Player (36)
Joined: 9/11/2004
Posts: 2630
True, but you have to play through all of level 8.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Chamale
He/Him
Player (182)
Joined: 10/20/2006
Posts: 1355
Location: Canada
What I meant was, you have X points at level 7-4. Then you blaze through world 8, earning only Y points. X+Y=999,950. It'll seem like coincidence, but it's not!
Chamale
He/Him
Player (182)
Joined: 10/20/2006
Posts: 1355
Location: Canada
Here's a problem: I looked at the no-warps run, and it has a final score of 662800. You need to score more than 10000 extra points per level. You need to (for example) get 2 fire flowers, grab 30 more coins and smash 51 extra bricks to get that much in an average level. Of course, some levels might have higher reachable scores. I found a nice little guide at http://www.neoseeker.com/resourcelink.html?rlid=62237&rid=57598 Adding up the total scores the player got for each level, I found that they do add up to more than 1 million. However, subtracting the points for time at the end of castle levels, and for red coins and yoshi eggs (this is the deluxe gameboy edition, not the NES) it is less than 1 million. However, it shouldn't take much (brick busting, anyone?) to clear that mark. Or, preferably, hit 999,950. I think that 999,950 would look best. Some arbitrary 1,000,000+ number would not seem as impressive as 999,950 or even 1,000,000. This is because achieving that precise figure looks like luck, but then they realise how hard it must have been to do it. I think 999,950 is more impressive than 1,000,000 because if the viewer was anything short of an expert at Mario, he would think that anything more, i.e. 1,000,000, would roll the score back to 0. 1,000,000 or 1,057,250 (random number) imply that a higher score could be reached.
Player (206)
Joined: 5/29/2004
Posts: 5712
Well there's nothing special about 999,950 now, it's just the millions digit is hidden for a while. So maybe it should be highest score without dying. Yeah!
put yourself in my rocketpack if that poochie is one outrageous dude
Former player
Joined: 7/6/2004
Posts: 155
Long ago, back in the days of Nesticle, there was a contest for getting the high score in 1-1 in SMB1 on http://themushroomkingdom.net/. I got 53500 points. http://lingcog.iit.edu/~scubed/smb1pts.zip This was made with a (really simple) movie editor. (Much inferior to what FCEU has.) It did have the ability to edit the graphics part of the save state, so I added a little title screen. Also, that means that it does not start from power on. Although I'm betting that the score will be easily beaten, I think that it is interesting in that it is from back in the days of Nesticle. (I have other old movies that I made if there is interest.)
Joined: 1/13/2007
Posts: 343
Simple rules are best. 1 life, nothing banned. Turtle stair all you want. Only valid for original NES version, not DX.
nesrocks
He/Him
Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
zaphod77 wrote:
Simple rules are best. 1 life, nothing banned. Turtle stair all you want. Only valid for original NES version, not DX.
nah, not fun, each level would take 3 minutes. I could get over 100,000 on level 1-1 by repeatedly throwing the turtle shell at the wall for 2 and a half minutes. I agree that simple rules are best, which is why I haven't done a full run of it.
Joined: 1/13/2007
Posts: 343
REally. you have to touch ground to reset the counter or you just gets loads of 1ups. so you can actually do that and get back in position? i haven't seen it doen anywher but on a stair in smb1, in smb2j you hop higher on stomps and it's easier i think (but harder to find a setup!)
Joined: 4/25/2004
Posts: 498
zaphod77 wrote:
in smb2j you hop higher on stomps and it's easier i think (but harder to find a setup!)
WTF, no, it is WAAAAAAAY easier in SMB2J to find a setup...hell, there are at least two places in level 1-1. o_O
nesrocks
He/Him
Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
zaphod77 wrote:
REally. you have to touch ground to reset the counter or you just gets loads of 1ups. so you can actually do that and get back in position? i haven't seen it doen anywher but on a stair in smb1, in smb2j you hop higher on stomps and it's easier i think (but harder to find a setup!)
it wasn't done on stairs. throw the turtle shell at a far away wall and wait until it comes back. jump on it so it stops and on it again so you throw it back at the wall. repeat for 3 minutes.
