish Him. In other cases, there are still faster attacks like a jump kick pulled off while the enemy is still in the process of standing up. In general, moves need to be selected which minimize the time used by an attack and the distance the enemy is thrown to. Scorpion's screen wrap is good to close the distance after a strong attack, but was rarely used to do so.
Other issues are pointed out in the discussion thread as well. Some of these issues were also present in #4157: saomoore94's SNES Ultimate Mortal Kombat 3 "Flawless Run" in 08:21.54 and commented on there. It takes a while to really understand TASing technique in depth, so please try to incorporate the suggestions, and polish the play better. I would recommend trying to improve upon a game already commented upon, and once you've mastered what it takes, then to embark on other games.
If you've already recorded some games which make the same mistakes pointed out here, instead of submitting them as a movie ready for publication as you've done till now, place them on user files and discuss them in the forums asking if there are other mistakes that can be corrected.
Once you feel you have a run which incorporates the feedback received, submit it as publication worthy, and surely you'll stand a good chance of becoming published. Please refrain from submitting runs which do not incorporate the feedback given, as they will be rejected as well, and will only serve to distinguish you as a user who ignores feedback.
Rejecting.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15575
Location: 127.0.0.1
This topic is for the purpose of discussing #4163: saomoore94's SNES Mortal Kombat "Flawless Run" in 10:38.95
Spikestuff
They/Them
Editor, Publisher, Expert player (2642)
Joined: 10/12/2011
Posts: 6437
Location: The land down under.
Anyways, once again pointless branchline is pointless. There is only one other submission for this game and it's: Submission #2526: kchrules's SNES Mortal Kombat in 14:03.4 Also fixed your video link it tells you at the bottom "[module:youtube|v=<video>]" Since this is mainly focus on speed rather than entertainment I see this run going to the vault... unless someone can improve on this time.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Joined: 3/9/2009
Posts: 530
I'm 95% certain that Johnny Cage is faster and 100% certain that any fight done using the hook can be done faster by not using the hook. Here's some study material. http://www.youtube.com/watch?v=CMXo0_3S_qU http://www.youtube.com/watch?v=0YV0Qjwnr9M
Former player
Joined: 6/30/2010
Posts: 1107
Location: Zurich, Switzerland
Shouldn't a speed oriented TAS avoid flawless victories?
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Editor
Joined: 11/3/2013
Posts: 506
andypanther wrote:
Shouldn't a speed oriented TAS avoid flawless victories?
Didn't this discussion happen a week or two ago?
Dark_Noob
He/Him
Experienced player (813)
Joined: 8/24/2011
Posts: 319
Location: Brazil
I don't need watch the run why?because MK1 is so poorly game,have no entertainment,I regretted introducing me this one once same if is GEN version,but one for this is not the fastest,J.Cage is the fast and in the version GEN,no more to say,my vote is obvious no for the TAS and no for the game choose.
Someone who still enjoy playing fighting games ;)
Joined: 3/9/2009
Posts: 530
thatguy wrote:
andypanther wrote:
Shouldn't a speed oriented TAS avoid flawless victories?
Didn't this discussion happen a week or two ago?
Yes. http://tasvideos.org/4157S.html
MarbleousDave
He/Him
Player (13)
Joined: 9/12/2009
Posts: 1559
The SNES version wimped out because of the censorship. The Genesis version is better. The reason why Genesis does what Nintendon't.
NhatNM
He/Him
Experienced player (718)
Joined: 6/17/2009
Posts: 600
Location: Vietnam
saomoore94 got better his old version. Got faster on selections, little control enemies. But still bad ideas at combos Found this combo, hope it can help you make better ideas for your Scropion http://www.youtube.com/watch?feature=player_detailpage&v=t_lBOZu1PZY#t=407
A man come from Vietnam My YouTube: https://www.youtube.com/c/NhatNM/playlists
Joined: 4/3/2006
Posts: 269
What's the fun of watching any Mortal Kombat run without fatality? I strongly suggest anyone making any MK runs (for any version) should include fatalities (or something that's at least as fun as watching fatalities) even if that means slower in speed.
Cooljay
He/Him
Active player (396)
Joined: 5/1/2012
Posts: 468
Location: Canada
I happened to notice you whiffed some punches in a few matches for some reason Sometime when they were near dying they managed to get out of your range from taking some hits letting a few punches miss and catching them in again to KO -In the mirror Scorpion fight. -Sonya in the duo fight sometime afterwards Standing punches missing Kano and Raiden in the duo match who were crouching For the most part i didn't really find this run entertaining and think it's been shown Johnny Cage would be faster for time.
Joined: 5/1/2007
Posts: 294
Location: MD
SNES version of MK1 is slower and has a worse combo system (e.g. you can't do Scorpion's Jump Kick to Spear).
I like Doraemon
NhatNM
He/Him
Experienced player (718)
Joined: 6/17/2009
Posts: 600
Location: Vietnam
same jlun2 said. Beat game in fast time can do are something have sweety, same me did it ^^ I vote Meh for his improves :)
A man come from Vietnam My YouTube: https://www.youtube.com/c/NhatNM/playlists
TASVideosGrue
They/Them
Joined: 10/1/2008
Posts: 2785
Location: The dark corners of the TASVideos server
om, nom, nom... minty!
Joined: 5/29/2004
Posts: 757
Nooo!!! If this keeps up, the TASVideos Grue will have serious heartburn x.x;; Mr. Kelly R. Flewin
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.