Mega Man PC - the single worst game of the entire Mega Man series. Designer, programmer, graphics and sound were all produced by one man, Stephen Rozner. Here is a TAS. I'm... sorry?
  • Takes Damage to Save Time
  • Why God, Why?

The Order

Sonic is weak to dyno, volt is weak to sonic, and dyno is weak to volt. However, Volt is the only boss I use another boss weapon against. Also, dyno's stage has ants that can't be killed without sonic's weapon, so Sonic first!

The glitches

Perhaps not a glitch, but bosses have no invulnerability - this means they die, very, very fast to any weapon. I found one useless glitch in Wily's stage. If you die at the same time as a boss- before the camera restores to being focused on Mega Man, the camera focus movement gets saved, and loaded when you come back to life- thus, you end up visually inside a wall, but the game plays as normal - the level graphics are just offset.

Image information

Type: HDD, 16 tracks, 16 sides, 63 sectors.
Files table:
TimestampMD5SizeName
19900101000000e279105ded70975f48e6cd250f87b9731691/DREAM.DAT
19900101000000655e6cd494f221a5d51a78f067ebd6045851/credits.sta
19900101000000c542b80163c93425508cfa34ac202d1b9057/dyna.bin
199001010000002351d8ced157cb70da35c5220125876e15755/dyna.blk
19900101000000023cf41dd0602c4ab1f608eadd6d1c6d7547/dyna.frm
19900101000000f9d9292da48ba1e2ac25ff98e254ca304422/dyna.scn
19900101000000e3105cd357d5d7e5dfbb251ded531d0213478/logo.sta
199001010000007cfbf4cd4077094f871c4c8eddf36d0f14044/mega.frm
19900101000000ff9071df5dce52e725ae4cd458989400155524/megaman.exe
19900101000000672024254166e38c2fb010bba8ed5b7c20349/mm.exe
19900101000000c19cad187c6a846a385f0480078d9fb310336/pass.frm
19900101000000b3fda9ea7ce20e2d46c46d96197b33931985/secur.bin
19900101000000514083e553e63b43494f2cece144a19710249/secur.blk
199001010000001f000c5e6d3dd6a6dead254c7c70f7fa6335/secur.frm
19900101000000f8493c6458b1a50214a8fbf3afe215481145/secur.scn
199001010000003ddc9803f3fcc69b8b063fb319c53a8014907/select.frm
199001010000000de5c35abae598e9eb67905af379693b19911/skull.sta
19900101000000f032aaca80c216ba6b185cc215ad86788536/sonic.bin
19900101000000ed72ffe9c7f2f8ed1373f28162b1c03723163/sonic.blk
19900101000000f9d0e6d379d092f3fa1085d36e8c3be27359/sonic.frm
199001010000004ac393aaee5a76acee08d8326bba233c10630/sonic.scn
1990010100000042139ecc80072d3fd6f6376ded5fbc4610061/volt.bin
19900101000000617e5cf9c867f02ba524690cc3f4130a29842/volt.blk
19900101000000f0807c48e61bf9da87265bcd96180a9511262/volt.frm
1990010100000035a38e0c6c1a3b939784b9bbc7513a376845/volt.scn
1990010100000053bb187787911c73d25d5fc35a83fa1b12810/wiley.bin
199001010000001a7aec46f83b99080033c3eee2c5b21826414/wiley.blk
19900101000000cc8e9c7406230111db7f5bbc73d2029b21801/wiley.frm
199001010000002ea9719aa54c256f8614d6368879145d6047/wiley.scn
1990010100000044d094214f372051b3f3fa3836a1963d16670/wpnscn.sta

FractalFusion: This game is either not emulated correctly, or not speed-throttled correctly, or the AVI dump cannot be produced correctly. The only result is an unwatchable movie. Thus, rejecting.

adelikat: Unrejecting for reconsideration for publication to the Vault

Nach: Being quite familiar with this game both on a 3x86 16 MHz, and on much later CPUs, this game looks like it's emulated properly to me. The speed-throttling is left up to the user to decide. This seems to be a decent TAS. However the game is utter garbage.
Accepting for vault.