Joined: 8/1/2006
Posts: 428
FODA wrote:
zaphod77 wrote:
REally. you have to touch ground to reset the counter or you just gets loads of 1ups. so you can actually do that and get back in position? i haven't seen it doen anywher but on a stair in smb1, in smb2j you hop higher on stomps and it's easier i think (but harder to find a setup!)
it wasn't done on stairs. throw the turtle shell at a far away wall and wait until it comes back. jump on it so it stops and on it again so you throw it back at the wall. repeat for 3 minutes.
You can't combo by doing that (at least, not with a single shell); The bounce that starts the shell moving leaves you on the ground instead of bouncing, so you only get a flat 400-500 points per stomp. It's still better than smashing bricks or finishing early; On the other hand, you don't have to worry about 1-ups.
Trying 127.0.0.1... telnet: connect to address 127.0.0.1: Connection refused telnet: Unable to connect to remote host
nesrocks
He/Him
Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
I'm saying i just did it and got 100,000 on level 1-1 that's why i said this:
FODA wrote:
- It needs to avoid consecutive hitting of the same koopashell against a wall because that'd be just boring...
Player (206)
Joined: 5/29/2004
Posts: 5712
It wouldn't be boring to me. I want to see the full run! Invalid Session. Please resubmit the form. Invalid Session. Please resubmit the form. Invalid Session. Please resubmit the form. Invalid Session. Please resubmit the form. Invalid Session. Please resubmit the form. Invalid Session. Please resubmit the form.
put yourself in my rocketpack if that poochie is one outrageous dude
Chamale
He/Him
Player (182)
Joined: 10/20/2006
Posts: 1355
Location: Canada
I have a weird "deja vu" thing about a Mario trick I think I read about once that I haven't been able to find again. I seem to recall reading that Mario has different speeds, that his speed varies from x,y, and z, and that z is slightly faster than x or y. Apparently, jumping when his speed is at z keeps his speed at z while he's in midair, so constantly bouncing can result in great speed increases. Has anyone else ever heard this, or am I nuts?
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Chamale wrote:
I have a weird "deja vu" thing about a Mario trick I think I read about once that I haven't been able to find again.
It seems like your subconscious has memorized explanations from someone's Super Mario World submission text.
Former player
Joined: 6/15/2005
Posts: 1711
Chamale wrote:
I have a weird "deja vu" thing about a Mario trick I think I read about once that I haven't been able to find again. I seem to recall reading that Mario has different speeds, that his speed varies from x,y, and z, and that z is slightly faster than x or y. Apparently, jumping when his speed is at z keeps his speed at z while he's in midair, so constantly bouncing can result in great speed increases. Has anyone else ever heard this, or am I nuts?
Bisqwit is correct, it's a Super Mario World thing. You can read about how it works on the SuperMarioWorldTricks page (Mario's oscillating running speed).
Zoey Ridin' High <Fabian_> I prett much never drunk
Post subject: Oscillating speed
Chamale
He/Him
Player (182)
Joined: 10/20/2006
Posts: 1355
Location: Canada
You know, I really thought it was super mario bros. I read the Super Mario Bros. tricks page, and I searched the site and Google for "Variable speed mario" but found nil, because Bisqwit used the world "oscillating". Well, at least I know I'm not nuts (though working non-stop on TASes might make me so).
Chamale
He/Him
Player (182)
Joined: 10/20/2006
Posts: 1355
Location: Canada
Bag of Magic Food, please fix the thing in all your posts that says "Invalid Session. Please resubmit the form". Anyway, I think fastest time to achieve 1,000,000 or 999,950 would be best. Otherwise, we would have a 2-hour run that ends with 9,999,950. Route planning would be a tangible thing, because we have to figure out what the fastest time would be to add a certain amount of points would be. For example, stopping to hit the turtle in 3-2 would add about 30,000 points and cost only a second or two. I'm going for it. I'm gonna make a TAS, no turtle stair, 1 life, end with 999.950 points.
