Game objectives

  • Emulator used: VBA v22
  • Uses a suboptimal character
  • Aims for In-game time instead of Real-time
  • Takes damage to save time
  • Abuses programming errors in the game
  • Uses death as shortcut
  • Uses the hardest difficulty
  • Does not use Ultra-Spindashes

Comments

This is yet another Sonic Advance run and yes, it is with Knuckles again! This is a 3702 frame improvement over the previous run. While it doesn't make use of the Ultra Dash, it also uses its fair share of glitches that gives Knuckles a pretty good chance at beating the game in record time.

Stage by stage comments

Neo Green Hill 1 - 0:21:92

Not much to say about this level aside from optimized original strat.

Neo Green Hill 2 - 0:37:90

Same strat as previous run, but more optimized

Secret Base 1 - 0:34:28

I optimized most of the strat and this is where Zeupar lended me a hand and his input with the last few seconds of the level which helped lead to a faster time.

Secret Base 2 - 0:57:75

A few changes here and there, but mostly the same.

Casino Paradise 1 - 0:25:92

Better manipulation of the lights, bumpers, and the moving platform along with further optimization and a few tweaks. A glitch similar to the "No Ultra-Spindash" TAS by Mukki is used near the end of the level.

Casino Paradise 2 - 0:41:63

Not as much changes in this level... just better optimization.

Ice Mountain 1 - 0:44:25

A few tweaks here and there, along with a idea thought of by Zeupar, but the rest is optimizing the same strat.

Ice Mountain 2 - 0:55:97

Mostly route optimization.

Angel Island 1 - 0:26:67

Angel Island 1 is one of two levels where a glitch had to be exploited for a faster time. It also the only death in the run. There is a change in the beginning of the level which lead to a faster path to the loop where the glitch is used.

Angel Island 2 - 0:53:98

Not much special here. Mecha Knuckles fight was better manipulated than in the last run.

Egg Rocket 1 - (displayed as 3:26:48 in game)

Ohh Egg Rocket, how I still and forever will hate you so! This run made use of a glitch that pushes Knuckles through the floor and causes the level to lose solidarity. Thus making it possible to complete it in one go. I have tweaked the strat a bit by changing the sequence of directions and then optimized the rest. Zeupar also did the very end of this level.

Cosmic Angel 2 - 0:56:10

Optimization of the same strat.

Final Zone - 0:44:37

Eggman 1 and Eggman 2 were, again, no problem. The final boss, however, was still a pain due to trying for manipulating which weapon he attacks with! I had gotten much better manipulation with the final boss this time around so I was able to end movie much earlier than in the previous run.

Other comments

Major Thanks to: Zeupar - Giving support and even lending me your final inputs for a few levels. Toothache - You're still a wonderful motivator! Mukki - For without your help and your lua script, I would not have gotten very far. :) footbigmike - For your strat for Egg Rocket 1 that I ended up modifying a bit~

Suggested screenshot(s)

Frame 29872; Frame 30136; Frame 33969; Frame 37260; Frame 37279

Nach: Very nice improvement, accepting.
FractalFusion: Setting to delayed because of possible improvements.
FractalFusion: Replacing movie with an improved version that saves about 4.5 seconds. Setting back to accepted.
FractalFusion: Setting to delayed for possible improvements again.
feos: Replaced the submission file by Author's request.
FractalFusion: Setting back to accepted.
feos: Finally publishing this masterpiece...


