Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
Pokota wrote:
Previous Value: Last Change in the RAM Search options still isn't working properly, same issue as before. Also the release is reporting as version 1.9.0 svn 8271.
Please try 1.9.1 Sorry about not fully testing this like I should have.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Pokota
He/Him
Joined: 2/5/2014
Posts: 779
Still broken in 1.9.1 svn 8272
Adventures in Lua When did I get a vest?
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Pokota wrote:
Still broken in 1.9.1 svn 8272
Of course it is still broken, it wasn't fixed nor mentioned that it was fixed in the release notes. That will have to wait until another release.
It's hard to look this good. My TAS projects
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
Pokota wrote:
The RAM Watch setting of "Previous Value: Last Change" isn't working properly; it's giving the results that you'd get from Previous Frame. Windows 7, Bizhawk 1.9.0 svn 8231
This has been added to the issue tracker: https://code.google.com/p/bizhawk/issues/detail?id=331
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
ody
Joined: 11/12/2014
Posts: 14
A small bug: When recording a movie of the Master system game "Phantasy Star (J) (T-Eng v1.02)", the extension .bk2 is not put in the movie file. So it is not showing in the Play Movie dialog unless you add the extension. Also the savestate has this name: "Phantasy Star (J) (T-Eng v1.02).Phantasy Star (J) (T-Eng v1.QuickSave1.State". The savestates when not recording are OK. This also happens with the Master system public domain games: AntiISDA Warrior (V1.02) Driar (V0.05) SALY (v1.00) SMS Chip-8 (v1.11) SMS Power's 7th Anniversary Intro (v1.03) I tried many different names and it seems that this happens only when the name ends with ".\d\d)". Where "\d" a digit. I haven't found any other game, of any system, in the database that's affected. If a game is not in the database and it's name is like that, it still happens. This happens in versions 1.8.4, 1.9.0 and 1.9.1. I didn't try any earlier version.
Editor, Emulator Coder, Site Developer
Joined: 5/11/2011
Posts: 1108
Location: Murka
ody wrote:
A small bug: When recording a movie of the Master system game "Phantasy Star (J) (T-Eng v1.02)", the extension .bk2 is not put in the movie file. So it is not showing in the Play Movie dialog unless you add the extension. Also the savestate has this name: "Phantasy Star (J) (T-Eng v1.02).Phantasy Star (J) (T-Eng v1.QuickSave1.State". The savestates when not recording are OK. This also happens with the Master system public domain games: AntiISDA Warrior (V1.02) Driar (V0.05) SALY (v1.00) SMS Chip-8 (v1.11) SMS Power's 7th Anniversary Intro (v1.03) I tried many different names and it seems that this happens only when the name ends with ".\d\d)". Where "\d" a digit. I haven't found any other game, of any system, in the database that's affected. If a game is not in the database and it's name is like that, it still happens. This happens in versions 1.8.4, 1.9.0 and 1.9.1. I didn't try any earlier version.
Fixed in SVN. Thanks for the report.
ody
Joined: 11/12/2014
Posts: 14
When "Single instance mode" is enabled and I try to open EmuHawk.exe a second time, two things happen: 1. The one already running gives an "Index was out of range" exception. I can click Continue and still works OK. EDIT: Here are the details.
