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Our unnamed hero is trapped into a magical world of monsters and magic, but prefers to run through the 30 stages of the game instead of fighting for his survival. Eh, what a wimp. This movies focuses on avoiding enemies like plague and getting as fast as possible to stage ends, while making sure that the next stage will be a treat.

Game objectives

  • Emulator used: Dega 1.16pre1
  • Fastest playthrough
  • Takes damage to save time
  • No item used

Comments

Wow, after so many years, it's a relief to both at least make a proper TAS and see this game which was so hard to beat when I was a child finished without any Dragonslayer or Power suit. Nor Game Over.
Dragon Crystal is a random-generated dungeon RPG on the SMS filled with bad engrish, where you have to find the exit of the 30 stages before finding the crystal ball on the 30th stage which lets you end the game. The game's difficulty becomes outrageous after only a couple stages, and getting through the whole game can become extremely difficult, as it is insanely random. The stages are filled with swords (your weapon), armors (well, your armor, also changes the sprite of the character at some points), potions (healing, removing poison, but also making you sluggish, paralizing you, etc), staves (magic attacks, getting to the next stage, but also removing a level or summoning a monster), scrolls (removing cursed items, providing a map of the stage, teleporting you randomly, etc) and rings (many passive effects, good and bad), but you don't know what they do (or if weapons/armors are cursed) until you use/equip them. They appear as "Red" or "Brown" staff or potion as you get them, and yes the colors for each item changes at each game. I don't use any item nor even get anything from the ground, not even food (which is automatically used every x steps, or sometimes stolen by monsters, and helps you regenerate if you stand still and pass turns, pressing the 2 button).
The "yellow thingie" following you is a dragon egg, which evolves as you level up (by getting experience you get by obviously killing monsters). Sadly, he doesn't do a thing but is very useful for blocking the way as you know it will always get on the tile you just left, and you can sometimes avoid monsters using the egg/dragon to block the way.
Each next stage is generated randomly depending on which frame you walk onto the exit. A solid part of the speedrun is spent waiting for a "good" next level, with an exit easily attainable. Thankfully, as the game is pretty short, it's ok to try and miss, testing on each frame you get onto the exit if the next level will be ok or not. An innocent eye will also not notice how I ramble around some enemies to make sure I don't get attacked by them. Yet it happens twice in the first stages, but these were the shorter available routes compared to other routes in these levels.
Please make sure to notice that the ending is glitched. This glitch happened to me several times on different emulators (notably Meka and SMS Plus for the PSP), but also on real hardware: sometimes the game simply crashes, sometimes it restarts, sometimes it crashes during the ending. Sometimes, well, I get the ending. I don't know yet what causes this glitch and if it can be avoided, but everything that I've tried on this run hasn't been successful.

Other comments

This run isn't long and hasn't needed many rerecords (346 says the movie, but it may be wrong as I've read on the forums about Dega), but it's my first original TAS, and I'm happy to have done it on a video game I've always loved and on which I spent so much time as a child. Also, it focuses on efficiency and doesn't gives much freedom for doing impressive feats, but well, some games just don't allow it much.

sgrunt: Replaced the submission file with one that does not begin from save state. Note that this run uses the Doze core. Also added YouTube module.

DarkKobold: Claimed

DarkKobold: What I see happening, is the 'final objective' is achieved, and then the game crashes. As far as I can tell, there is no guaranteed relation between the two. In other words, suppose someone could possibly figure out a way to crash the game at the opening menu, which caused a similar visual result. If that happened, would that movie qualify as completing the game? I'd say no. Simply because the final objective happens at the moment the game crashes is not sufficient to consider the game 'completed.' After giving this a lot of thought, I'm rejecting this movie as incomplete, as we have another submission of this that does complete the game.


Joined: 1/25/2011
Posts: 17
Location: Lazytown
Ending was funny but play was kinda boring. Meh, voting yes cause its under 2 mins and was mildly entertained.
Skilled player (1652)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Rayas wrote:
Yes, I managed to get a proper ending by delaying getting in the last exit by 60ish frames.
I would like to see this movie, more.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Synahel
She/Her
Former player
Joined: 1/19/2011
Posts: 260
Location: France
DarkKobold wrote:
Rayas wrote:
Yes, I managed to get a proper ending by delaying getting in the last exit by 60ish frames.
I would like to see this movie, more.
I'm going to edit the movie in order to get a proper ending, yeah. It should be done in the next days. EDIT: Ok, movie done, lengths 20-ish more frames to get an unglitched ending (yet a few graphical glitches happen during it, but I had them on every emulator I played): http://dehacked.2y.net/microstorage.php/info/637618849/Dragon%20Crystal%20%28UE%29%20%5B%21%5D.mmv
nfq
Player (94)
Joined: 5/10/2005
Posts: 1204
I've sometimes considered TASing this too... it's a good and memorable game from my childhood, too bad it can be beaten so easily with luck manipulation, which makes it kinda boring. I'd like to see a TAS of this where it shows more of the game; fights, strategies and such, instead of just luck manipulation and walking, but I don't know what the goal of a run like that could be. I'm not sure what would constitute a "100%" run of this game.
Skilled player (1652)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Rayas wrote:
DarkKobold wrote:
Rayas wrote:
Yes, I managed to get a proper ending by delaying getting in the last exit by 60ish frames.
I would like to see this movie, more.
I'm going to edit the movie in order to get a proper ending, yeah. It should be done in the next days. EDIT: Ok, movie done, lengths 20-ish more frames to get an unglitched ending (yet a few graphical glitches happen during it, but I had them on every emulator I played): http://dehacked.2y.net/microstorage.php/info/637618849/Dragon%20Crystal%20%28UE%29%20%5B%21%5D.mmv
Rayas, would you be willing to submit this as a new movie? I'd prefer people chime in on a new submission, with the one they want to see.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
sgrunt
He/Him
Emulator Coder, Former player
Joined: 10/28/2007
Posts: 1360
Location: The dark horror in the back of your mind
I'd also prefer to see that as a new submission, seeing as several people seem to find the glitched ending the main point of attraction here.
Skilled player (1652)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
I went ahead and voted no, because I'd rather see the other published.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
TASVideosGrue
They/Them
Joined: 10/1/2008
Posts: 2792
Location: The dark corners of the TASVideos server
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