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Joined: 4/1/2010
Posts: 96
You have no idea how incredibly stoked I am for this, THC. I shall celebrate its release with your namesake.
Active player (462)
Joined: 12/24/2010
Posts: 297
Location: CT, USA
The wait is killing me >:O
Joined: 3/12/2011
Posts: 25
Location: France
We are all really looking forward to watch the final run \o/
THC98
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Experienced player (920)
Joined: 8/7/2012
Posts: 279
Location: Brazil
I'm having several sync troubles, trying to sync it again D:
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Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
In case you won´t manage to sync it, let natt encode it.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
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Joined: 9/21/2009
Posts: 1047
Location: California
AngerFist wrote:
In case you won´t manage to sync it, let natt encode it.
It isn't that simple at all, trust me. ;P Someone gave him bad advice and the TAS ended up being made on the Dolphin rev designed for Wii TASing. I tried hexing and editing input for hours yesterday, but couldn't manage to sync it past the Egg Hornet fight. The 1 frame black save screen kept messing it up (wouldn't appear on the frame it should, so the frame counter got whacked out). Input desyncs about every 30 seconds, even after fixing it to match up in earlier parts. Working with it is just a mess and it doesn't really have any chance of being accepted here. :/ Bottom line, the TAS needs redone on a proper rev to be published here. There may be a full WIP encoded by THC98 himself if he can make it work on his computer, but I don't think that has any possibility of being the final run.
RachelB
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Joined: 12/3/2011
Posts: 1579
Did he not ever check if it synced? Using the desync-fixes branch for gc tases shouldn't really be a problem.
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Joined: 9/21/2009
Posts: 1047
Location: California
rog wrote:
Did he not ever check if it synced? Using the desync-fixes branch for gc tases shouldn't really be a problem.
For THC98 himself, his "final" .dtm syncs up to getting the Ancient Light (right before Red Mountain). For some reason when he copies his User folder and then tries playing it back it desyncs at Emerald Coast (level 1 after Chaos 0)...which is weird because it's the same desync that happens when other people try to play it back (myself and itsPersonnal). Like I said, I managed to fix that desync and the following ones up to after Egg Hornet through hex editing, but the save screen messes up the frame counter and it won't sync any further even when the input is the same. Provided I can fix the Ancient Light/Red Mountain desyncs for THC's .dtm, he can avi record that part and the next couple sky levels (Chase/Deck). He already recorded up to that point, and luckily, he has a savestate for the Chaos 6 fight that he can load in read-only and it'll play back the rest of the movie properly. The goal from this point is to get a proper avi recording to somewhat salvage the run and not just let it be wasted. Any hope of the .dtm itself working is basically dead
Player (34)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
Would it be possible to insert a blank frame into the .dtm? I understand that .dtm files suck when it comes to hex editing though.
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
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Joined: 9/21/2009
Posts: 1047
Location: California
Abahbob wrote:
Would it be possible to insert a blank frame into the .dtm? I understand that .dtm files suck when it comes to hex editing though.
sonicpacker wrote:
Like I said, I managed to fix that desync and the following ones up to after Egg Hornet through hex editing, but the save screen messes up the frame counter and it won't sync any further even when the input is the same.
Hex editing .dtm's isn't that hard. It simply won't work. The best possibility from here on out that COULD happen is the avi thing I mentioned.
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Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
It's a goddamn shame if it really turns out that THC98 has to redo his whole run... :(((( Because this was certainly a star-worthy material.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
THC98
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Experienced player (920)
Joined: 8/7/2012
Posts: 279
Location: Brazil
AngerFist wrote:
It's a goddamn shame if it really turns out that THC98 has to redo his whole run... :(((( Because this was certainly a star-worthy material.
I'm trying to at least render the TAS, I don't want to lost all the work. I'll redo this in a far future, and I'll try to optimize EVERYTHING when I do it! Oh, and in a better Dolphin rev. ;)
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AUS
Joined: 4/6/2012
Posts: 27
You know, whether or not it's able to be submitted doesn't really matter in the long run, it's the awe of the TAS itself. Sucks about what happened, but if you're able to get that avi recording, it'll still be worth it, I think.
THC98
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Posts: 279
Location: Brazil
AUS wrote:
You know, whether or not it's able to be submitted doesn't really matter in the long run, it's the awe of the TAS itself. Sucks about what happened, but if you're able to get that avi recording, it'll still be worth it, I think.
I'm rendering the synced part, from the start to Acient Light, then from Chaos 6 to the end. I have Red Mountain rendered, which I uploaded to Youtube before. I uploaded act 1 of Sky Deck unlisted on Youtube, so I can add it too. But Sky Chase 2 and the Adventure Field of those parts are lost :/
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Emulator Coder, Skilled player (1113)
Joined: 5/1/2010
Posts: 1217
THC98 wrote:
But Sky Chase 2 and the Adventure Field of those parts are lost :/
Did you figure out what the heck happened? - You didn't check sync (very few emulators are even close to perfectly sync-stable), leading to movie desyncing without you noticing? - The emulator settings changed midway through, leading to inconsistent movie? - Something else?
