• Uses VBA-rerecording-svn232
  • Takes damage to save time

Encode
Thanks to feos for this encode.

Battletoads for the Gameboy is not really as hard as its NES-counterpart, but have no illusions; it's still very hard. The greatest problem with this game is playing it on a Gameboy; there's so much shit going on and you can hardly see anything on that tiny screen of the GB. Anyway the game itself is awesome, the music is sweet as all hell, and the graphics are really crisp and clear for being a Gameboy-game. This should have been the standards for a Gameboy-game.
In this game, you are playing as Zitz on a quest to rescue Rash and Pimple from the Dark Queen. The idea is simple, run around and kill everything in sight. Makes sense.
Also pressing R + L at the same time makes Zitz run to the left, on his head. That's hilarious.
Level 1
In this level, Zitz battle pigs with axes, large demons, cavemen, UFOs and eventually a very large pig. No, the large pig really is there. Trust me. He's just not allowed on the screen. Also he might be a bull. Hard to tell.
Level 2
Autoscroller action. Not much going on at all. The minibosses can't be harmed until he opens up for a shot, and the real boss is killed by slaying his guns.
Level 3
This level is incredibly straightforward. Kill them all, let the Rat-god sort them out.
Level 4
The first part of this level is a pain in the ass. The... things on the ground can't be killed in any normal way, so the ground smash is what works best. I wish that they all could be manipulated into jumping as soon as they saw you. I really wish for that.
Level 5
This is an interesting level. There's a possibility to get out of the boundaries of the level, but you can't do much more with that unfortunately. Anyway the objective is to get to the finish before the rock crushes you.
Level 6
This level is not amusing, but the song is sweet beans. The boss is horrible as he insists on never staying still. Bastard.
Level 7
Yeah run around and try to survive. Sometimes I hit a blank punch in the air while changing direction, but that is because the game is horrible and doesn't let you turn around otherwise. The boss is a wuss.
Level 8
Centipedes! Go up, shoot stuff. Then fight boss. I found it the most efficient to kill the arms first, as they are much more aggressive than the head, plus, killing the head makes his neck go apeshit and throw goo all over the place.
As a final note, I am really grateful for the new RAM search in VBA. Cheerios.

Nach: Nice job. Accepting. Ragnarok's World in the future?
GabCM: I will publish this later.


TASVideoAgent
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This topic is for the purpose of discussing #2882: Cardboard's GB Battletoads in 09:59.73
Joined: 11/4/2007
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Yes vote! Admittedly, some bits were boring, but it is blatantly optimized and entertainment tried whenever possible. Producing one of the few HQx encodes I'll be making, because this game looks awesome with HQx.
Wren
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Voting Yes. I enjoyed the run although I thought that there could have been a bit more play around in the two auto scrolling levels. Seemed like you might have been able to get closer to enemies instead of just hugging the right side so much. May have been a reason but I didn't read your comments as I wanted to watch this before I went to bed. Which I shall now do. ^_^
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mklip2001
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It's a shame that in this game version, the only attack (with a few exceptions) you really do is that big punch, as opposed to headbutts and such. Also, the autoscrollers are definitely slower than the NES version, and the run isn't very glitchy. However, it was still pretty sweet, moved at a good pace, and Zitz running on his head is hilarious. Yes vote.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
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mklip2001 wrote:
It's a shame that in this game version, the only attack (with a few exceptions) you really do is that big punch, as opposed to headbutts and such. Also, the autoscrollers are definitely slower than the NES version, and the run isn't very glitchy. However, it was still pretty sweet, moved at a good pace, and Zitz running on his head is hilarious. Yes vote.
There actually are more attacks, I think there are like... 5 "Killer moves", but they are horribly slow compared to jump-killing so they didn't cut it :(
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
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Nice one, lots of variety. Looks like you could have played more in the first autoscroller, but the next was better.
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Obvious HD encode! UPD: link to fixed encode added to submission & publication texts old encode had incorrect aspect ratio
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Well...That was much faster and more enjoyable than I expected. O_O Yes Vote.
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Wow, the music for this is superior. I have seen the light. The TAS was excellent as well. Not certain the Robo-Manus fight was optimized, as it looked like half those hits weren't actually doing damage, but nor did I notice any frames of opportunity during. Good, clean, fun. Just as a Battletoads run ought to be. Voting yes.
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Priam wrote:
The TAS was excellent as well. Not certain the Robo-Manus fight was optimized, as it looked like half those hits weren't actually doing damage, but nor did I notice any frames of opportunity during.
Memory watch claimed that they all did hit though :<
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Joined: 11/4/2007
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HQx encode cancelled because my net connection is too terrible to handle uploading it. Sorry, peeps.
Joined: 7/2/2007
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Thanks for the encode, feos! I used to play this game as a kid, and it is indeed quite hard. Stage 5 was usually my roadblock, though I think I once did manage to make it to stage 8. I had no idea that was the last stage though, and of course I lasted about fifteen seconds on it. Anyway, the run looked good to me. Nice work! And now I keep thinking Zitz is wearing blackface.
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Flygon, maybe ask MrEpic for HQx? interesting to see
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
GabCM
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feos wrote:
Flygon, maybe ask MrEpic for HQx? interesting to see
Well k. I will do it then, but not now, since my laptop is broken and I don't have access to my desktop before tonight. FYI, I'm using another desktop, but it's even less powerful than my laptop, so I won't encode with this.
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lol give me script additional command, i will do it myself!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
GabCM
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feos wrote:
lol give me script additional command, i will do it myself!
You can check out the thread I made to learn about HQx encoding. http://tasvideos.org/forum/viewtopic.php?t=10208 It's easy as downloading a plugin, and replacing some stuff in the usual script. In case you don't know how to install a plugin, just put the DLL to the plugins folder in the AviSynth installed folder.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1652] GB Battletoads by Cardboard in 09:59.73
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.