I've heard you like wallclips so here's more.

Game objectives

  • Emulator used: FCEUX 2.2.2
  • Aims for shortest input/fastest time
  • Avoids weapon upgrades (generates lags)
  • Generic lag removing techniques employed

Comparison to N?K's pacifist run: #3979: NhatNM's NES Cross Fire "Pacifist, No damage" in 05:56.36

Faster by 00:03.86 secs. Well... the only comparison possible is that I pick up the weapon 3 frames faster on level 1 (first jump and punch later) and I'm faster on level 2 and level 4. Everything else (all levels generally) is mostly faster because I kill the enemies (which is planned by observing the current "Foreground Camera X" and "Player X" positions) to remove lags.

Miscellaneous

For viewer's discretion, I tried to minimize the shooting whenever I could without making the run slower. That's all. See you until my next TAS =)

feos: The tier system was introduced to allow publishing a great variety of games. And for Vault, the only priority is speed. TAS Guidelines say: "If you are not sure the game would be well received, don't include time sacrifices". Cross Fire is the type of a game that doesn't provide too much variety, different branches of it would still look quite similar. That means, there hardly can be anything for a playaround type of movie.
When the first TAS for Cross Fire was made, it was decently received. But this any% submission not only is a Vault material, but it also shows that the "pacifist" version can't provide any unique content over it, only a bit more jumping. People in the discussion thread mostly agree that this game just can't supply with many branches.
So here I seem to introduce a precedent, when a movie with trade-offs hosted in Moons gets obsoleted by a Vault movie containing a pure time record. If I don't do it now, the next Cross Fire "pacifist" submission will be optimized tougher and look just as this one, so if we keep hosting 2 different branches, we would bump a dilemma: rejecting the new "pacifist" submission for being a bit less entertaining, or accepting it as a time improvement. Rejecting the more optimized movie isn't very productive, especially for a tier borderline material, and hosting 2 different goal movies that look just identical except for a few jumps isn't wise either.
Once again, if unsure the game is interesting enough, don't make unvaultable movies. I'm accepting this submission to Vault and it must obsolete the existing "pacifist" version.


Editor, Experienced player (885)
Joined: 1/23/2008
Posts: 529
Location: Finland
Hey! ...I actually liked this run. Thought it was ridiculous thanks to the constant glitching, like how the premature helicopter always rescued your character from inside walls. Good work.
Jules
Any
Skilled player (1171)
Joined: 7/13/2015
Posts: 102
Location: California
If anyone wants an easy improvement to make, you can save two frames off this movie. Very early in the movie, when MESHUGGAH jumps up to get the machine gun, his input is: frame 1: A frame 2: B What you should be doing is this: frame 1: A frame 2: blank frame 3: B If you hit B the frame after you jump, you'll hang in midair for a frame. By waiting a frame, you'll avoid the hang, saving 2 frames. If I didn't explain myself clearly, I'll put up an fm2. I'm a bad TASer so I won't be the one to do this run. I hope someone does it : ) Of course, I have no idea if an improvement that small would be published. But it's worth having on record. : )
Spikestuff
They/Them
Editor, Publisher, Expert player (2642)
Joined: 10/12/2011
Posts: 6438
Location: The land down under.
You collide with a box (or thin air) and fall.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Jules
Any
Skilled player (1171)
Joined: 7/13/2015
Posts: 102
Location: California
My fault, I did a poor job explaining. Here's the fm2 test. (Note, it's not played with particularly great precision, but the 2 frame saving is there.) http://tasvideos.org/userfiles/info/24386299010083902 You can see where the imrpovement is at frame 1437. Left is MESHUGGAH's run.
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
There's no such thing as "too small" an improvement, given that it has happened before.
Spikestuff
They/Them
Editor, Publisher, Expert player (2642)
Joined: 10/12/2011
Posts: 6438
Location: The land down under.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.