Plok, done almost 4 minutes faster. More warps, more sliding, and abusing a bug to skip large parts of the last few levels.

Story

Plok is in a hurry, so he looks for opportunities to travel faster. He's lucky: He finds slides lying around almost everywhere. He finds nice presents making him a lot faster. He finds tiny holes in the Flea Pit making big shortcuts. He finds helpful sawblades, nice guys pushing him into the right direction, and even a lovely fish helping him climb a mountain. Even water helps him climb a mountain to discover one more slide. Being the only creature which can do bigger jumps without his legs, he decides to use this special ability a few times.

Game objectives

  • Emulator used: Snes9x 1.51
  • aims for fastest time
  • abuses programming errors
  • uses warps
  • features 1 1/2 levels, half a race, and one boss fight from the published movie, so kooz might be a co-author of this movie.

Parts played by kooz

  • about half of Plok town (wasting 4 frames to waste 4 shells, which should be unnecessary... but when I removed it, the eggs didn't behave the same way)
  • the complete Penkino fight without any modification
  • Easy Riding (adjusted to let it sync, lost 8 frames for worse enemy positioning)
  • Some part of the Crashing Rocks race was copied too

What is worse than in the published run?

  • 3 seconds added for a Bonus Plok, because I'm collecting a lot more shells (but one slide alone justified it.)
  • at least 23 frames of extra loading time (I used Snes9x 1.51, kooz used Snes9x 1.43)
  • bad luck at the end of Gohome Cavern, costing a few seconds (I needed to hit the eggs to kill the fleas.)
  • it seems like the input ends 6000 frames too late (You need to press X after having seen all the credits to show the very last final screen.)

Improvements come from

  • using a different warp strategy, and playing shell games
  • abusing level design flaws
  • using powerful slides almost everywhere

What can still be improved?

  • If you are a luck manipulation master, you can also kick those eggs into the air, and let the fleas hatch and jump in midair in a good place and the right direction. This should improve Gohome cavern by a few seconds if done everywhere.
  • If you are at least as lucky as FractalFusion playing Monopoly against 4 CPUs, you can use beans to kill fleas which are out of your path. I got it to work in Ploktown, but it was slower than the usual way (I couldn't get it optimized enough)
  • Optimizing slides is a lot of trial-and-error, and requires watching RAM all the time. One more frame of sliding can easily let you gain 10 frames or even more. It requires you to watch the RAM very careful.

Special thanks to

  • kooz for creating a very good run
  • Mecha Richter for showing me a shortcut I didn't even think of
  • fran_friki for proving the shortcut in High Flying

Level-by-level comments

I'm using a different warp strategy. I'm getting one less Plokontinue (you get one for completing 4 levels), and I do get the Plokontinues in other places. Getting a Plokontinue costs a few seconds.

Cotton Island - Beach

I'm using a different route. 23 frames behind kooz before the level starts (emulator changed. lsnes would require 5 more frames.)

Cotton Island - Crazy Cradles

This level has been skipped before. It was quite complicated to optimize the initial jump and the following slide at the same time. 1513 frames ahead afterwards.

Cotton Island - Blind Leap

Yeah, you see the all-mighty slides very often.
The unicycle can slide too, but you must not press "left" or "right" while sliding, otherwise you lose this tiny bit of extra speed. The race clock is 0.7 seconds better in my run. 1974 frames ahead.

Acrillic - Plok's House

Yay, the egg was manipulated better. 20 frames faster, but only 1981 frames ahead.

Legacy Island - Mace Cove

The sliding section here is quite difficult to optimize. 2203 frames ahead.

Legacy Island - Fool's Gap

Some little slides. Getting the spikes out of the way while still getting back Plok's legs was quite a challenge. 2444 frames ahead.

Legacy Island - Sponge Rocks

Yay, one of the longer slides. Now playing the very long shell game. First part of Sponge Rocks plus shell game costs more ingame time than just playing through Sponge Rocks and Swifty Peaks, but you skip the cutscenes related to Swifty Peaks. Therefore, this does save time. 4525 frames ahead.

Legacy Island - Log Trail

I thought I have to take damage two times to use the slides in the beginning. But then I was lucky enough to get the second slide working without taking damage, saving an additional 90 frames. 4910 frames ahead.

Legacy Island - Crouch Hill

Yay, another slide at the end. 5048 frames ahead.

Legacy Island - Bobbin Bros

This fight could be improved by a tiny bit. 5045 frames ahead, although the fight was improved by 17 frames.

Acrillic - Plok Town

Slightly better egg manipulation. 20 frames saved, but only 4863 frames ahead. I got a Plokontinue here.

Acrillic - Penkino Bros

Exactly as it was played by kooz in 2005. 0 frames saved, 5045 frames ahead. kooz got a Plokontinue here.

