Post subject: Potential "Total Control" Runs For Genesis -- Game Ideas?
Editor, Expert player (2479)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
If you are interested in making a total control TAS on a Genesis game, I recommend trying it with Gods, starting at this location: http://www.youtube.com/watch?v=NC3sKOoBviM&t=7m20s The volatile state of the game is strongly reminiscent of what I've seen in the existing total control runs. I can't offer any more help than this, though. I wish I had another game to suggest, but can't think of anything at the moment.
Joined: 8/21/2012
Posts: 29
Location: Russia, Moscow
Maybe Sonic 3 & Knuckles with debug mode? Link to video
WST
She/Her
Active player (489)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
Omg… I knew this game was as glitchy as a game only can be, but even knowing that fact does not make the impression weaker.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Patashu
He/Him
Joined: 10/2/2005
Posts: 4044
If you want to know more about the glitchy mess that is S3&K, check out ORKAL's series: http://www.youtube.com/playlist?list=PL01596721403E0594 In particular, watch from here to the end for the best stuff: http://www.youtube.com/watch?v=0Z1o6_fqGJE&list=PL01596721403E0594&index=16 (BTW, it might be possible to get total control on Sega Saturn before Sega Genesis - see http://tasvideos.org/forum/viewtopic.php?t=396&start=340 and investigate if Swap Overflow Shenanigans can be performed in Saturn Symphony of the Night after doing Super Matrix Stats Glitch and getting the glitch items, and then see if there are any useful pointers to modify nearby after inventory, like there are in PS1)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
WST
She/Her
Active player (489)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
Patashu wrote:
If you want to know more about the glitchy mess that is S3&K, check out ORKAL's series: http://www.youtube.com/playlist?list=PL01596721403E0594
Thanks; in fact, I did it many times in the very beginning of my TAS life. (but I beleive that was meant to be said not only to me, right?) By the way, did you see Razor_ua and Zenon’s glitch videos? They also have some stuff.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
marzojr
He/Him
Experienced player (761)
Joined: 9/29/2008
Posts: 964
Location: 🇫🇷 France
For what is worth, the last debug glitch I investigated (spawning the Marble Garden 2 boss in Hydrocity 1 due to death + debug move) ended up throwing address errors on Regen. Neither Gens and Kega Fusion emulate address errors, but they sometimes have effects other than locking upresetting the game in these emulators due to executing invalid instructions: one of the forms they manifest in Gens and Kega is graphical glitches similar to what appears in the video. To be sure, one would need to try to replicate these tricks on an emulator such as Regen, Exodus or Gens Plus GX; if you only ever get lockupsresets on these emulators, then the debug glitches would be due to an (intentional) emulation error. Edit: I also haven't investigated the Marble Garden glitches with the spinning top, but it may well happen to be the same thing. Edit 2: I had forgotten, S3&K resets instead of locking up on crashes.
Marzo Junior