************** Exception Text **************
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
   at System.ThrowHelper.ThrowArgumentOutOfRangeException()
   at System.SZArrayHelper.get_Item[T](Int32 index)
   at BizHawk.Client.EmuHawk.Program.SingleInstanceController.this_StartupNextInstance(Object sender, StartupNextInstanceEventArgs e)
   at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnStartupNextInstance(StartupNextInstanceEventArgs eventArgs)
   at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnStartupNextInstanceMarshallingAdaptor(Object args)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18444 built by: FX451RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
EmuHawk
    Assembly Version: 1.9.1.8272
    Win32 Version: 1.9.1.8272
    CodeBase: file:///G:/Emulators/Bizhawk/EmuHawk.exe
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34238 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
BizHawk.Client.Common
    Assembly Version: 1.9.1.8272
    Win32 Version: 1.9.1.8272
    CodeBase: file:///G:/Emulators/Bizhawk/dll/BizHawk.Client.Common.dll
----------------------------------------
BizHawk.Emulation.Common
    Assembly Version: 1.9.1.8272
    Win32 Version: 1.9.1.8272
    CodeBase: file:///G:/Emulators/Bizhawk/dll/BizHawk.Emulation.Common.dll
----------------------------------------
BizHawk.Emulation.DiscSystem
    Assembly Version: 1.9.1.8272
    Win32 Version: 1.9.1.8272
    CodeBase: file:///G:/Emulators/Bizhawk/dll/BizHawk.Emulation.DiscSystem.dll
----------------------------------------
BizHawk.Common
    Assembly Version: 1.9.1.8272
    Win32 Version: 1.9.1.8272
    CodeBase: file:///G:/Emulators/Bizhawk/dll/BizHawk.Common.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
SlimDX
    Assembly Version: 4.0.10.43
    Win32 Version: 
    CodeBase: file:///G:/Emulators/Bizhawk/dll/SlimDX.dll
----------------------------------------
BizHawk.Bizware.BizwareGL.OpenTK
    Assembly Version: 0.0.0.0
    Win32 Version: 0.0.0.0
    CodeBase: file:///G:/Emulators/Bizhawk/dll/BizHawk.Bizware.BizwareGL.OpenTK.dll
----------------------------------------
BizHawk.Bizware.BizwareGL
    Assembly Version: 0.0.0.0
    Win32 Version: 0.0.0.0
    CodeBase: file:///G:/Emulators/Bizhawk/dll/BizHawk.Bizware.BizwareGL.dll
----------------------------------------
OpenTK
    Assembly Version: 1.1.0.0
    Win32 Version: 1.1.1475.5656
    CodeBase: file:///G:/Emulators/Bizhawk/dll/OpenTK.dll
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 10.0.0.0
    Win32 Version: 11.0.50938.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
BizHawk.Emulation.Cores
    Assembly Version: 1.9.1.8272
    Win32 Version: 1.9.1.8272
    CodeBase: file:///G:/Emulators/Bizhawk/dll/Bizhawk.Emulation.Cores.dll
----------------------------------------
Newtonsoft.Json
    Assembly Version: 6.0.0.0
    Win32 Version: 6.0.3.17312
    CodeBase: file:///G:/Emulators/Bizhawk/dll/Newtonsoft.Json.dll
----------------------------------------
System.Numerics
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
System.ComponentModel.DataAnnotations
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.ComponentModel.DataAnnotations/v4.0_4.0.0.0__31bf3856ad364e35/System.ComponentModel.DataAnnotations.dll
----------------------------------------
System.Runtime.Serialization
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
----------------------------------------
System.Xml.Linq
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Data
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
Anonymously Hosted DynamicMethods Assembly
    Assembly Version: 0.0.0.0
    Win32 Version: 4.0.30319.18444 built by: FX451RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll
----------------------------------------
EMU7800
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///G:/Emulators/Bizhawk/dll/EMU7800.dll
----------------------------------------
System.Runtime.Remoting
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34245 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
OpenTK.GLControl
    Assembly Version: 1.1.0.0
    Win32 Version: 1.1.1475.5656
    CodeBase: file:///G:/Emulators/Bizhawk/dll/OpenTK.GLControl.dll
----------------------------------------
2. The new instance crashes. The details of the "BizHawk.Client.EmuHawk has stopped working" message are:
Problem signature:
  Problem Event Name:	CLR20r3
  Problem Signature 01:	emuhawk.exe
  Problem Signature 02:	1.9.1.8272
  Problem Signature 03:	54793af0
  Problem Signature 04:	EmuHawk
  Problem Signature 05:	1.9.1.8272
  Problem Signature 06:	54793af0
  Problem Signature 07:	6a4
  Problem Signature 08:	0
  Problem Signature 09:	System.NullReferenceException
  OS Version:	6.1.7601.2.1.0.256.1
  Locale ID:	1032
  Additional Information 1:	0a9e
  Additional Information 2:	0a9e372d3b4ad19135b953a78882e789
  Additional Information 3:	0a9e
  Additional Information 4:	0a9e372d3b4ad19135b953a78882e789
The same crash happens when the emulator is running and I try to open a rom from the command line. This time the instance that's already running does NOT give an exception and the rom loads normally in it. But the new instance still crashes. So my real problem is that if I open roms from the command line, it works, but I end up with as many "BizHawk.Client.EmuHawk has stopped working" messages. OS is Win7 64bit. This happens in 1.9.0 and 1.9.1. I don't know about earlier versions.