Acrillic - Venge Thicket

Playing a shell game here. 7764 frames ahead.

Akryllic - Dreamy Cove

I was slightly faster because I used the all-mighty sliding. It was enough to catch the rotating platform in the right moment. 7857 frames ahead.

Acrillic - Womack Spider

One more slide, using the same strategy. 8088 frames ahead.

Acrillic - Creepy Crag

I tried a lot to get the jumps over the gaps to get working, but I failed many times. Even with a bot there were still 30 pixels missing with my best attemps. Finally I got the idea: Without your legs, you don't need to press "down" to maintain your speed, allowing you to do longer-than-normal jumps. Quite a nice time saver, it could be used twice. 8817 frames ahead.

Acrillic - Gohome Cavern.

Now you see the longest sliding section in the entire game. Plok becomes insanely fast in this level. About 12 seconds saved by making the slides really powerful, and about 10 seconds saved for using an unexpected shortcut. 10501 frames ahead. Got a Plokontinue here, seems to have an effect on the delay after the next stage.

Acrillic - Crashing Rocks

Jumping above the last block of stones saved me almost one second. 10357 frames ahead.

Fleapit! - High Flying

Bumping into the ceiling gives an immediate speed boost. This is one of the levels which allows you to fly below it. In this case, practically everything is skipped. 11985 frames ahead.

Fleapit! - Easy Riding

This is a copy from the old movie with slight modifications. Too bad I got a different enemy pattern. 8 frames lost, but only 11962 frames ahead.

Fleapit! - In A Spin!

Another level with a minor skip. 12484 frames ahead.

Fleapit! - Real Rumblings

I used a better strategy in the beginning, and I had some more health, which allowed me to skip an additional cycle of the rotating platforms in the end. 12959 frames ahead.

Fleapit! - Silent Running

Yes, another mayor skip. Now 14123 frames ahead.

Fleapit! - The Flea Queen

Somehow I got it to improve this fight. 14223 frames (3 minutes, and 57 seconds) ahead.

The credits

The old movie ended input here, I don't. I want to show the very last final screen.

Other comments

This game has some mean physics: With your legs, you have to hold "down" while in air after sliding, or your extra speed decreases drastically. Without your legs, you will only lose litte speed in air, but you can't do the high jump. In some places, you need the extra wide legless jump, and shortly afterwards, you need the high jump. But if you shoot them away, they will only come very slow towards you. You can get them back instantly if you hit an enemy or a shell with it. It can be quite complicated to get that work right. You can see a good example for this in Log Trail -- the legs hit the enemy behind me. If this wasn't happening, I would have to wait for the legs to come back, totally destroying the improvement.
If you want to see some kind of "making of", you can download all the WIPs here. It might also help you if you want to find further improvements.
Suggested screenshots: 16795, 21628, 21839, 34474, 50942, 61561 (this might be the best one), 65384
And now enjoy the movie!

Dooty: Improvements are always welcome, even more when they're so carefully planned and executed like this one. Accepted for publication.
feos: Processing...


