Post subject: SNES emulation
Player (89)
Joined: 11/14/2005
Posts: 1058
Location: United States
I apologize in advance if this been asked before. Is anyone working on implementing the BSNES core into bizhawk? Is this something that is even feasible? I wanted to start working on some new SNES tases, but using the depreciated SNES9x series is kind of a downer when we know that much more accurate emulation is possible. Anyway, any update on the topic would be appreciated.
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Joined: 7/2/2007
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I thought lsnes was rerecording implemented on top of BSNES?
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Post subject: Re: SNES emulation
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Joined: 5/11/2011
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hero of the day wrote:
I apologize in advance if this been asked before. Is anyone working on implementing the BSNES core into bizhawk? Is this something that is even feasible? I wanted to start working on some new SNES tases, but using the depreciated SNES9x series is kind of a downer when we know that much more accurate emulation is possible. Anyway, any update on the topic would be appreciated.
No one is working on it right now. It is theoretically doable. If you want to make a new snes tas, use lsnes.
Player (89)
Joined: 11/14/2005
Posts: 1058
Location: United States
Thanks for the update. Good to know no one is working on it. I'll stick to using Snes9x, since Lsnes is horribly difficult to use.
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Editor, Experienced player (570)
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Posts: 4036
hero of the day wrote:
I'll stick to using Snes9x, since Lsnes is horribly difficult to use.
If you're planning on using snes9x at all, I recommend the latest version, 1.52, which I would assume is the most accurate revision.
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hero of the day wrote:
Thanks for the update. Good to know no one is working on it. I'll stick to using Snes9x, since Lsnes is horribly difficult to use.
Guess you don't care as much about accurate emulation as you let on.
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natt wrote:
hero of the day wrote:
Thanks for the update. Good to know no one is working on it. I'll stick to using Snes9x, since Lsnes is horribly difficult to use.
Guess you don't care as much about accurate emulation as you let on.
If an experienced user like hero of the day finds is very difficult to use Lsnes, then we should be more worried about the user interface than accurate emulation (in my opinion).
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Player (89)
Joined: 11/14/2005
Posts: 1058
Location: United States
natt wrote:
hero of the day wrote:
Thanks for the update. Good to know no one is working on it. I'll stick to using Snes9x, since Lsnes is horribly difficult to use.
Guess you don't care as much about accurate emulation as you let on.
What makes you think that accurate emulation was an end all for me? I merely said that I would prefer cycle accurate timing over the timing in Snes9x. I have made many published runs using Snes9x, so this certainly would not stop me from using it now. Snes9x contains some of the best tools and the simplest to use interface. Maybe if you actually produced runs, you would see how some emulators provide better experiences over others. Thanks for the support AngerFist. Here's to hoping I got one more Super Metroid TAS in me!
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natt wrote:
Guess you don't care as much about accurate emulation as you let on.
I'm with hero on this one. lsnes is perhaps the first emulator used on this site whose GUI made me think "I'd rather have inferior emulation, thanks". Why even suggest anybody be put through the torture of using it when Snes9x has had all the right features for years is beyond me.
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Oh man, That's great!!! Now there's no excuse for delaying the new SM 100% run. :D Great work, adelikat! Edit: It's the first time i'm trying to use Bizhawk, so i could be doing something wrong. There's the "BizHawk.MultiClient.exe" and the "DiscoHawk.exe" and when i double click the first one, i have a error message box kinda "BizHawk.MultiClient encountered a problem and has to be closed..." So i can't open it. The "DiscoHawk" file i can open without any problems, and also this is the first emulator that gives me this message. I'm using WindowsXP SP3. If anyone knows how to fix this, i'd be very thankful. Edit2: Nevermind! Found the prereqs installer.
Player (89)
Joined: 11/14/2005
Posts: 1058
Location: United States
Thanks for implementing this. This is a great step forward for snes tasing. Now it's time to give this a test drive!
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