Ilari: Processing...


Joined: 7/2/2007
Posts: 3960
BEEP BEEP I AM A TASVIDEOS COMMUNITY MEMBER BEEP BEEP NEW MEGAMAN GAME TAS. MUST VOTE YES. BEEP. I actually played this once as a kid, and it definitely didn't move as quickly as this run does. I'm guessing this time is based on 60FPS or something along those lines? My memory's fuzzy enough that I can't remember how fast it ran (let alone what the specs were on the computer I was playing it on), but I'd guess a 50% slowdown would be more realistic.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 11/26/2006
Posts: 115
reminds me of commander keen somehow... this needs a MUCH slower encode, only then I vote yes (I did it in advance anyway)
Former player
Joined: 9/13/2010
Posts: 138
Location: Tallahassee, FL
PreddY wrote:
reminds me of commander keen somehow... this needs a MUCH slower encode, only then I vote yes (I did it in advance anyway)
I agree
Editor, Player (69)
Joined: 6/22/2005
Posts: 1050
North Bus wrote:
Having played this game many times on a variety of machines, I would like to point out that there is an option for in-game throttling, though I forget the hotkeys at the moment.
Quick testing on DOSBox shows that F1 increases the speed and F2 decreases it. I had completely forgotten about this, probably because DOSBox lets you change the CPU cycles, but now I remember using it all the time to slow the game down on a 486.
Current Projects: TAS: Wizards & Warriors III.
Joined: 12/20/2010
Posts: 28
I've wanted to see the DOS Mega Man games in their entirety. But it just looks so bad. I ran the MP4 encode at 0.33x in VLC, and it seemed to play at a more normal Mega Man speed. The game is just awful, and while it's nice to see the game, I don't think it's nearly as entertaining as any other Mega Man run. I vote Meh.
Skilled player (1652)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Dacicus wrote:
North Bus wrote:
Having played this game many times on a variety of machines, I would like to point out that there is an option for in-game throttling, though I forget the hotkeys at the moment.
Quick testing on DOSBox shows that F1 increases the speed and F2 decreases it. I had completely forgotten about this, probably because DOSBox lets you change the CPU cycles, but now I remember using it all the time to slow the game down on a 486.
GAAH! I missed this. I may end up redoing the run now. If I do, I'll try and find a normal mega man speed.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Skilled player (1652)
Joined: 11/15/2004
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Derakon wrote:
BEEP BEEP I AM A TASVIDEOS COMMUNITY MEMBER BEEP BEEP NEW MEGAMAN GAME TAS. MUST VOTE YES. BEEP.
Really? Sorta seems like an unfair comment. This is the second worst rated run on the Workbench. (Right after a sonic run, amusingly.)
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Joined: 7/2/2007
Posts: 3960
DarkKobold wrote:
Derakon wrote:
BEEP BEEP I AM A TASVIDEOS COMMUNITY MEMBER BEEP BEEP NEW MEGAMAN GAME TAS. MUST VOTE YES. BEEP.
Really? Sorta seems like an unfair comment. This is the second worst rated run on the Workbench. (Right after a sonic run, amusingly.)
I actually haven't voted yet because I haven't decided on how the speed impacts my decision. I was mostly just poking fun at the "all Megaman/Mario/Metroid/Castlevania runs get published" trend. No offense intended.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 3/20/2010
Posts: 21
This movie should be in whatever category games like Cheetamen are in.
Joined: 5/30/2007
Posts: 324
It's funny; there was a giant topic about the presently published Super Mario 64 movie, where multiple users complained about the camera angles hurting their eyes. I didn't think it was that bad, but did find it a bit annoying. The reason I mention it is that this particular movie is a hundred times worse in that regard; I had to pause it just 50 seconds in, since my eyes were hurting like crazy from the awful bright graphics and horrible frame-rate combined with the speed. I'm sure it's a fine run technically, but if it gets published, I would give it less than a 1.0 on the entertainment scale. It is "unwatchable" in a very literal way. No vote.
Joined: 10/31/2006
Posts: 134
