SDR
Skilled player (1381)
Joined: 4/1/2009
Posts: 245
Location: Countryside of anywhere
hello tasvideos members Well I was trying make a mkdeception tas, so I did 1 test fighting and i had a few desyncs during the rounds, after I encode to avi together dump audio after to combine the 2 file I had the audio delayed. What can I do for fix it? I use r7184
whatever worth doing, is worth doing well
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
You are around 500 revisions late: http://code.google.com/p/dolphin-emu/source/detail?r=7669 Start by getting dolphin 3.0.
Nitrogenesis wrote:
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Arc wrote:
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natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
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Joined: 3/20/2009
Posts: 87
I remember sgrunt saying that he sometimes needed to delay the audio a second for some records. But yes, that is a bug we know about. It should be easy to manually fix.
Joined: 7/22/2009
Posts: 128
Location: Gatineau, Quebec, Canada
If 3.0 doesn't fit for you, as it may desynch as well, I suggest r7323. This revision is what worked best for me as far as it goes. For the audio desynch, you can't do anything about it, but adjust it manually. The audio takes in consideration the lag frames happening during any loading in the game, while your video doesn't show you those loading frames. Therefore, they are bound to desynch after a loading.
Taming Dolphin, one frame at a time
sgrunt
He/Him
Emulator Coder, Former player
Joined: 10/28/2007
Posts: 1360
Location: The dark horror in the back of your mind
Toad King wrote:
I remember sgrunt saying that he sometimes needed to delay the audio a second for some records. But yes, that is a bug we know about. It should be easy to manually fix.
If memory serves, the delay these days is consistently 0.25 seconds. It's easy enough to manually account for.
Editor, Expert player (2330)
Joined: 5/15/2007
Posts: 3933
Location: Germany
I'm using avisynth to correct the audio. It desyncs due to frames taking longer than 0.016 seconds, when the game loads something.
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
When I record part of a GameCube TAS, the audio seems to go at normal speed, but the video appears to be sped up by 150%. I usually edit the video afterward and slow it down to 66% [~2/3] speed, and it syncs with the audio and looks normal. It happens on both games I've dumped frames from. This Paper Mario: TTYD video was recorded in an area with no lag and then slowed down to 66% speed, and it looks like normal speed. Any reason why Dolphin records such fast movies?
Editor, Expert player (2330)
Joined: 5/15/2007
Posts: 3933
Location: Germany
I think it's because Paper Mario 2 (and Luigi's Mansion, too) appear to be 30 FPS games. Dolphin doesn't adjust the frame rate accordingly.
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
MUGG wrote:
I think it's because Paper Mario 2 (and Luigi's Mansion, too) appear to be 30 FPS games. Dolphin doesn't adjust the frame rate accordingly.
That makes sense. So if I tried encoding a game like F-Zero GX (supposedly a 60 FPS game), it would dump at the correct speed? EDIT: After reading this over again a few months later, I see that I was mixed up. Paper Mario: TTYD is a 60 FPS game, and I've heard Super Mario Sunshine runs at 30 FPS.
Editor, Expert player (2330)
Joined: 5/15/2007
Posts: 3933
Location: Germany
Soig
He/Him
Skilled player (1516)
Joined: 12/4/2010
Posts: 252
Maybe, videos's speed bug, movie playback desyncs bug can be fixed in future.
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
There's a hack for this, though it may be already implemented in the main branch of Dolphin.