The challenge is to finish the first challenging stage as quickly as possible.
Getting captured takes so long that it has no use at all...
For the rest it's indeed a matter of spending bullets wisely in time.
UPDATE: I completely missed that I had a missed shot in my previous run... so updated with an improved version.

Noxxa: Replaced submission file with an improved version by the author.
Noxxa: Judging.
Noxxa: Accepting for the vault.

Ilari: Dumped, encoding.


Editor, Emulator Coder, Active player (264)
Joined: 10/17/2010
Posts: 124
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Processing...
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Editor, Emulator Coder, Active player (264)
Joined: 10/17/2010
Posts: 124
By the way, this video is a bit longer, including the game over screen, which shows that there were indeed no missed shots.
Player (26)
Joined: 8/29/2011
Posts: 1206
Location: Amsterdam
Considering this is neither an Any% nor a 100% movie... shouldn't this be in Moon Tier?
Spikestuff
They/Them
Editor, Publisher, Expert player (2642)
Joined: 10/12/2011
Posts: 6437
Location: The land down under.
On a technical standpoint this TAS should've been rejected. (Unless I'm confusing myself with the Arcade and NES version) What's wrong with this TAS? It only does the 1st challenging stage. The challenging stage change from enemy patterns and sprites (and the enemy itself). Another issue with this TAS is during the normal stages itself. Eh? Enemy patterns change. During parts enemies speed up and go kamikaze (2 enemies charge at you while the enemies setup) on your ass. Hello, 2016 Spikestuff Hijacking this post. This TAS, and the other port are both incomplete. Galaga, has a total of 8 Challenging Stages. Here, we only have 1. Why is it 8 you may ask, well both the Strategy Wiki and Namco, who actually ported the game onto Tekken on PS1, have shown that the maximum number of stages, is 8. The only one still unknown to me is the Atari 7800 port, but there is a chance this one is needing to be obsolete in the future too. Besides Galaga, we actually need to find out when Galaxian loops, as we don't have an answer available for that one.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.