• Recorded with FCEU
  • From game reset to 999999, then Game Over
  • Aimed for fastest time to 999999
  • Luck manipulation
To maximize the score, I started at the highest level (19) and did only tetrises (41). I also had to do it all in the top half of the screen to drop the blocks faster, managing to fit them all up there is where most of the challenge came from.
The block sequence is affected slightly by player input (pausing the game for a very short time works best), so I took it to my advantage. I wasn't able to get exactly the blocks I wanted, but it still got me out of many dead-ends and gave a higher proportion of straight bars.
Since the blocks already drop as fast as possible the whole time, the only way I can see this movie being improved is with less pausing and trying to keep the blocks even higher.

Bisqwit: I liked this movie, and I couldn't beat it even though I tried a bit. This will be published. :)
Although, you could have started the game a little faster example adelikat: (Link no longer exists).
Bisqwit: Publishing now.


TASVideoAgent
They/Them
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This topic is for the purpose of discussing #419: Acmlm's NES Tetris in 04:06.07
Former player
Joined: 3/9/2004
Posts: 484
Location: ­­
Wow, nice job there.
Emulator Coder
Joined: 10/9/2004
Posts: 453
Location: Norway
Nice job, will be interesting to see anyone try to beat it.
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Well.. I wasn't too fond of the pause sequence. I think it ruined the flow alot. Until this is fixed I will vote no I'm affraid. Otherwise I liked the run so keep it up!
Joined: 8/31/2004
Posts: 298
Location: Falun, Sweden
Now I'm gonna be a cynical person: 1. Some pauses seem longer than other, does this affect the outcome of the blocks? 2. Wouldn't it be possible to end the last row higher in order to get GAME OVER sooner? 3. Well, this hasn't got anything to do with your playing but you could have stoped the recording earlier. The movie is good, no doubt about it. (Though I feel lika total looser after playing Tetris for 10 years and still isn't able to do half of that, feels good it's tool-assisted ;) ) I won't wote untill you have answered.
Bein' away for like five years, and not a single new post in the ZSNES forum... :'-(
Former player
Joined: 9/26/2004
Posts: 217
Is there anything else you can do to manipulate the outcome of the blocks? Hitting buttons or the directional pad when the piece is in place might affect the outcome of the next piece. You did a phenomenal job placing the pieces, but the pausing does take away from the flow. OH - and I love that the puzzle games are getting some attention. Can't wait for someone to make Anticipation interesting.
Joined: 7/20/2004
Posts: 108
Nice work, but the pauses killed it for me.
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
The pauses weren't disturbing to me. Most of the pauses were just 1-2 frames long - you could tell it blinked a bit but you couldn't say what was it. Some of the pauses were clear enough to see that there's a textbox in the middle of the screen, but none of them was clearly long. I liked this movie.
Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
I watched this and I thought it was well played and enjoyable. Well done!
/Walker Boh
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
I found it interesting.
Former player
Joined: 3/13/2004
Posts: 1118
Location: Kansai, JAPAN
I'm not sure a puzzle movie can entertain me. Until I see one I'll just have to vote no, even though I don't have any complaints about how you played.
Do Not Talk About Feitclub http://www.feitclub.com
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
feitclub wrote:
I'm not sure a puzzle movie can entertain me. Until I see one I'll just have to vote no, even though I don't have any complaints about how you played.
I don't understand what you mean. Did you watch the movie?
Active player (478)
Joined: 11/14/2004
Posts: 169
Location: Mirabel, Québec, Canada
Mazzic wrote:
1. Some pauses seem longer than other, does this affect the outcome of the blocks?
It does, although I just found out the frame I pause on also affects it, so there could be some minor improvement there ... but I still can't seem to get exactly the blocks I want. Player input doesn't affect it directly (that's what I tried first), the only other thing I noticed that does is how long it takes for the block to drop ... since that depends entirely on where I place it (on Level 19 and higher), I couldn't get satisfying results.
Mazzic wrote:
2. Wouldn't it be possible to end the last row higher in order to get GAME OVER sooner?
Yes, but filling up the blocks a little more before the last tetris would have taken longer than the additional drop I had to do for Game Over.
Mazzic wrote:
3. Well, this hasn't got anything to do with your playing but you could have stoped the recording earlier.
By about 1 second, true, but that can easily be fixed ...