Pokota
He/Him
Joined: 2/5/2014
Posts: 779
Windows 7 Pro Bizhawk 1.9.1 svn 8272 This just happened to me after closing Majora's Mask using the Close Rom option:
************** Exception Text **************
System.InvalidCastException: Unable to cast object of type 'BizHawk.Emulation.Common.NullEmulator' to type 'BizHawk.Emulation.Common.IMemoryDomains'.
   at BizHawk.Client.EmuHawk.RamWatch.Restart()
   at BizHawk.Client.EmuHawk.ToolManager.<Restart>b__9(IToolForm x)
   at System.Collections.Generic.List`1.ForEach(Action`1 action)
   at BizHawk.Client.EmuHawk.ToolManager.Restart()
   at BizHawk.Client.EmuHawk.MainForm.CloseRom(Boolean clearSram)
   at BizHawk.Client.EmuHawk.MainForm.CloseRomMenuItem_Click(Object sender, EventArgs e)
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Addresses watched
Domain RDRAM
SystemID N64
1EF6A7	b	u	1	RDRAM	Life
1EF6A9	b	u	1	RDRAM	Magic
1EF711	b	u	1	RDRAM	Arrows ?
1EF716	b	u	1	RDRAM	Bombs
1EF717	b	u	1	RDRAM	Bombchu
1EF718	b	u	1	RDRAM	Deku Sticks
1EF719	b	u	1	RDRAM	Deku Nuts
1EF71A	b	u	1	RDRAM	Magic Beans
BizHawk was able to continue running.
Adventures in Lua When did I get a vest?
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
Pokota wrote:
Windows 7 Pro Bizhawk 1.9.1 svn 8272 This just happened to me after closing Majora's Mask using the Close Rom option: Addresses watched
Domain RDRAM
SystemID N64
1EF6A7	b	u	1	RDRAM	Life
1EF6A9	b	u	1	RDRAM	Magic
1EF711	b	u	1	RDRAM	Arrows ?
1EF716	b	u	1	RDRAM	Bombs
1EF717	b	u	1	RDRAM	Bombchu
1EF718	b	u	1	RDRAM	Deku Sticks
1EF719	b	u	1	RDRAM	Deku Nuts
1EF71A	b	u	1	RDRAM	Magic Beans
BizHawk was able to continue running.
That has been corrected in the SVN. The Trunk is undergoing some major changes so I either wait and some new features that prevent issues are added into version 1.9.2 or I forcefully release 1.9.2 now.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Editor, Reviewer, Experienced player (979)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
Twice now when I have left BizHawk 1.9.0 SVN 8231 running while I left the computer for some time, it had crashed when I return. - NES game (Metal Force) was loaded. - A movie was in playback mode. - Emulator was paused. - RAM watch was on. - No lua script was running. Problem signature: Problem Event Name: APPCRASH Application Name: EmuHawk.exe Application Version: 1.9.0.8231 Application Timestamp: 5470b314 Fault Module Name: ig4icd32.dll Fault Module Version: 8.15.10.2291 Fault Module Timestamp: 4d419d9f Exception Code: c0000005 Exception Offset: 00736e69 OS Version: 6.1.7601.2.1.0.768.3 Locale ID: 1053 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
Player (146)
Joined: 7/16/2009
Posts: 686
Truncated: the module (dll) at fault is part of the Intel Graphics Driver, I'd try updating that, as a quick google seems to indicate that this often isn't related to any application. Also, if you have an integrated graphics card and an external (probably nVidia) one, it's a good idea to configure it so BizHawk runs on the external one, as that should give a speedup anyway.