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15586
Location: 127.0.0.1
This topic is for the purpose of discussing #3729: GoddessMaria's GBA Sonic Advance "Knuckles" in 13:57.58
Spikestuff
They/Them
Editor, Publisher, Expert player (2643)
Joined: 10/12/2011
Posts: 6441
Location: The land down under.
Seeing that the last run you did (which is published) is 14:59.28 I vote yes as it's faster with ease.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
GoddessMaria
She/Her
Reviewer, Experienced player (867)
Joined: 5/29/2009
Posts: 518
Location: Hell...
I have a quick temporary encode uploaded for those that may need it. Quick temporary encode: Link to video
Current projects: failing at life
Active player (309)
Joined: 8/21/2012
Posts: 429
Location: France
It was an amazing run to watch. The variety of Knuckles' "moveset" made it very entertaining, with the addition of nice glitches, rare enough to not destroy the gameplay. I vote Yay!
Editor, Expert player (2073)
Joined: 6/15/2005
Posts: 3282
Angel Island 1 and Egg Rocket have lost their constitution. Sonic runs make pretty good TASes, with all the fast spindashing and bouncy stuff.
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
Very fast and entertaining run. The floor glitches were interesting too. And I appreciate the temporary encode. Yes vote. I noticed in your signature that you're going to be working on Super Princess Peach next. Can't wait to see that!
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11478
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Does it need a camhack encode? I thought no. Encoding all anyway. How does he pass floors while falling? Too high velocity?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Editor, Skilled player (1536)
Joined: 7/9/2010
Posts: 1319
Great improvement! This is a Yes vote of course.
Favorite animal: STOCK Gt(ROSA)26Sortm1.1(rtTA,EGFP)Nagy Grm7Tg(SMN2)89Ahmb Smn1tm1Msd Tg(SMN2*delta7)4299Ahmb Tg(tetO-SMN2,-luc)#aAhmb/J YouTube Twitch
Player (127)
Joined: 3/23/2012
Posts: 296
Location: In X position=50 y position=20
Is author a girl?
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
Joined: 2/14/2012
Posts: 73
Does it matter or affect your vote in any way?
Player (127)
Joined: 3/23/2012
Posts: 296
Location: In X position=50 y position=20
No
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
Spikestuff
They/Them
Editor, Publisher, Expert player (2643)
Joined: 10/12/2011
Posts: 6441
Location: The land down under.
Marx wrote:
Is author a girl?
Oh my fuckin' God marx!
feos wrote:
Does it need a camhack encode? I thought no. Encoding all anyway.
Thanks for creating an encode with camhack. All sonic games make me go "Where the hell is Sonic/Knuckles/Tails?"
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
TheKDX7
He/Him
Player (118)
Joined: 7/9/2011
Posts: 392
Location: Switzerland
CoolKirby wrote:
Very fast and entertaining run. The floor glitches were interesting too. And I appreciate the temporary encode. Yes vote. I noticed in your signature that you're going to be working on Super Princess Peach next. Can't wait to see that!
Deign did not already work on this project?
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11478
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Spikestuff wrote:
Thanks for creating an encode with camhack.
I'm not. There are a couple of places when you can't see Knickles for a few seconds, but I doubt camhack is needed here. By all I meant all publication encodes.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
GoddessMaria
She/Her
Reviewer, Experienced player (867)
Joined: 5/29/2009
Posts: 518
Location: Hell...
TheKDX7 wrote:
CoolKirby wrote:
Very fast and entertaining run. The floor glitches were interesting too. And I appreciate the temporary encode. Yes vote. I noticed in your signature that you're going to be working on Super Princess Peach next. Can't wait to see that!
Deign did not already work on this project?
Yes, Deign did work on the project. Sadly, he is unable to resume working on it and he has allowed me continue from where he left off.
Current projects: failing at life
TheKDX7
He/Him
Player (118)
Joined: 7/9/2011
Posts: 392
Location: Switzerland
GoddessMaria15 wrote:
TheKDX7 wrote:
CoolKirby wrote:
Very fast and entertaining run. The floor glitches were interesting too. And I appreciate the temporary encode. Yes vote. I noticed in your signature that you're going to be working on Super Princess Peach next. Can't wait to see that!
Deign did not already work on this project?
Yes, Deign did work on the project. Sadly, he is unable to resume working on it and he has allowed me continue from where he left off.
OK then he stays in me more than has to wish good luck to you and I hope that the TAS will arrive some day.
Joined: 5/14/2007
Posts: 525
Location: Pisces-Cetus filament
This is so much better than your first submission for this category. Well done! Egg Rocket Zone's route is one of the coolest things I have seen in a TAS. Speaking of Egg Rocket Zone; I have managed to improve the end by a few frames. I also have some ideas to improve Cosmic Angel Zone which I will share with you whenever I see you on IRC. I suggest this screenshot (frame 37242):
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
Editor, Player (44)
Joined: 7/11/2010
Posts: 1029
Just as entertaining as the old run (it looks much like I remembered), except now it's faster. And for people who don't know, that's pretty entertaining.
GoddessMaria
She/Her
Reviewer, Experienced player (867)
Joined: 5/29/2009
Posts: 518
Location: Hell...
I apologize... I forgot to post the revised version here x-x Quick encode: Link to video VBM: http://dehacked.2y.net/microstorage.php/info/472535497/GoddessMaria_KnucklesAdvance_TAS-V2.vbm
Current projects: failing at life
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11478
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Nach already accepted the old movie haha.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
GoddessMaria
She/Her
Reviewer, Experienced player (867)
Joined: 5/29/2009
Posts: 518
Location: Hell...
Current projects: failing at life
WST
She/Her
Active player (489)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
LOL, completely different hardware platform, but the same possibility to leave screen by reaching certain speed… Very nice level endings. Voting Yes for a Sonic game.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Active player (462)
Joined: 12/24/2010
Posts: 297
Location: CT, USA
Late to the party, great improvement. Hopefully it's your last until next time lol.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15586
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2138] GBA Sonic Advance "Knuckles, No Ultraspindash" by GoddessMaria in 13:57.58
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11478
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
All 3 Archive encodes are AR corrected. Reencoding.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.