1. Open and close the status screen at the place one-step north of the town in the overworld.
2. Play the piano at the right.
3. Buy Potion (1), Eye Drops (2), Antidote (2), Leather Shield (20), Dagger (20), Longsword (1).
4. Set the items in the inventory in the order of: Leather Shield (20), Dagger (20), Eye Drops (2), Antidote (2), Empty, Longsword (1), Potion (1).
5. Have the second character equipped with a Leather Shield on each hand; a knife then falls into the fifth slot of the inventory.
6. Make a battle in the village (it's necessary to do it in the map where we can't save, such as towns or dungeons).
7. The first character uses a knife in the inventory.
8. The second character puts on/off Daggers and Leather Shields iteratively to fill the inventory with those.
9. After filling the inventory, cancel all the characters' commands.
10. The knife which the first character used tries to go back to the inventory, which is already full, so it goes into the "33rd slot", which indeed is meant to be the first character's job.
11. Now the first character's job is glitched. Cancel commands twice to select the second command of the first character, which makes the end of battle.
12. Can call the ending for some reason, possibly because the memory addresses are widely rewritten when the job is glitched. The details are still unknown, however.
Special Thanks
pirohiko: Game start from FirstTwon Use Technique and Glitch and Advice
cheap: Discovery Inventory Max Glitch and RealTimeAttack Use RealROM and RealFamicom
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
Quick translation:
1. Open and close the status screen at the place one-step north of the town in the overworld.
2. Play the piano at the right.
3. Buy Potion (1), Eye Drops (2), Antidote (2), Leather Shield (20), Dagger (20), Longsword (1).
4. Set the items in the inventory in the order of: Leather Shield (20), Dagger (20), Eye Drops (2), Antidote (2), Empty, Longsword (1), Potion (1).
5. Have the second character equipped with a Leather Shield on each hand; a knife then falls into the fifth slot of the inventory.
6. Make a battle in the village (it's necessary to do it in the map where we can't save, such as towns or dungeons).
7. The first character uses a knife in the inventory.
8. The second character puts on/off Daggers and Leather Shields iteratively to fill the inventory with those.
9. After filling the inventory, cancel all the characters' commands.
10. The knife which the first character used tries to go back to the inventory, which is already full, so it goes into the "33rd slot", which indeed is meant to be the first character's job.
11. Now the first character's job is glitched. Cancel commands twice to select the second command of the first character, which makes the end of battle.
12. Can call the ending for some reason, possibly because the memory addresses are widely rewritten when the job is glitched. The details are still unknown, however.
Retired because of that deletion event.
Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"
It's amazing and staggering, but it is surprisingly boring, and the payoff doesn't really have the "whoa, what?!" factor. I'd support this one for the Vault, much as it pains me to say so and as much as I feel like I should apologize for doing so.
Awesome glitch, but the run was not too entertaining - therefore voting meh. In any case, good job for another early credits call... those seem to be a hot trend these days.
I love it, great discovery!
I'm curious: Can you use this new inventory glitch to change the first character's other stats, like the old 99-items trick? That is, if the first character's job is not Onion Kid (non-zero), will the 33rd item still drop into that memory slot, or could it be pushed into other slots, like level/experience/HP?
I love it, great discovery!
I'm curious: Can you use this new inventory glitch to change the first character's other stats, like the old 99-items trick? That is, if the first character's job is not Onion Kid (non-zero), will the 33rd item still drop into that memory slot, or could it be pushed into other slots, like level/experience/HP?
And described with reference to the pages of this place http://tasvideos.org/GameResources/NES/FinalFantasy3.html
Inventory(32) $60C0-$60FF
Knife that was used to enemy will disappear from the Inventory($60C9 0x1e change 0x00)
Items will come back If you cancel the command
Number of knife is written to address the following for full Inventory
$6100 change 00 to 1E(Knife) this address 1stCharacter JobNo
Glitchid Job and Command
Um, FF3 was not the first of three consecutive FF games to get a JP only release. FF2 got a JP only release, and FF4 DID get a US release.
You could say it was the last NES FF and got a JP only release, though.