MyJapanese Use GoogleTranslation And Use Technique and Glitch pirohiko's NES Final Fantasy III "Glitched" in 39:37.27

Game objectives

  • Allow Left+Right / Up+Down

About this version

Final Fantasy3 Famicom(NES) JPN only

Inventory Glitch

1. Open and close the status screen at the place one-step north of the town in the overworld.
2. Play the piano at the right.
3. Buy Potion (1), Eye Drops (2), Antidote (2), Leather Shield (20), Dagger (20), Longsword (1).
4. Set the items in the inventory in the order of: Leather Shield (20), Dagger (20), Eye Drops (2), Antidote (2), Empty, Longsword (1), Potion (1).
5. Have the second character equipped with a Leather Shield on each hand; a knife then falls into the fifth slot of the inventory.
6. Make a battle in the village (it's necessary to do it in the map where we can't save, such as towns or dungeons).
7. The first character uses a knife in the inventory.
8. The second character puts on/off Daggers and Leather Shields iteratively to fill the inventory with those.
9. After filling the inventory, cancel all the characters' commands.
10. The knife which the first character used tries to go back to the inventory, which is already full, so it goes into the "33rd slot", which indeed is meant to be the first character's job.
11. Now the first character's job is glitched. Cancel commands twice to select the second command of the first character, which makes the end of battle.
12. Can call the ending for some reason, possibly because the memory addresses are widely rewritten when the job is glitched. The details are still unknown, however.

Special Thanks


Noxxa: Judging.
Noxxa: Overall well received run (especially when looking at the votes). Accepting for Moons as an improvement to the published Final Fantasy 3 run.


