Cooljay
He/Him
Active player (397)
Joined: 5/1/2012
Posts: 468
Location: Canada
WIP 5: Stage 7/10 http://www.mediafire.com/?vv2vfq47zb11tbi Current Time: 15:03 Emulator used: Snes9x v1.52-rr(Only use it because sound works better than on 1.51) ReRecords: 2681 Rom Used: Spawn(USA).sfc Essentially the main goal for this TAS is to keep it interesting with special moves, but have enough energy for the bosses ahead.
Post subject: Spawn wip-1: YouTube
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Post subject: Re: Spawn wip-1: YouTube
Cooljay
He/Him
Active player (397)
Joined: 5/1/2012
Posts: 468
Location: Canada
antd wrote:
Link to video
Thanks for the encode. I am almost done overall. I have one more stage left to go then 4 boss battles as a stage. Overall this game is Brutal. Simply unforgiving in every aspect.
Experienced player (788)
Joined: 2/5/2012
Posts: 1807
Location: Brasil
could you give us some info about how you optimized the boss battles?
I want all good TAS inside TASvideos, it's my motto. TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Cooljay
He/Him
Active player (397)
Joined: 5/1/2012
Posts: 468
Location: Canada
grassini wrote:
could you give us some info about how you optimized the boss battles?
The boss battles are optimized by using special power moves like Necroplasm Bomb, Flaming Uppercut, Psi Punch, and rarely Four Fireballs. With their Light and Hard Punch/ Kick variants. Sometimes I do screw kick and spin kick mixups to just save energy for other boss battles. Using special moves speeds up this run dramatically. A normal run or tool assisted with just normal moves only could very much well double the time to it takes beat it. I time exactly when they recover to set up another attack instantly. 2nd boss I hit him only a certain amount in the beginning because he can heal. Fire boss. His damage system is random. Sometimes he will hurt fully and sometimes not. Overall I am going as fast I can to defeat them without overkilling them to waste power
Player (177)
Joined: 8/14/2014
Posts: 22
Been working on something for this game for a bit, thought I'd post the finished product here for people if they were interested. My goal was sub 20 RTA time, and I was able to get that so I'm pretty happy with it. That being said, I'm a complete novice at this and would certainly appreciate feedback. Bk2 File: http://tasvideos.org/userfiles/info/30490608572706121 Encode: Link to video
Cooljay
He/Him
Active player (397)
Joined: 5/1/2012
Posts: 468
Location: Canada
I'm amazed how much was improved, and how fast you defeated the bosses. Pretty impressive. Whenever you decide to submit this though, make sure to let people know that some enemies appear after a set amount of time, so they don't question why you were attacking the way you were at some points.
Experienced player (788)
Joined: 2/5/2012
Posts: 1807
Location: Brasil
yes vote lol great run
I want all good TAS inside TASvideos, it's my motto. TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.