Joined: 7/22/2009
Posts: 128
Location: Gatineau, Quebec, Canada
Okay. This question seems to fit here. I am not in touch with everything related to TASing yet, so I'm wondering what exactly does an encoder needs to do? Dump the video and post it on youtube and archive.org? Is there any other things needed to do in the "encode"? I personally make SSBM TASes every once in a while. I dump the frames, dump the audio, then process to put them together and make them sync. I use Camtasia to put them together, then use the infamous Windows Movie Maker© to re-compress the video, so that it's not like 1gig for 1 minute. Is that encoding?
Taming Dolphin, one frame at a time
sgrunt
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Emulator Coder, Former player
Joined: 10/28/2007
Posts: 1360
Location: The dark horror in the back of your mind
Our encoders are tasked with creating videos with high visual and audible quality. What you're doing is encoding, in a sense, but it probably falls far short of the [wiki EncoderGuidelines]site standards[/wiki] for publishability of encodes. You're still welcome to upload your own video rips, of course - it often helps for feedback purposes. EDIT: fixed link.
Joined: 7/2/2007
Posts: 3960
Encoding is just converting the output of the emulator into a video file that can be played by media players, uploaded to YouTube, etc. Basically making the run viewable by people who don't have the emulator set up. So yes, what you're doing is encoding. Our site encoders spend a lot of time on their craft to try to get as good of a quality as they can, while keeping filesizes reasonably low. They also have their work cut out for them getting YouTube to not completely mangle those videos. It's more work, but we appreciate it. :)
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 7/22/2009
Posts: 128
Location: Gatineau, Quebec, Canada
Great, thanks. I see there are standards that I'm not personally following, but as long as it's not official, yes I still can encode random stuff myself.
Taming Dolphin, one frame at a time
Joined: 7/2/2007
Posts: 3960
Yep. Oftentimes in the game threads here you'll see "quick and dirty" encodes done of WIPs so that everyone can see them. Occasionally a submission will come with one of those as well, to bridge the gap until an official encode can be made.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Brandon
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Editor, Player (191)
Joined: 11/21/2010
Posts: 914
Location: Tennessee
Wak017 wrote:
Great, thanks. I see there are standards that I'm not personally following, but as long as it's not official, yes I still can encode random stuff myself.
Yes, that would be helpful for new submissions. That said, you could / should also learn how to make official encodes in case you want to help out with accepted runs. We can help with that as well.
All the best, Brandon Evans