Goonies 2 TAS in 0:15:07.69 by McBobX

Game objectives

  • Emulator used:This is an FCM converted to FM2 with FCEUX 2.1.2
  • Takes damages to save time
  • Aimes for fastest time
  • Manipulate luck
  • Use death to save time

Game Discription

The Goonies II (グーニーズ2 フラッテリー最後の挑戦 Gūnīzu Tsū: Furatterī Saigo no Chōsen?, The Goonies II: The Fratellis' Last Stand) is an adventure game developed and published by Konami for the Nintendo Entertainment System. It was released on March 18, 1987 in Japan, November 1987 in North America, and on December 19, 1988 in Europe.It is a sequel to the first Famicom Goonies game, which was only available in North America on Nintendo Vs. System and PlayChoice-10 arcade units. This led some people to believe that it was supposed to be a sequel to a first Goonies videogame that was widely released. The game's story centers on Mikey. His friends, the Goonies, have been kidnapped by the Fratellis, an Italian family of small-time crooks and counterfeiters. Mikey must rescue all six of his friends and free a captured mermaid named Annie who did not appear in the film.

About the run

In this run,there are big differents like change the route,there are another faster route.with this change i make this run improvement than the published run by 5800 frames(about 1m,38s)

Important information

Make sure to use the J version before play this movie because the version used is J

Tricks & Informations

1-Raison for use J version: If i use the J version i can save more frames than using the U version.Why?. In the doors,the informations writing is faster in the J version.For exemple:the first door,when i get the Hammer,the time for writing information is about 1 seconde but in the U version is about 2 secondes.By changing the version I save 800 frame (comparing with the nicovideo run)
2-Route Discription: I changed the route in order not to go for jumping shoes because going to do that much time is lost and the route that when I use the shoes is slightly slower than the used in this run.
3-Getting hit in the back by enemies: using this trick i can save 4 frames than jump over the enemies
4-Getting hit in the back by enemies+jump: using this trick i can save 4 frames in the jump too
5-Get the key holders from the enemies: to do that i need defeat 3 enemies
6-Speed jumping: the glitche is easy to do,it speed up the jump 2 more times normal speed
7-Run items
  • Glasses: Can display same secet doors
  • Hyper Shoes: this item can speed up walking.I found it in a secet door in the upward of orange cave
  • Bommerange: I use this for getting key holders by defeating the enemies
  • Diving Suit: With this item i can go to the sea
  • Key holders: Using this i can save the goonies
  • Ladder: using this item i can go to the up or down rooms
8-Change the route,speed tricks save 5000 frame

Thanks to:

  • The player on Nicovideo
  • Randil:for his great trick and his run
  • Walker Boh:for his knowledge about the route(maybe is slower)

Closing

Thank you for reading my submission. I guess this is all informations

This is all Comments


FractalFusion: Judging.
feos: HD encode.
FractalFusion: Accepting for publication as an improvement over the currently published run. Please note that this submission uses the J version.
feos: may I process it?
McBobX: Of course you can do to process it, but please before processing prepare a video recorder to record your desktop when you encode the run then upload it to Mediafire.Because I have problems with encoding.
I do not know to do so and please do not forget my request


