On a technical standpoint this TAS should've been rejected.
(Unless I'm confusing myself with the Arcade and NES version)
What's wrong with this TAS?
It only does the 1st challenging stage.
The challenging stage change from enemy patterns and sprites (and the enemy itself).
Another issue with this TAS is during the normal stages itself.
Eh?
Enemy patterns change.
During parts enemies speed up and go kamikaze (2 enemies charge at you while the enemies setup) on your ass.
Hello, 2016 Spikestuff Hijacking this post.
This TAS, and the
other port are both incomplete.
Galaga, has a total of 8 Challenging Stages.
Here, we only have 1.
Why is it 8 you may ask, well both the
Strategy Wiki and Namco, who actually ported the game onto
Tekken on PS1, have shown that the maximum number of stages, is 8.
The only one still unknown to me is the
Atari 7800 port, but there is a chance this one is needing to be obsolete in the future too.
Besides Galaga, we actually need to find out when
Galaxian loops, as we don't have an answer available for that one.