TASVideoAgent
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Post subject: final fantasy 3 glitched: YouTube + video file
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Link to video video file (22 MB) http://www.multiupload.nl/RSA1DQENMF
https://mega.co.nz/#!R5YxRTiZ!SVl0RUCl-eUl129EzkI9WDNyLf041tEWKQoG3Lt1gY8
Post subject: Re: #4048: AmaizumiUni's NES Final Fantasy 3 "glitched" in 06:23.9
Player (26)
Joined: 8/29/2011
Posts: 1206
Location: Amsterdam
TASVideoAgent wrote:
FieldMap OpenClose StatusView Address Flash (Front of the town)
Play the piano Right(Had stepped on a cat)
SetInventory Item LeatherShieldx20 Daggerx20 EyeDropsx2 Antidotex2 Space Potionx1
PartyNo2 Equipment Both hands LeatherShield(Knife Inventory 5Position)
Battle is KillerBee PartyNo1 Use Knife Enemy
PartyNo2 Equipment Change Alternating Dagger and LetherShield
That sounds pretty cool but could someone explain it please?
Spikestuff
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Dat thumbnail antd. Yes vote.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Post subject: Gulitched explanation LangJPN
Player (108)
Joined: 8/4/2013
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Location: Japan
町の1マス北でステータス画面を開いて閉じる必要がある(開く位置は固定で$7af0に0x00を書き込む必要がある) ピアノの右側を弾く必要がある($0073 0x9c $0072 0xb2 戦闘時に$74f3,$74f2に記載される) ポーション1 めぐすり2 どくけし2 かわのたて20 ダガー20 ロングソード1を購入 かわのたて20 ダガー20 めぐすり2 どくけし2 空欄 ロングソード1 ポーション1と並べ替える (ほかのアイテムも追加購入しアイテム欄を埋めるとGlitche結果が変わるため現状ではこれがBetter) 2人目の両手にかわのたてを装備させる アイテム欄の5番目にナイフが入る 町の中でバトルを発生させる(セーブできないMAPでないとNG) 1人目が敵にナイフを使用(アイテム欄の5 7~32空欄) 2人目がダガーとかわのたてを交互に装備しアイテム欄を埋めていく かわのたて6 ダガー7になるとアイテム欄が32個となるので行動キャンセル 1人目に戻り使ったナイフがアイテム欄に戻ろうとするが一杯のためオーバーフローし1人目のジョブ番号を書き換える($6100 0x1e) これによりコマンド欄がglitcheするので2度キャンセルする 4番目のコマンドが戦闘終了なので選択(movie end) 一人目のジョブ番号が書き換えられたときほかのアドレスも広範囲で書き換えられ 結果的にEndingをCallしクリアとなる
Post subject: Re: Gulitched explanation LangJPN
Player (173)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
AmaizumiUni wrote:
町の1マス北でステータス画面を開いて閉じる必要がある(開く位置は固定で$7af0に0x00を書き込む必要がある) ピアノの右側を弾く必要がある($0073 0x9c $0072 0xb2 戦闘時に$74f3,$74f2に記載される) ポーション1 めぐすり2 どくけし2 かわのたて20 ダガー20 ロングソード1を購入 かわのたて20 ダガー20 めぐすり2 どくけし2 空欄 ロングソード1 ポーション1と並べ替える (ほかのアイテムも追加購入しアイテム欄を埋めるとGlitche結果が変わるため現状ではこれがBetter) 2人目の両手にかわのたてを装備させる アイテム欄の5番目にナイフが入る 町の中でバトルを発生させる(セーブできないMAPでないとNG) 1人目が敵にナイフを使用(アイテム欄の5 7~32空欄) 2人目がダガーとかわのたてを交互に装備しアイテム欄を埋めていく かわのたて6 ダガー7になるとアイテム欄が32個となるので行動キャンセル 1人目に戻り使ったナイフがアイテム欄に戻ろうとするが一杯のためオーバーフローし1人目のジョブ番号を書き換える($6100 0x1e) これによりコマンド欄がglitcheするので2度キャンセルする 4番目のコマンドが戦闘終了なので選択(movie end) 一人目のジョブ番号が書き換えられたときほかのアドレスも広範囲で書き換えられ 結果的にEndingをCallしクリアとなる
Quick translation: 1. Open and close the status screen at the place one-step north of the town in the overworld. 2. Play the piano at the right. 3. Buy Potion (1), Eye Drops (2), Antidote (2), Leather Shield (20), Dagger (20), Longsword (1). 4. Set the items in the inventory in the order of: Leather Shield (20), Dagger (20), Eye Drops (2), Antidote (2), Empty, Longsword (1), Potion (1). 5. Have the second character equipped with a Leather Shield on each hand; a knife then falls into the fifth slot of the inventory. 6. Make a battle in the village (it's necessary to do it in the map where we can't save, such as towns or dungeons). 7. The first character uses a knife in the inventory. 8. The second character puts on/off Daggers and Leather Shields iteratively to fill the inventory with those. 9. After filling the inventory, cancel all the characters' commands. 10. The knife which the first character used tries to go back to the inventory, which is already full, so it goes into the "33rd slot", which indeed is meant to be the first character's job. 11. Now the first character's job is glitched. Cancel commands twice to select the second command of the first character, which makes the end of battle. 12. Can call the ending for some reason, possibly because the memory addresses are widely rewritten when the job is glitched. The details are still unknown, however.
Retired because of that deletion event. Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"
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This is astounding. Can I vote yes more than once??
Synahel
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That's... amazing.
Post subject: Thanks Mister
Player (108)
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Editing Rewriting
Joined: 2/14/2012
Posts: 73
Yes vote. What's the name of the song played on the piano? It's so familiar but I can't place it.
Player (108)
Joined: 8/4/2013
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Location: Japan
Prion wrote:
Yes vote. What's the name of the song played on the piano? It's so familiar but I can't place it.
http://en.wikipedia.org/wiki/Der_Flohwalzer
Joined: 7/2/2007
Posts: 3960
How do you do so much damage to the turtle with a normal attack?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Player (108)
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Derakon wrote:
How do you do so much damage to the turtle with a normal attack?
use x256Damage Glitched I want you to look at the person who was in reference http://tasvideos.org/2992S.html
Post subject: Re: final fantasy 3 glitched: YouTube + video file
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antd wrote:
Link to video video file (22 MB) http://www.multiupload.nl/RSA1DQENMF
https://mega.co.nz/#!R5YxRTiZ!SVl0RUCl-eUl129EzkI9WDNyLf041tEWKQoG3Lt1gY8
Can you rename your vid to "TAS" instead of "Speedrun"? Also, 30min improvement? That's amazing!
Post subject: Re: final fantasy 3 glitched: YouTube + video file
Player (26)
Joined: 8/29/2011
Posts: 1206
Location: Amsterdam
Hilarious! Yes vote.
Joined: 6/20/2008
Posts: 150
It's amazing and staggering, but it is surprisingly boring, and the payoff doesn't really have the "whoa, what?!" factor. I'd support this one for the Vault, much as it pains me to say so and as much as I feel like I should apologize for doing so.
Patashu
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Credits call TASes are the best, yes vote :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
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AmaizumiUni wrote:
Prion wrote:
Yes vote. What's the name of the song played on the piano? It's so familiar but I can't place it.
http://en.wikipedia.org/wiki/Der_Flohwalzer
あ、ねこふんじゃったなんです。 覚えさせてくれてありがとう。
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Awesome glitch, but the run was not too entertaining - therefore voting meh. In any case, good job for another early credits call... those seem to be a hot trend these days.
Joined: 7/10/2007
Posts: 280
Obvious yes.
Joined: 7/31/2005
Posts: 128
Location: Virginia
That was awesome! Yes vote.
Working on a mod of an old favorite in my spare time. PM for updates!
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2445] NES Final Fantasy III "game end glitch" by AmaizumiUni in 06:23.90
Joined: 2/2/2011
Posts: 1
I love it, great discovery! I'm curious: Can you use this new inventory glitch to change the first character's other stats, like the old 99-items trick? That is, if the first character's job is not Onion Kid (non-zero), will the 33rd item still drop into that memory slot, or could it be pushed into other slots, like level/experience/HP?
Player (108)
Joined: 8/4/2013
Posts: 84
Location: Japan
duckfist wrote:
I love it, great discovery! I'm curious: Can you use this new inventory glitch to change the first character's other stats, like the old 99-items trick? That is, if the first character's job is not Onion Kid (non-zero), will the 33rd item still drop into that memory slot, or could it be pushed into other slots, like level/experience/HP?
And described with reference to the pages of this place http://tasvideos.org/GameResources/NES/FinalFantasy3.html Inventory(32) $60C0-$60FF Knife that was used to enemy will disappear from the Inventory($60C9 0x1e change 0x00) Items will come back If you cancel the command Number of knife is written to address the following for full Inventory $6100 change 00 to 1E(Knife) this address 1stCharacter JobNo Glitchid Job and Command
Joined: 2/13/2010
Posts: 2
Um, FF3 was not the first of three consecutive FF games to get a JP only release. FF2 got a JP only release, and FF4 DID get a US release. You could say it was the last NES FF and got a JP only release, though.