• Aims for fastest time
  • Plays at hardest difficulty
  • Takes no damage (hehe)
  • Manipulates luck
  • 100% completion
This is the newest (by 15 years or so) NES game released in 2010. It's mainly inspired by the freeware computer game "I Wanna Be the Guy" in how you're walking from screen to screen trying kill or dodge a large number of enemies and obstacles, and one hit always kills you. It's not nearly as unfair, though, because in most rooms you can pretty much see what will happen there as opposed to IWBtG.
I decided to make a 100% run of the game. By my own definition that means collecting every item and key before going to the last area, recollecting all items when they get lost, and getting the best ending by taking the right path at the end. I did this since the any% and 100% runs wouldn't really be different enough to warrant a publication of both, and chosed the 100% because the game doesn't have to much extra stuff to do, so I could as well just show them. This means a little more backtracking but when going through those areas the second time I had a better upgraded character and could thus use different strategies compared to the first time.
Due to the simple controls I had a hard time trying to exploit the physics in order do things I wasn't supposed to. One thing I found though was that under water, using the feather, I could float downwards 50% slower than it's meant to (the normal speed is 1 pixel / frame). This is because when you hold up to use the feather and then releases it, the character's y-speed goes back to the initial falling speed you get when walking of a platform and under water this results in falling 1 pixel the first frame followed by falling 0 pixels the next. Thus by pushing up 1 frame, not pushing it for 2, pushing it for 1 frame and so on - You'll float downwards in that slow speed.
There was only one sequence break I could think about, namely taking the second key without the infinit oxygen. This failed by around 100 frames. In the last underwater area, though, I had enough time to pull of a rather dangerous underwater journey - even though I wouldn't call a sequence break.
I'm not really sure what more to write conserning the run itself, more than just saying that I've spent a good amount of time on it and never left a room before making sure that it's as fast (as far as my knowledge about the game goes). I'll gladly answer questions about it if you have any.
Also I didn't really know what to fill in regarding the game version so I just guessed it's USA v1.1 since the creator of the game lives in USA and it says version 1.1 on the title screen. If anyone have a better suggestion, let me know.
I thank caitsith2 for his testrun and other efforts about the game, Randil for making me aware of the game demo a year ago and the creator, Sivak, for the game itself plus, via some playthroughs on youtube, explaining how certain bosses fully works.
Enjoy!

DarkKobold: Replacing submission with one that is 21 frames faster, by author request.
sgrunt: Replacing submission file with one that is an additional seven frames faster at the request of the author.

GabCM: Added YouTube module and native frame rate streaming link.

Mukki: Aglar seems to be content with the improvements. Judging...
Mukki: I'm genuinely impressed at how entertaining you managed to make those spiked-ball sections. Very tense, great work! Accepting.
GabCM: It's been a long time I didn't publish something.


Dwedit
He/Him
Joined: 3/24/2006
Posts: 692
Location: Chicago
I've only played through the game in my own copy, which is "Version Proto". So I've only confirmed minor wall glitches in that version of the game. Not saying that the glitches won't be in version 1.1. You could also test against the Demo version if you need to see if the wall glitches got removed later on. I believe I got the glitches when moving towards a wall while falling. I know I've gotten them on walls facing right, don't remember if I got it on walls facing left or not.
GabCM
He/Him
Joined: 5/5/2009
Posts: 901
Location: QC, Canada
Based on the latest improvement SD Stream SD Download YouTube HD
Skilled player (1245)
Joined: 12/30/2007
Posts: 486
Location: Hubei,China
....I just want to do this,and when I completed 4300 frames,I saw this one is 7 frames faster than me. Oh,now I can continue my own work. Yes.
Do the work.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15631
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1786] NES Battle Kid: Fortress of Peril "100%" by Aglar in 34:49.59
Joined: 11/20/2004
Posts: 236
Location: United States
I can't help but wonder if Sivak Drac is going to be pissed over this or not. He specifically stated at some point that the game would never be (officially) released in ROM format, but like the thousands of games that came before it, here we are. :B Sidenote: This game is really fun, and this run is pretty good!
I'm not that hard to find... if you know where to look. -=( http://jolikmc.tumblr.com )=-
Joined: 7/2/2007
Posts: 3960
This is really minor, but this sentence scans wrong: "While it's not unfair, compared to I Wanna Be the Guy, it's still really hard." It sounds like it's saying "While it's not unfair, it's still really hard compared to I Wanna Be The Guy". I'd suggest tweaking it to say "While, unlike I Wanna Be The Guy, it's not unfair, it's still really hard." Or "It maintains a high level of difficulty without being unfair, unlike I Wanna Be The Guy."
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
caitsith2
He/Him
Player (47)
Joined: 3/26/2004
Posts: 194
Joseph Collins wrote:
I can't help but wonder if Sivak Drac is going to be pissed over this or not. He specifically stated at some point that the game would never be (officially) released in ROM format, but like the thousands of games that came before it, here we are. :B Sidenote: This game is really fun, and this run is pretty good!
Quoting Sivak from some emails from him, related to TASing this game.
Sivak wrote:
BTW, on that TAS forum, there is a post that says that I (me) will be pissed. I don't want to register for the forum as I wouldn't use it, but I would like it if someone could say that I'm not necessarily angry, but would appreciate the whole donation scenario that I said to you. I'd also say that I had intentions of making a free download eventually. I'm actually going to do that with my earlier homebrews come June or so.
And in regards to that donation scenario, also quoting an even earlier email.
Sivak wrote:
I've been thinking about this whole ROM business and thinking of making some kind of appeal video. Honestly, if I could rely on folks to use the paypal button on my website, I'd be a lot less anal about it. If people don't have the console and were more reliable, I would have done the ROM right from the getgo alongside the real cart.
In other words, if you don't have the actual cart, definitely consider either buying the cart, or donating directly to him.
Joined: 11/20/2004
Posts: 236
Location: United States
Ah. It's kind of nice that he's not throwing a hissy fit over the whole emulation matter. Even better than he's eventually going to release the game as a free download anyway! Probably around the time the next game comes out, eh? X3
I'm not that hard to find... if you know where to look. -=( http://jolikmc.tumblr.com )=-