I can't write English well. So mistakes in the grammar is found a lot.
  • Emulator used: Snes9x rerecording 1.51 v6
    • Allow Left+Right/Up+Down
    • Fake Mute desync workaround
    • Sync samples with sound CPU
  • Aims for fastest time
  • Uses no warps
  • Abuses programming error in the game
  • Manipulates luck
  • Genre: Platform
About the run: This run is 1389 frames faster than the previous movie. I describe the main change part.
  • I improved acceleration and used "Pole glitch" in almost stages.
  • In 3-4, I improved the method of avoiding the Firepillar.
  • In 4-4, I used "Going through wall glitch" like the FDS version.
  • In 5-1, I improved the method of jumping over the highest wall.
  • In 6-4, I improved the method of avoiding 1st Long-firepillar and jumping to a 2nd correct route.
  • In next scene, I used "Going through corner glitch" to draw Mario to the right. The purpose is to avoid the lift and 2nd Long-firepillar.
  • In 7-4 and C-4, I used "Going through corner glitch" twice. Then I used "1/1 crouching run" to avoid Buzzy beetles.
    • 1/1 crouching run: It is possible to dash while having crouched when down and right are alternately pushed every 1 frame.
  • In water area of 8-4, I used "Crouching swim" and "Going through corner glitch" to avoid firepillar.
  • In 9-1, 9-2, and 9-4, I improved the method of using "Pole glitch".
  • In A-4, I kicked the red coopa ahead and stomp it to advance ahead at maximum speed. And I improved the method of beating Imt-Bowser.
  • In D-4, I used "Going through wall glitch" to avoid the Long-firepillar.
About other things in this game:

Nahoc: Added YT module.
Nach: Some of the previous runs of this game were a bit boring. Not this one though, it never fails to deliver. Great Koopa kicks, ridiculous out of nowhere high jumps, clever and *impossible* fireball shots, and other great shenanigans make this run fantastic. Accepting as improvement to previous runs.


Experienced player (608)
Joined: 10/23/2004
Posts: 706
Circlekyuu wrote:
mklip2001 wrote:
* Why do you pick "Save & Continue" after 8-4 instead of just "Continue"?
My guess is that he would have to in order to access World 9 and A-E.
Sorry. Couldn't resist...
Current Project: - Mario Kart 64
Post subject: comparison video
Editor, Expert player (2372)
Joined: 5/15/2007
Posts: 3940
Location: Germany
GoddessMaria
She/Her
Reviewer, Experienced player (868)
Joined: 5/29/2009
Posts: 519
Location: Hell...
I actually quite enjoyed this run. The fireball shots were picture perfect in the sense of regal beauty. The action itself was more than entertaining. I vote yes for this run.
Current projects: failing at life
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15630
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1820] SNES Super Mario All-Stars: The Lost Levels "warpless, Mario" by MiezaruMono in 34:45.67
Joined: 2/26/2011
Posts: 98
Wow, the person who wrote the description for this game really trashes it. I don't know about other people, but I remember having lots of fun when I played the Lost Levels for the first time.
Expert player (2574)
Joined: 12/23/2007
Posts: 831
It's nice to see someone really tried to make an interesting SMB run, and that deserves to be encouraged. Since almost everyone is applauding it, I'd like to point out a few shortcomings, don't take them too hard because you have done a pretty good job. First of all, you jumped too much. It's not annoying to me, but I think that you have wasted way too much ground. And most of the jumps should be necessary enough I think. Secondly, you have also wasted lots of lifts. Pulling a lift down is more interesting than doing nothing or skipping it away everytime. Perhaps I was being a bit captious, but I believe that you're a very talented TASer, and it's good for you to improve your style to perfection. I still prefer the original FDS version because it's glitchy. You may see several levels with surprising endings.
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).