Submission Text Full Submission Page

About this game

This is Chocobo's board game like Monopoly released by Square in 1999. Offense and defence by using Friend Magic Stone and Attack Magic Stone is feature. This game was released as a part of "Chocobo Collection". It consists of "Chocobo Stallion", "Chocob Racing" and "Dice de Chocobo".

Emulator

  • PCSX-RR v0.1.3
  • TAS Soft Graphics Plugin 0.2
  • TAS Sound Plugin 0.2 (recommend movie playback with any other Plugin. Eternal SPU Plugin etc.)
  • SCPH-1000

The rule

Crystal Point (CP)

This is money in this game which is used to buy Friend Magic Stone, Attack Magic Stone and Land, and for level up land.

Land (土地)

When character stop on rival's land, the same amount of CP as land's value is paid to the owner. Land can be increased capitalization by paying CP, its value and level rise. Land composes the area together with being to be near, and they in the same area share common shape, for example, square, triangle and circle. The maximum level depends on the number of land in the same area. When all the land in the same area is monopolized, the maximum level becomes the maximum ten.

Friend Magic Stone (友達魔石)

The land is taken up by arranging this. This has Friend rate and Ability respectively. Friend rate amplifies land's value. Ability gives various effects to owner, rivals and ownself. List of important Friend Magic Stone in this run is shown below.
名前NamePriceRateAbilityExplanation
ドル君Doru-kun4010%Awakes for 3-turns when it is increased the capital, and its rate rise 20%.Its price is the lowest and rate when awaking is high.
黒魔道士Black magician20022%Rate rises when adjacent and arranged.It has high rate thanks to ability.
オーガOrge10016%Transfers the coming character somewhere in the same area. And, it can go arbitrary direction at the next turn. Maybe, ability's success rate is about 10%.This is the most important in this run. It is almost unuseful in normal play. But, while it is TAS... I beat 1st level twice to get this.

Attack Magic Stone (攻撃魔石)

This is used for rivals or Land with Friend Magic Stone or ownself, and gives various effects same as Friend Magic Stone's Ability. When character which has same Attack Magic Stone is targeted, it becomes invalid and Attack Magic Stone is consumed.

Status

Main particular status list is shown below.
StatusTurnsRivalLand
Sleep1Can't moveCan't toll
Toad3Can't use Attack Magic StoneCan't toll
Stone2Can't move and become other statusCan't toll and become other status
Haste2The number of dice becomes four or moreValue increases by a factor of 1.5
Slow2The number of dice becomes three or lessValue becomes half
Confuse2Move spontaneouslyCan't toll or toll from the owner
Poison2Lose 10% CP at the beginning of turnFriend rate becomes half
and so on.

Check point

This is start point and goal point, too. When character passed here, it can buy Friend Magic Stone and Attack Magic Stone, and do level up land. If character passed with some check crystals, it gets CP as bonus according to collected check crystals, sum total of owned land's value and monopolization bonus.

Check Crystal

There are four check crystals in each level. When character stopped here, it can buy Friend Magic Stone or level up land.

Goal

Passing the check point after collected CP which is stated by each levels.

Data of each levels

Explanation of text which is shown when entering the level.
  • 目標クリスタルポイント: Goal CP
  • 土地の数: The number of lands
  • 遊ぶ時間: Normally, necessary time to reach a goal at the first play
名前NameGoal CPLandsPlay time
魔道士の平原Magician's plain8000131hour
サハギンの水辺Sahuagin's waterfront10000161hour
モルボルの森Malboro's forest14000242hours
ゴブリンの洞窟Goblin's cave20000272hours
ラミアの火山Lamia's volcano35000362hours

Luck Manipulation

  • ALL of the number of dice.
  • A part of rivals' behavior.
  • Friend Magic Stone's ability success rate.