If the game runs faster on faster computer, wouldnt that mean that the game tried to push more frame per second or poll input more time per second? If so, couldnt that be used as a length mesurement and obsoletion benchmark? Also, were these little toxic waste barrel the exact same as the one found in duke nukem?
Emulator Coder, Skilled player (1114)
Joined: 5/1/2010
Posts: 1217
Master of Puppets wrote:
If the game runs faster on faster computer, wouldnt that mean that the game tried to push more frame per second
Pushing the frame might be hard to detect. That game uses hardware scrolling, but: * Standing still might not attempt "scrolling". * The existing counter is useless, because it can increment only by 1 per frame.
Master of Puppets wrote:
or poll input more time per second?
Unfortunately, keyboard input usually uses IRQ, not polling, so one can't easily see how often the game would accept it (this is the reason JPC-RR doesn't have lag counter).
Master of Puppets wrote:
Also, were these little toxic waste barrel the exact same as the one found in duke nukem?
Yeah, looks so.
Joined: 12/1/2007
Posts: 43
Location: Bogotá, Colombia
Why did you do this??? WHY??? No! For god's sake!
When human lurking is not enough
Skilled player (1652)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
To all the No voters/Meh - if this were redone at a forced slower speed, would you vote yes?
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Joined: 6/4/2009
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Location: 33°07'41"S, 160°42'04"W
On the contrary, I would vote meh if this was slower.
Joined: 5/30/2007
Posts: 324
DarkKobold wrote:
To all the No voters/Meh - if this were redone at a forced slower speed, would you vote yes?
I don't know for certain, but I would be very willing to change my vote, yes. Right now, it's just unwatchable for me in its present form.
Joined: 12/20/2010
Posts: 28
DarkKobold wrote:
To all the No voters/Meh - if this were redone at a forced slower speed, would you vote yes?
No. I mean, I like the run for the simple curiosity factor of wanting to see the DOS Mega Man games, but the game looks bad, sounds bad, and honestly isn't all that entertaining to watch no matter the speed.
Lex
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
I vote yes because this TAS doesn't hold back. It shows extremely inhuman skill. Try doing that in realtime! Nobody could handle that speed!
Joined: 7/2/2007
Posts: 3960
I rewatched it at 25% speed. That seems to be more accurate to what I remember, though I'm not certain the sound should be that slow. Ehh, it's mediocre at best.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
NitroGenesis
He/Him
Editor, Experienced player (556)
Joined: 12/24/2009
Posts: 1873
mklip2001 wrote:
Oh man, I remember trying this as a kid, and I don't think I made it much farther than the first dog enemy.
Just run right. You don't even have to bother with the dog. Sure you'll take damage, but you'll reach the gate before dying.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Joined: 2/7/2009
Posts: 52
Location: 127.0.0.1
I laughed pretty hard because of how bad this game is and because of the speed. The speed of the run was half of the reason that I was able to enjoy this as much as I did, if it was slowed down, if i had the ability to vote, it'd get a meh out of me. I believe people would find humor out of the unrealistic speed rather than a properly emulated one, and it'd be easier to watch for those with low tolerance to poor games such as this.
Editor, Player (44)
Joined: 7/11/2010
Posts: 1029
Wow that game is bad, I only managed to watch half the run or so. On the other hand, the run itself is very good. I have no idea which way to vote...
Player (121)
Joined: 2/11/2007
Posts: 1522
Would probably vote yes if this were well emulated, that is to say if it were emulated in a way that resembled it being played on contemporary hardware.
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs
Joined: 10/20/2006
Posts: 1248
Would have voted yes if it went at a reasonable speed. It's quite an amazing game, considering that it's basically been made by a one-man team.
Active player (407)
Joined: 3/22/2006
Posts: 708
Voted meh. The super speed was the only thing entertaining about it and that's because it's not played at the speed it's intended. It also gets old pretty fast.