• I used the FCEU emulator
  • Take hit to save time
  • 114 seconds faster than Walker_Boh
  • Improvement: I take the upgrade in stage 4 (I lost about 2 seconds to take it, but the upgraded weapon is more powerful and it pass through wall ==> it save me at least 10 seconds)
  • Improvement (2): I take the energies dropped by the enemies to restore my life, instead of finishing the stages with that lost, otherwise the game take at least 1 second to recover it at the end of each stage
  • New glitch: I found a glitch allowing me to jump on floor 4 squares high

Phil: Accepted and published.


TASVideoAgent
They/Them
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This topic is for the purpose of discussing #326: Genisto's NES Power Blade in 17:10.70
Former player
Joined: 6/27/2004
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Location: New York
114 seconds faster after what, 4 back and forth versions? <3 genisto. edit: by "what" I meant I didn't remember exactly how many versions came before it.
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Blechy wrote:
114 seconds faster after what, 4 back and forth versions?
114 seconds faster than the currently published version. Yes it's funny that this sometimes happens. :) That after a small-scale competition someone beats them by a great marginal.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [193] NES Power Blade by Genisto in 17:10.70
Joined: 9/6/2005
Posts: 39
Location: Sweden
WTF? Omg, I thought I knew this game, but apparently I don't! Fucking AWESOME!!!
The Dj Opposite Website - My Main music site | Dj Opposite on Newgrounds - My music, mostly Game Remakes.
Joined: 12/5/2004
Posts: 60
M-M-M-M-MEGA BUMP!! I'm considering doing a console speedrun of this game, and was hoping some of the guys that worked on the various TASes may be able to help me with some aspects of it. More precisely, with the instant boss death glitch and whether it can be replicated reliably on console. As far as I can tell from watching the video and reading up on some of the other pages here, from an execution standpoint, it involves jumping toward the boss before you actually enter the door and unloading a boomerang plus a grenade immediately after entering the door. From a mechanical standpoint, you're apparently doing damage while the boss still has zero health, resulting in an instant win. Is the "execution" part of this doable in real-time, or does it require greater precision than a human can reliably pull off? The other glitch I'm curious about is the jump four blocks high glitch. Is this a console-possible trick, or TAS-only from a realistic perspective? Everything else seems self-explanatory--falling is faster than climbing ladders, only grab onto them at the last second before switching screens or you die, etc. Thanks for any help.
Emptyeye.com- Come for the music, stay for the blog.
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Location: Arboga, Sweden
I think you only have to press select during the door's opening/closing sequence to trigger a grenade before the boss has any HP. The boomerang/jumping is just for making it look good.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!