THC98
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Experienced player (920)
Joined: 8/7/2012
Posts: 279
Location: Brazil
Ilari wrote:
THC98 wrote:
But Sky Chase 2 and the Adventure Field of those parts are lost :/
Did you figure out what the heck happened? - You didn't check sync (very few emulators are even close to perfectly sync-stable), leading to movie desyncing without you noticing? - The emulator settings changed midway through, leading to inconsistent movie? - Something else?
I think that the problem was that I used a inconsistent Dolphin rev or I used a bad savestate when I got the Acient Light. Or both of them. I'll start using a better rev and be careful of using the savestates correctly ;P
Youtube Channel | Twitch Channel • Finished projects: GC Sonic Adventure DX - Sonic | GC Sonic Adventure DX - Tails | GC Sonic Adventure 2: Battle - Hero Story | GC Sonic Heroes - Team Sonic • Current projects: GC Sonic Adventure 2: Battle - Dark Story - 1st WIP • Paused projects: GC Sonic Adventure DX - Knuckles - 1st WIP • Individual levels records: Sonic Adventure DX | Sonic Adventure 2: Battle • My Discord: Tales98#0408
Emulator Coder, Skilled player (1113)
Joined: 5/1/2010
Posts: 1217
THC98 wrote:
I think that the problem was that I used a inconsistent Dolphin rev or I used a bad savestate when I got the Acient Light. Or both of them. I'll start using a better rev and be careful of using the savestates correctly ;P
You mean you upgraded Dolphin version partway through and didn't regenerate saves? Or that you did, but accidentally used a save from old version? (Both of these should get fairly quickly caught in sync checking). Any modern emulator should prevent loading savestate in a way that would leave the movie in inconsistent state. Of course, there might be bugs in this code...
RachelB
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Joined: 12/3/2011
Posts: 1579
Ilari wrote:
Any modern emulator should prevent loading savestate in a way that would leave the movie in inconsistent state. Of course, there might be bugs in this code...
There is, actually. If you use the undo load state feature, part of your movie will be lost, since the save state made when loading one to allow you to undo it does not save the movie with it. Other than that, it will always warn you if you're doing something you shouldn't be, that will cause desyncs.
THC98
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Joined: 8/7/2012
Posts: 279
Location: Brazil
Ilari wrote:
THC98 wrote:
I think that the problem was that I used a inconsistent Dolphin rev or I used a bad savestate when I got the Acient Light. Or both of them. I'll start using a better rev and be careful of using the savestates correctly ;P
You mean you upgraded Dolphin version partway through and didn't regenerate saves? Or that you did, but accidentally used a save from old version? (Both of these should get fairly quickly caught in sync checking). Any modern emulator should prevent loading savestate in a way that would leave the movie in inconsistent state. Of course, there might be bugs in this code...
Yeah, I downloaded anohter rev of Dolphin to TAS it better, but some revs just can't TAS SADX, it desyncs like in each 5 sec. About the desync, I think that I loaded a savestate in read-only mode that didn't skip the cutscene by 1 frame, so it lost a frame and the next part was very inconsistent.
Youtube Channel | Twitch Channel • Finished projects: GC Sonic Adventure DX - Sonic | GC Sonic Adventure DX - Tails | GC Sonic Adventure 2: Battle - Hero Story | GC Sonic Heroes - Team Sonic • Current projects: GC Sonic Adventure 2: Battle - Dark Story - 1st WIP • Paused projects: GC Sonic Adventure DX - Knuckles - 1st WIP • Individual levels records: Sonic Adventure DX | Sonic Adventure 2: Battle • My Discord: Tales98#0408
RachelB
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Posts: 1579
THC98 wrote:
About the desync, I think that I loaded a savestate in read-only mode that didn't skip the cutscene by 1 frame, so it lost a frame and the next part was very inconsistent.
Do you have panic handlers disabled? It should have given you a warning when you tried to do that.
THC98
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Posts: 279
Location: Brazil
rog wrote:
THC98 wrote:
About the desync, I think that I loaded a savestate in read-only mode that didn't skip the cutscene by 1 frame, so it lost a frame and the next part was very inconsistent.
Do you have panic handlers disabled? It should have given you a warning when you tried to do that.
I don't remember if I used that, but I'll try to use it from now.
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THC98
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Posts: 279
Location: Brazil
The description of the TAS is in the video description.
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Active player (462)
Joined: 12/24/2010
Posts: 297
Location: CT, USA
Lost World had to be my favorite part, that was simply amazing. The whole thing was really. It's a damn shame about the desync :/.
Dashjump
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Joined: 8/18/2012
Posts: 82
You did your best, and it was fun watching your progress on Skype :)
Joined: 5/9/2005
Posts: 752
Yeah, what you showed off was excellent, great job. Hope you can get back to TASing (with a decent emulator set up) soon.
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