TASVideoAgent
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This topic is for the purpose of discussing #3700: partyboy1a's SNES Plok in 29:00.38
Player (213)
Joined: 9/14/2011
Posts: 349
I'm surprised this submission still hasn't a single comment. Awesome to improve over 2 minutes! (even though you watched the whole credit screen) Yes vote from me. By the way, am I the only one who think the game is quite similar to Rayman?
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
Odongdong wrote:
By the way, am I the only one who think the game is quite similar to Rayman?
It gave me the same feeling. Throwing limbs about? Why not.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Player (138)
Joined: 9/18/2007
Posts: 389
I was wondering too... maybe I should consider making a Fisherprice I Can Remember TAS, it seems to be more popular... Jokes aside. I think my submission is missing a streaming encode. Temp encode should be readyhttp://youtu.be/iWHZjMATjeI. Youtube destroyed my encode, no luck this time.
Mecha_Richter
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Joined: 10/11/2011
Posts: 53
Very yes from me! Ever since I saw the old Plok TAS was being improved upon, I was looking forward to seeing this TAS completed, and I was not disappointed. And thanks for the shoutout! Even though I only saved like 8 seconds on the TAS overall. lol
Expert player (2468)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
I played this game only once in a SNES, I confess that I did not find it very interesting back then, but TASes are kinda magic; even not liking the game that much, I enjoyed watching this run throughout.
I am old enough to know better, but not enough to do it.
PJ
He/Him
Joined: 2/1/2011
Posts: 182
Location: Western NY
Very yes from me also! I've been waiting for an improvement to Plok for a long time and this definitely delivers. It makes me so happy to see fleapit destroyed. :D Great work, partyboy1a!
mklip2001
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Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
Sorry about the late response to this thread, but I finally got a chance to check this out. This was quite nicely done! The fleapit stages definitely look smooth, and I like the cave levels at the end of Akyrillic. I'm sort of surprised by how much I like this movie, since I really didn't like playing this game on console. The game felt long, and I was pretty annoyed by Plok's character... he seemed more like a temperamental flea racist than somebody who really owned the right to the land ;-)
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Player (85)
Joined: 7/25/2011
Posts: 58
I liked the run, the improvements were very noticeable and fun to watch. Great job! Yes vote.
Former player
Joined: 8/3/2004
Posts: 100
Location: Michigan, United States
Awesome! Glad to see this run finally completed. Also thanks for the credit, though I'm not sure my contributions warrant being a co-author. Nevertheless, very well done, and an obvious yes vote from me.
Player (138)
Joined: 9/18/2007
Posts: 389
Thanks for all the votes and comments so far. kooz I was able to copy quite large parts from your movie, and I would have copied the last part from Real Rumblings (where you shoot away the last wall) too if it worked. For example, your attempt in the beginning of Ploktown was more than a second better than my best attempt. And I think I would still struggle with the Penkino fight. It's insanely confusing to fight all of them at the same time. II think I would have given up there if your fight didn't sync... (And If you are a co-author, you will remain a "Player", otherwise you become a "Former Player". I think you don't care about that.) So if you claim co-authorship, you'll get it.
Active player (309)
Joined: 8/21/2012
Posts: 429
Location: France
I never played this game, but it was nice to watch. Limbs flying, lots of slidings and a special guest named "screw attack". That was entertaining, and it looks well optimized (the comments comfort me on this, it's an improvement, etc...). *throws a limb on the YES vote button*
Joined: 4/24/2012
Posts: 129
Location: Atlanta, GA
The run looked quite good. Yes vote here. Also, I noticed a lot of sound effects are identical and/or similar to Arcade's Revenge, like bosses laughing and explosions. Are they just stock sound effects?
Joined: 4/6/2012
Posts: 44
Location: Lawn, PA
I'm not even sure what Plok is, or why he wants to destroy the fleas. However, although I'm not sure why, I plokking loved this run, and that it's a 4-minute improvement over its predecessor makes it a shoe-in Yes on grounds of being faster than the previous submission. Well done!
1/60 of a second is important; every frame matters.
Mecha_Richter
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Joined: 10/11/2011
Posts: 53
TheReflexWonder wrote:
The run looked quite good. Yes vote here. Also, I noticed a lot of sound effects are identical and/or similar to Arcade's Revenge, like bosses laughing and explosions. Are they just stock sound effects?
Tim Follin did the soundtrack for both Plok and Arcade's Revenge. I'm assuming he worked on the sounds too, which would explain why they sound or are the same.
Player (213)
Joined: 9/14/2011
Posts: 349
partyboy1a wrote:
Plok, done almost 4 minutes faster.
I check it again and I figured out that previous run's record was in 31:15.55, and you did it in 29:00.38. Isn't that approximately 2 minutes improvement? (just trying to make sure)
Warepire
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Odongdong wrote:
partyboy1a wrote:
Plok, done almost 4 minutes faster.
I check it again and I figured out that previous run's record was in 31:15.55, and you did it in 29:00.38. Isn't that approximately 2 minutes improvement? (just trying to make sure)
Read the author comments about completing the credits (old movie did not).
Player (213)
Joined: 9/14/2011
Posts: 349
Warepire wrote:
Odongdong wrote:
partyboy1a wrote:
Plok, done almost 4 minutes faster.
I check it again and I figured out that previous run's record was in 31:15.55, and you did it in 29:00.38. Isn't that approximately 2 minutes improvement? (just trying to make sure)
Read the author comments about completing the credits (old movie did not).
Thank you! I had some misunderstanding.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2107] SNES Plok by partyboy1a in 29:00.38
Player (138)
Joined: 9/18/2007
Posts: 389
Just to let you know I could get about two thirds of this movie to sync in lsnes with minimal modifications. 40 frames slower due to even more waiting time between the levels. I'll upload it either when I could get it to sync completely or when someone requests the current result.
Joined: 1/29/2015
Posts: 6
Hello friends This TAS can be improved by quite a bit. Mecha and maybe Romscout? figured out that if you get a Plokontinue pickup in a stage, and it gives you the K (and thus, a continue) you can then game over, and the game will restart you on the world map with that stage completed. I believe that it sets the same flag as beating a level without dying (which also gives you a plok letter). Using this you can skip two of the longest levels in the run: Plok Town and that garbage tank stage in flea pit. In case anyone cares or didn't already know, the glitch is demonstrated in my real time run: https://www.youtube.com/watch?v=HDlHSNm7G2w#t=9m30s good luck :)
Spikestuff
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WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.