Submission Text Full Submission Page
(Note to reader: I am French Canadian, therefore English is my second language)
Hi everyone,
My 1st submission and I can tell you that I am already working on something else!
I decided to run this game because it's a childhood favorite and I always wanted to see how fast you can beat it. I picked Jill cause she is my favorite character, I might do Chris TAS soon.
There isn't much to say really so I'll just go into some small details.
-Pause Canceling-
You can slash a zombie, pause and unpause, then the zombie will be stuck in an animation frame where it can't attack you, your 3d model therefore gets a reset, so you can run by it and avoid getting hit. Same goes for when I shoot a grenade round and pause/unpause.
New tricks found: Skipping the zombie guarding the Tiger Statue. (Can also be done real-time)
Pushing the zombie in the basement and run pass it.
Disposing of Black Tiger webs über-fast without getting hit. (Can't be done real-time)
For now it's all I can think of. This game got runned a lot throughout the years so finding new tricks for it was sort of hard.
Most of the time I saved came from proper gameplay (obvious) and triggering doors ASAP.
This TAS took 7 days to make.
TASvideos Details:
Emulator Used: PSXjin v2.0.2 svn0
Emulator settings: Didn't changed much, but here's a picture of my Video and Audio settings. http://i89.photobucket.com/albums/k211/fred_chicoine/PSXjinSettings.png
I also used a PS3 Controller with JoytoKey to trigger frame advance by pressing L1 on the joypad. (I can't play this game with a keyboard)
BIOS: Scph1001.bin
Aim of the movie: Fastest Completion/Take Damage to Save Time (once)
Description: Resident Evil is a Playstation game that span the Survival-Horror genre of gaming, it didn't invent it though, Alone in the Dark did. They just took the ideas and added zombies and so it grabbed the heart of many gamers in the 90's. You play as Either Chris or Jill, Chris being harder because of the handicap of having less inventory spaces, and you are sent in to investigate on bizarre crimes that happened recently in the Arkley Mountains. But what they'll see that night will changes the event of the world...soon.
The making of the movie: I had lots of fun doing this, I'm an ex real-time speed runner so having controls over thing are almost impossible when running in real-time. With the tools provided with the emulator I did what I could with very little that I know about them, I wish I could have use the RAM tools, I tried to understand them and failed miserably, although if someone would like to show me how to use them I'll probably remake this TAS, I could probably save 3-4 seconds in it, mostly if I could find a way to bypass that Elevator zombie. Even though I didn't use the RAM tool, I still made use of Luck Manipulation with the first Snake encounter (Yawn), which I'm proud of :)
I'm pretty sure that Resident Evil fan will appreciate this run, and mostly people who runs this game in real-time, it combines the best actions of a lots of run into one big TAS, all tricks known are used.
There is a TAS hosted here on Nintendo DS, the difference between the two games are ENORMOUS;
-Skipping Cutscenes -180 degrees turn -Different Zombie AI -Graphics
This alone should make it obvious that both runs can't be compared. I.E. NES Super Mario Bros. SNES Super Mario Bros All-stars ver.
Thanks You! I hope you appreciate the effort of my 1st TAS.
Fred
Screenshots: I'll send them later ;) (I got one in mind that would be great)


Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
After watching the DS version, I have to admit it's a lot more optimized than this run. So it's unlikely the run would have been accepted.
Joined: 1/23/2007
Posts: 77
Location: Montreal
The route of the DS run is still obsolete and I'm sure that if I edit the doors transition, this run is faster but whatever you guys are right I guess.
Skilled player (1605)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
We guys don't believe in giving up. We all fail, fall down, pick ourselves up and produce much better TASes. That's the way the cookie crumbles. Same as with real time speedruns.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced player (961)
Joined: 12/3/2008
Posts: 939
Location: Castle Keep
Ok so we have some kind of unofficial clearance from adelikat for the psx version, me and Uroboros are teaming to optimize this run like it deserve to be, I except this to be done relativly fast given we have a very good draft to work from, Im hoping for sub hour movie if everything goes right. Edit: 102 frames saved on main title screen + character select (end of first room...), so well yeah, im sorry to say this was very sloppy indeed
Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
I liked the TAS, but anyway... there alway someone better than you to optimize stuff. What about just move on and finish Dino Crisis? Even if the later one isn't "perfect" either, I don't think it matter since I alway felt that the first publication over a run should simply aim to be flawlessly better than a realtime speedrun. Fixing sloppiness is the job for that impovement guy, so there no point to take special care to little detail, since there usualy some new glitch or trick that keep poping up as you try to TAS a new game(sadly, 3D game especially). So as I said, I would rather ignore these negative comment and just go ahead with an another game to TAS. edith: yikes... typo x2
Experienced player (961)
Joined: 12/3/2008
Posts: 939
Location: Castle Keep
Failing at the start menu is usually very solid ground for rejection (unless of course thats an isolate mistake, it can happen), any judge would have spot it i think, and thats to avoid saying any other rooms are improvable or any menu access, sorry to say it, and even if ill look like an asshole, but dino crisis would suffer the same fate, and AJAX specified now _several_ times that he "dislike" precision ect... Its not to beat a dead horse but oh well
Joined: 1/23/2007
Posts: 77
Location: Montreal
I didn't say that I dislike precision, I said that I hate the attitude of some of the people here about frame whoring in a polite way, I hate the if it's not perfect you suck attitude, this. I don't think I'll ever TAS again and it's ok, the only reason that my menu suffered is that I didn't know how the input lag worked for this game until late in the making of the tas, you sometime have to hold the input for 2 frames to make things work and other times it can not work at all if you pressed on a lag frame (Ingame not emulator game), so this part is obvious that I didn't know how to TAS properly, whatever what the fuck I'm I still doing defending a shit run anyway. (I should also have said that I was going for game time) EDIT: You can keep on saying that it's sloppy and shit, but should thank me anyway cause the only job you have to do now is to frame whore, everything else is fine, the route, the item management, the new tricks, but thank you anyway for not mentionning it.
Joined: 5/14/2007
Posts: 525
Location: Pisces-Cetus filament
AjAX wrote:
but should thank me anyway cause the only job you have to do now is to frame whore, everything else is fine, the route, the item management, the new tricks, but thank you anyway for not mentionning it.
arukAdo wrote:
I except this to be done relativly fast given we have a very good draft to work from
Huh?
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
I don't really get your attitude AjAX, outside of route planning and engine/design expoits. You're effectively trying to complete a game in as few frames as possible. Striving to be perfect and not settling for less is an essential skill when it comes to TASing. Reiteration is a vital part of that, something you evidently didn't do during your attempt. You should also keep in mind that RE1 is a very simple game compared to most of the other popular 3D games, so it's fair for us to expect something thats close to frame perfect.
Joined: 1/23/2007
Posts: 77
Location: Montreal
Joined: 2/26/2007
Posts: 1365
Location: Minnesota
Well, I don't hate you AjAX. I am impressed you actually took the time to go through such a long game while rerecording mistakes. I got pissed off at trying to complete Barney's Hide and Seek, and that was all of 165 frames and 5 rerecords.
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.