To encoders: This game is running at 30fps.

sgrunt: Replaced submission file with one that is 16 frames faster.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15580
Location: 127.0.0.1
This topic is for the purpose of discussing #2946: sparky's PSX Dice de Chocobo in 34:17.13
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Today is just full of surprise submissions!
Banned User
Joined: 8/30/2010
Posts: 500
Location: Argentina Bs. As.
Flygon wrote:
Today is just full of surprise submissions!
Right. Before there were few submissions, but is full of submissions and almost all very good EDIT: In case, I try to encode (HD)
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
Skilled player (1419)
Joined: 5/15/2010
Posts: 141
Location: Japan
I found a mistake, and working now.
Player (42)
Joined: 12/27/2008
Posts: 873
Location: Germany
Fortunately, Eternal SPU plugin syncs for this movie. I'll encode it in SD when the updated movie file is available. It may still be possible to do an eventual publication this year.
Skilled player (1419)
Joined: 5/15/2010
Posts: 141
Location: Japan
Now, I've finished fixing. http://dehacked.2y.net/microstorage.php/info/229269426/Dice%20de%20Chocobo%2034m17s.pxm 16 frames improvement. please replace submission movie file.
Player (42)
Joined: 12/27/2008
Posts: 873
Location: Germany
I must say I understood close to nothing in this run, but it was mildly funny seeing the player's number go up a lot while his opponents stayed in the negative. I get the feeling that luck manipulation changed gameplay drastically and that's usually very entertaining for those who know the game well. While the movie was repetitive, the other reasons are enough for me to vote Yes. SD Encode: http://www.mediafire.com/?03w72d18j21kolg
sgrunt
He/Him
Emulator Coder, Former player
Joined: 10/28/2007
Posts: 1360
Location: The dark horror in the back of your mind
p4wn3r wrote:
SD Encode: http://www.mediafire.com/?03w72d18j21kolg
This encode has my stamp of approval. It was completely impossible for me to follow anything that was going on in this run. Normally I view this as a good thing, but when the game in question has a passing resemblance to Mario Party - a genre I don't consider to be particularly entertaining unless one is playing it oneself - I can't see any redeeming entertainment value. I'm further not sold on the idea of luck manipulation primarily consisting of dice rolls being considered a significant technical feat. I vote no.
Joined: 11/3/2010
Posts: 22
Personally, even though I've never played the game (or any Final Fantasy derivative) and had no idea what was going on, I enjoyed the run quite a bit. It was a tad repetitive, but the run maintained my interest as more opponents were added later in the game.
Editor
Joined: 3/10/2010
Posts: 899
Location: Sweden
This is like monopoly, not like Mario party. Mario party had minigames. I am going to have to vote no here. It's just not entertaining.
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
Thanks for the encode, p4wn3r! The first time the first stage was played, I had no clue what was happening. The second time, I could finally piece together some of what the symbols meant on the game places. (Thank you for the game description, Sparky, but I still needed some time to see where the things you described were located on the game board.) After that, once you have the Ogre, it became quite amusing to see the enemies stuck on the same places, racking up CP for you. It was even better when multiple enemies got stuck on the same traps. However, this run is still really repetitive, even if you know the game. Although the game is sort of like Monopoly, it's not as entertaining for a couple reasons. One: it's a lot longer. Two: the Monopoly runs are primarily impressive because of how early the input stops. I feel like this could have a place on the site, though, especially for the Japanese audience. I'm voting Meh. If subtitles are included to explain some of the gimmicks, this movie might be viewed more favorably. P.S. That hamster in the ending cutscene is ridiculously cute.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Skilled player (1652)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
I started to fast foward after the first board, it got really repetitive, and I couldn't really see anything that looked crazy lucky. So, I had to vote No.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Editor
Joined: 3/10/2010
Posts: 899
Location: Sweden
The luck is constant here. But the entertainment remains missing.
TASVideosGrue
They/Them
Joined: 10/1/2008
Posts: 2785
Location: The dark corners of the TASVideos server
om, nom, nom... crunchy!