TASVideoAgent
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This topic is for the purpose of discussing #3677: McBobX's NES The Goonies II in 15:07.69
Editor, Expert player (2073)
Joined: 6/15/2005
Posts: 3282
I've watched this movie as well as the other Goonies 2 movies, and I can definitely say that this is a much better effort from McBobX, including the use of a new trick not present in any movie (including both nicovideo movies) so far to save over 20 seconds from the previous submission.
Site Admin, Skilled player (1254)
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HD'ing finally then.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Player (85)
Joined: 7/25/2011
Posts: 58
Looks good to me, yes vote. Way to persevere McBobX.
Skilled player (1605)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
I haven't played the game in some 15 years, but do you have to save all of the Goonies or is Annie enough?
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Editor, Expert player (2073)
Joined: 6/15/2005
Posts: 3282
Mediafire (~24MB): http://www.mediafire.com/download.php?2hb7hllzzlg56jm Nicovideo (account): http://www.nicovideo.jp/watch/sm18659146 Nicovideo (no account): http://www.nicozon.net/watch/sm18659146 Comparison between versions:
hammer: 157 121 (36)
keyholder: 181 139 (42)
first goonie: 565 481 (84)
warp (moving platform): 233 215 (18)
boomerang and glasses: 323 368 (-45)
hyper shoes: 189 171 (18)
hammer transition (from dark to light cave): 120 132 (-12)
goonie (light cave): 322 316 (6)
diving suit: 322 301 (21)
goonie (underwater): 697 667 (30)
goonie (ice cave): 415 386 (29)
warp (reverse of first): *236 218 (18)
warp (near beginning): *438 444 (-6)
goonie (red rock): 542 506 (36)
warp (red rock to window area): *237 219 (18)
to underwater 2: 370 376 (-6)
goonie (underwater 2): 261 231 (30)
leave underwater 2: 298 292 (6)
warp (window area to red rock): 238 220 (18)
warp (back to beginning): 371 377 (-6)
hammer to new area: 307 301 (6)
next area: 234 216 (18)
hammer in dark: 121 133 (-18)
last warp to underwater 3: 241 223 (18)
total: 359
All numbers are frame amounts. All timings are from the first non-black screen upon entry up to the first non-black screen after exit. Only those with variable text is considered. First number is timing from published run, except where * is displayed, in which case it is from the nicovideo 15:51 run. Second number is from this run. Third number is first number minus second number. Comparison due to use of death:
first death: 849 643 (206)
second death: 530 484 (46)
total: 252
Timings are from the first non-black screen upon entry into area where death occurs in this run, up to the first black screen after exit of same area. Otherwise, it is the same as above.
Cardboard wrote:
I haven't played the game in some 15 years, but do you have to save all of the Goonies or is Annie enough?
I'm sure you have to save all of the Goonies. Otherwise, someone would have made a run without saving them already. Also, an offhand statement at TVTropes seems to imply that they must be saved in order to beat the game.
Synahel
She/Her
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Joined: 1/19/2011
Posts: 260
Location: France
Yes yes and yes! Very solid improvements.
Skilled player (1605)
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Posts: 818
Location: Arboga, Sweden
Yeah I tried skipping the last Goonie and head straight to Annie but I couldn't unlock the final door. I have no idea what the error message was but there was something in a language I don't read.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Reviewer, Experienced player (920)
Joined: 11/18/2011
Posts: 312
Location: Morocco
FractalFusion wrote:
Mediafire (~24MB): http://www.mediafire.com/download.php?2hb7hllzzlg56jm Nicovideo (account): http://www.nicovideo.jp/watch/sm18659146 Nicovideo (no account): http://www.nicozon.net/watch/sm18659146
Thank you for your encode,is good I have encode this run about 11 times,but the encode was bad.For this raison,I do not encode the run Please FractalFusion tell me how can I do a good encodeand what is the tools needed for that? I wait an answer or: Re-encode the run again but use a screen recorder then send it to youtube or mediafire (If you want)
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
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I already uploaded it to youtube in highest resolution. Or what do you mean?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 7/2/2007
Posts: 3960
I enjoyed this; nice work! Even if I had relatively little idea what was going on at any time, the movement looked well-optimized and the environments were interesting.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Editor, Experienced player (570)
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feos wrote:
I already uploaded it to youtube in highest resolution. Or what do you mean?
He wants FractalFusion to either tell him how to make an encode or post a video of him setting up the emulator to record and encoding it.
Reviewer, Experienced player (920)
Joined: 11/18/2011
Posts: 312
Location: Morocco
CoolKirby wrote:
feos wrote:
I already uploaded it to youtube in highest resolution. Or what do you mean?
He wants FractalFusion to either tell him how to make an encode or post a video of him setting up the emulator to record and encoding it.
Yes,that's what I want.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Joined: 6/18/2012
Posts: 18
Goonies never say die, and neither did McBobX. This is a good one. Adding another yes onto the pile.
Joined: 4/5/2011
Posts: 4
Location: USA
Goonies never say die, and neither did McBobX.
But he did die! Twice! Once in the light orange cave right before the bridge and once in the second underwater area! Good thing dying is quick and causes funny warps.
Site Admin, Skilled player (1254)
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McBobX wrote:
CoolKirby wrote:
feos wrote:
I already uploaded it to youtube in highest resolution. Or what do you mean?
He wants FractalFusion to either tell him how to make an encode or post a video of him setting up the emulator to record and encoding it.
Yes,that's what I want.
I use almost totally automated setup for encoding. http://tasvideos.org/EncodingGuide/HybridEncodeScript.html#TasEncodingPackage The package allows you to encode in HD, but it uses the resolution that may seem too high for you. You can also do a native resolution encode to mp4 (512kb), but it can already be downloaded here: http://archive.org/download/McbobxsNesTheGoonies2In1507.69/goonies2-tas-mcbobx_512kb.mp4 Can you dump the avi from emulator at all? http://tasvideos.org/EncodingGuide/VideoDumping.html#FceuFceux
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2093] NES The Goonies II by McBobX in 15:07.69
Reviewer, Experienced player (920)
Joined: 11/18/2011
Posts: 312
Location: Morocco
feos wrote:
I use almost totally automated setup for encoding. http://tasvideos.org/EncodingGuide/HybridEncodeScript.html#TasEncodingPackage The package allows you to encode in HD, but it uses the resolution that may seem too high for you. You can also do a native resolution encode to mp4 (512kb), but it can already be downloaded here: http://archive.org/download/McbobxsNesTheGoonies2In1507.69/goonies2-tas-mcbobx_512kb.mp4 Can you dump the avi from emulator at all? http://tasvideos.org/EncodingGuide/VideoDumping.html#FceuFceux
Please just give me the tips for encoding,For example:give me the tips for encoding this run from video dumping to muxing using Notepad or a video because I follow the tips for encoding with TASencoding Package but the script can't open with virtualdub
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
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Post the screenshot of VD error you get. I don't know of any methods without virtualdub. Probably you have some outdated or broken version.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Editor, Expert player (2073)
Joined: 6/15/2005
Posts: 3282
This is how I do my encoding stuff: 1) Install CamStudio lossless codec and VirtualDub. Also install x264, MP4Box, and NeroAACEnc if necessary. 2) Dump the movie using CamStudio (see video dumping page). 3) What I do at this stage is edit the video in VirtualDub using AviSynth. This is strictly not necessary but I like to patch the video. I encode the video with CamStudio again (doing this decreases the video size a lot, but it is still large). 4) Now if I want video even smaller, I encode the video using x264. This results in a very small video file (the audio is not taken) but it requires the most time to encode at this stage. 5) I save the audio in VirtualDub, and encode it using NeroAACEnc. Then I use MP4Box to put the audio and video together into an MP4 file. Because my encodes are usually intended to be uploaded to streaming sites like Youtube, I don't use Dedup. I'll give more information if necessary.