Experienced player (702)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
53,500 eh? I'm going to see how good that is. My best was 53,200 after a few tries, I messed up on one thing though.
Super Mario Bros. console speedrunner - Andrew Gardikis
Joined: 12/26/2006
Posts: 256
Location: United States of America
I see that this topic has a lot of interest. I'll just throw in my 2¢ and perhaps shake the pot a little... Maybe it's because I'm not l33t or hardcore or any other synonym of such, but I've never cared about points when playing a video game. Never. My goal always was always either to just beat the game, or beat it as fast as possible, or try to do cool things in the game world (like getting a ton of 1-ups or breaking every brick or something). I would be entertained by a "100%" run of SMB, where the player kills every enemy and breaks every brick possible (except maybe the underground levels, which admittedly would get boring, especially considering use of the jump through walls glitches), gets every coin, or somesuch. But as for a run that kills some enemies and skips others, gets some coins but skips others, etc. etc. just for the "highest possible score"... I would personally find that movie to be inconsistant and not very entertaining. I've always believed that score adds absolutely no entertainment value to a speedrun, tool-assisted or not, with the possible exception of "always gets maximum height bonuses" or something similar. That's my opinion; feel free to hand it to me if you think I'm wrong. And if my post is really The Absolutely Dumbest Thing You've Ever Heard®, then go ahead and flame me... gently... :)
Joined: 12/26/2006
Posts: 256
Location: United States of America
Umm... suddenly nobody's posting. Is this the online forum equivilant of somebody saying something shocking and the whole room goes quiet.....
Joined: 11/13/2005
Posts: 37
Location: 4123
Ez rules no Jumping turtles more then 1time if not moving forward and/or jumping on an other enemy after jumping on the turtle * 2x turtles someone ;D*
1233
Former player
Joined: 2/12/2007
Posts: 105
They can get a high score in Super Mario Bros. . They can get 999,950 point without dying in less world. So use no warp to try to aim for High Score. So you're trying to aim for maximum score in less world without dying. So you're trying to get the highest score in individual level. No leeching from the shell for 1UP.
Chamale
He/Him
Player (182)
Joined: 10/20/2006
Posts: 1355
Location: Canada
Turtle shell bouncing gets so many points, this run would be identical to the no warps runs but with leeching in some spots. So, no leeching. Here's a WIP: http://dehacked.2y.net/microstorage.php/info/4203/phil%2Cgenisto2-smb1-full.fcm Note that the run is called phil+genisto2-smb1-full. I accidentally recorded off their movie and didn't notice until 1-3, and was too lazy to restart. I plan to see how many points this gets, and figure out what wasted the most time per point. So if this ends with a score of 1,099,950, I will figure out what the slowest 100,000 points to get were. Out of curiosity, what does WIP stand for? Edit: Nevermind, means "Work In Progress". I should google before posting dumb stuff like that.
Joined: 4/25/2004
Posts: 498
Chamale wrote:
Note that the run is called phil+genisto2-smb1-full. I accidentally recorded off their movie and didn't notice until 1-3, and was too lazy to restart.
Doesn't matter all that much, since you never even get to 1-3; you just jump around somewhat randomly at the beginning of 1-2 before killing off all your lives on goombas. XD At least, that's what happens with "Super Mario Bros. (JU) (PRG0) [!].nes". "Super Mario Bros. (JU) (PRG0) [b4].nes", however, has a checksum that matches the movie's, and seems to work fine. Looks like you used a bad rom dump. :p EDIT: Hmm...I have to be honest, I don't like it. :/ It really just looks like the no-warps run with a few extra point sources thrown in here and there... From the discussion in this thread, I thought you were gonna try to get as many points as possible out of each level that weren't negated by taking too much time? (In which case that 2.5-year-old VirtuaNES movie I made of world 1 might be some help. I have no idea why I didn't think to post it earlier in the thread...<_<')