Former player
Joined: 3/30/2004
Posts: 1354
Location: Heather's imagination
The number of rotations also affects the block after next, but it's hard to manipulate such a thing at level 19 (2 frames per block drop). I made a video like this that didn't manipulate luck because I didn't even consider pausing.. I thought it wasn't good enough so I never submitted it. This one is much better.
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
Quietust
He/Him
Emulator Coder, Former player
Joined: 7/14/2004
Posts: 250
I didn't mind the pause blips. On the contrary, I thought they were pretty funny. They look like subliminal messages or something, I guess.
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Former player
Joined: 7/12/2004
Posts: 146
Location: Dirty South, USA.
I enjoyed this. Very well played. I used to be a Tetris addict back when I got my first Gameboy many many years ago. I feel old.
If for honesty, you want apologies, I don't sympathize.
Joined: 5/3/2004
Posts: 1203
Very creative and entertaining.
Joined: 8/31/2004
Posts: 298
Location: Falun, Sweden
Thanks for the answers! A Yes wote has been added! ;)
Bein' away for like five years, and not a single new post in the ZSNES forum... :'-(
Joined: 4/25/2004
Posts: 498
Heh, nice to see you over here Acmlm. (I used to post on your boards under the name WhooHooD'oh, before the reset.) I remember your old NESticle movie too, where you got all those tetrises...though that wasn't nearly as rockin' as this one. :) I remember some guy in another thread saying that the game actually got faster at level 30...would've been nice to see you go that far, but there wouldn't really be anything to do at that point besides maybe show off a few tetrises for a bit, since you'd already have 999999 points...
Joined: 8/3/2004
Posts: 380
Location: Finland
I liked this, very entertaining indeed. This also quite easily approachable since most people have played some variant of tetris. Oh, the pauses didn't bother me at all.
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
Former player
Joined: 3/13/2004
Posts: 1118
Location: Kansai, JAPAN
Bisqwit wrote:
feitclub wrote:
I'm not sure a puzzle movie can entertain me. Until I see one I'll just have to vote no, even though I don't have any complaints about how you played.
I don't understand what you mean. Did you watch the movie?
Oh, absolutely. I wouldn't have voted otherwise. I'm just thinking out loud here, trying to figure out how to be entertained by a puzzle movie. The pauses didn't bother me at all. The music starting and stopping got a little irritating though.
Zoizite wrote:
I enjoyed this. Very well played. I used to be a Tetris addict back when I got my first Gameboy many many years ago. I feel old.
Not as old as I feel. I got my Gameboy as a present for my Bar Mitzvah.
Do Not Talk About Feitclub http://www.feitclub.com
Joined: 8/31/2004
Posts: 298
Location: Falun, Sweden
Last night something struck me; I think you should cancel this poll and submit a new movie where you stop the movie when the second last L block hit its target. According to the rules you have the right to do that since you don't do any more inputs after that, right? That would probably shave of 2 seconds.
Bein' away for like five years, and not a single new post in the ZSNES forum... :'-(
Active player (478)
Joined: 11/14/2004
Posts: 169
Location: Mirabel, Québec, Canada
Or I could stop it as soon as the last block before 999999 is in place, which would cut off at least 4 seconds ... but then that might be a bit early to stop at ...
4matsy wrote:
Heh, nice to see you over here Acmlm. (I used to post on your boards under the name WhooHooD'oh, before the reset.) I remember your old NESticle movie too, where you got all those tetrises...though that wasn't nearly as rockin' as this one. :) I remember some guy in another thread saying that the game actually got faster at level 30...would've been nice to see you go that far, but there wouldn't really be anything to do at that point besides maybe show off a few tetrises for a bit, since you'd already have 999999 points...
The one at zophar.net (from 4 years ago) where I did 16 tetrises in a row? That must be the best I've done with normal play (NESticle only supported slowdowns/frame-by-frame for movie recording anyway), so that was still pretty nice ... The block speed after 19 finally goes up at 29, all the way to 1 frame per tile (I found that out about 3 years ago using slowdowns). That's instant death normally, but still beatable with slowdowns, and it does continue after 29 (with glitched level numbers!) ... but getting the movie that far would mean scoring 19 more tetrises (about 2 more minutes), unless I don't start from Reset and do it just to show off. And yeah, nice to find you here too, hehe.
Player (68)
Joined: 3/11/2004
Posts: 1058
Location: Reykjaví­k, Ísland
Heh, that was fun, so I'll vote yes. The pauses weren't that annoying.
Post subject: Movie published
TASVideoAgent
They/Them
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [239] NES Tetris "maximum score" by Acmlm in 04:06.07