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
I'm not sure if it's intended, but pausing the game, start an AVI recording, and then clicking "Play back movie from beginning" causes the avi record to stop and not generate anything.
Experienced player (690)
Joined: 11/23/2013
Posts: 2233
Location: Guatemala
Adelikat, I can't run a NES game. It's called Q Boy. The emu doesn't seem to recognize the mapper for this game, I'm pretty sure it is a good dump, it works just fine on FCEUX and it's TAS Editor.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Editor, Emulator Coder
Joined: 8/7/2008
Posts: 1156
fixed in r8459
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Tried to open Debugger window. Shows that and closes the emulator (for any core). I know it's unfinished, just saying what it does for me.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
feos wrote:
Tried to open Debugger window. Shows that and closes the emulator (for any core). I know it's unfinished, just saying what it does for me.
I don't think the Debugger is ready yet. Newer revisions may "work" but use at your own risk. Things may crash, break, fail still.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Now for some cores it shows the exception that can never be closed:
System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта. в BizHawk.Client.EmuHawk.GenericDebugger.get_PC() в BizHawk.Client.EmuHawk.GenericDebugger.DisassemblerView_QueryItemBkColor(Int32 index, Int32 column, Color& color) в BizHawk.Client.EmuHawk.VirtualListView.OnCustomDrawNotice(Message& m) в BizHawk.Client.EmuHawk.VirtualListView.WndProc(Message& m) в System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) в System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) в System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
And for others it shows it, and when you close it, then goes the window I posted earlier. If I shouldn't post it (until sometime), just tell me.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 10/14/2013
Posts: 335
Location: Australia
N64: I run a 4k resolution, when using Rice or Jabo I can get the highest resolutions working fine but anything above 1600x1200 on glide just says the emulator stopped working (windows error, not a bizhawk error). Mupen is fine with the same plugins so I'm not sure what the problem would be. Also, would it be possible to add higher resolutions in the future? I know it's mostly redundant but I'd still love to see it happen.
I'm not as active as I once was, but I can be reached here if I should be needed.
Experienced player (690)
Joined: 11/23/2013
Posts: 2233
Location: Guatemala
I've been having a bug recently. I am playing Tony Hawk's Pro Skater on GBC, but some of the audio is missing. The game is in stereo, but the left channel is mute. Why does this happen?
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Editor, Emulator Coder, Site Developer
Joined: 5/11/2011
Posts: 1108
Location: Murka
Kurabupengin wrote:
I've been having a bug recently. I am playing Tony Hawk's Pro Skater on GBC, but some of the audio is missing. The game is in stereo, but the left channel is mute. Why does this happen?
I just tried it and there seems to be audio coming out of both channels on the title screen? That being said, GB games can be weird at time with their stereo channel allocation because there was no stereo separation on the real hardware.
Editor, Emulator Coder
Joined: 8/7/2008
Posts: 1156
check the connection of your headphones cable
creaothceann
He/Him
Editor
Joined: 4/7/2005
Posts: 1874
Location: Germany
natt wrote:
GB games can be weird at time with their stereo channel allocation because there was no stereo separation on the real hardware.
Only if the player wasn't using headphones.
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Is Genesis VDP supposed to be broken into tabs? It shows all the panels stack together for me, with only 2 showing up fully, 2 partially, and all the rest are offscreen.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Editor, Emulator Coder
Joined: 8/7/2008
Posts: 1156
no, it's not supposed to be broken into tabs. it's supposed to be simply too large for your monitor, since what you described (where "the rest" is the palettes) is exactly what happens when the window is too large for your monitor. making tool windows work on smaller monitors is lower priority than making them work at all in the first place.
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
What's the pixel height for that tool then? Curious about how much I am missing.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.