General Information
  • Emulator: VBA Rerecording v22
  • Takes damage to save time
  • Manipulates luck
  • Aims for fastest time
  • Plays on hardest difficulty
  • Starts the game from SRAM
  • Collects all the souls in the game
This is a 8072 frame improvement, or 2 minutes and 15 seconds, over my first all-souls run. Improvements include better optimization, better luck manipulation, and skipping many of the entertainment tradeoffs in the first run.
Again, it is played on hardest difficulty, which requires me to start the movie from SRAM. Playing from SRAM allows me to skip cutscenes except a select few. I used Cpadolf's Julius run as my save.
Tricks
A few new tricks were found in the making of this run. I'm going to try to explain the noteworthy ones.
Ducking - ducking allows one to keep momentum in one direction and turn to the other direction, without losing time. This was incorporated in a kick pattern I abused alot after Balore and in the clean-up, which adds 3 random numbers/kick instead of the traditional 1.
L and R - Yes, I'm listing a fundamental game mechanic under tricks. Still, I was unaware of this mechanic in the making of my first 100% run. Pressing either L or R during a pause screen skips you to the next page of souls or items, allowing you to save time during the longer pause screens.
Glitched Soul/Level Up screen - triggering a level up during a soul screen will have the level up override the soul screen, saving nearly 60 frames/application. You don't have to press any buttons to confirm the soul screen either.
Boss Doors - Some door transitions or boss doors force Soma into a walking position as soon as he regains control. Usually the fastest way to enter these are with kick from the highest possible position (Graham being the only exception), since kicks don't lock you in a position unlike many other forms of travel.
Corner Boosting - It is possible to corner boost, both upwards and down, but it requires you to be inside the wall. Either very good positioning or a high speed is a good way to corner boost, preferably using Black Panther.
Broken Backdashes - There are a few tricks to backdashing, one is the broken backdash. If you backdash once on the ground and backdash again on the first possible frame after the first one Soma enters some sort of broken backdash. Soma isn't locked in the backdash position, which allows him to do another backdash during the broken backdash.
Castle Corridor
Starting off immediately by using way less spears than in my first run, which saves me a lot of mana for later. Also adding random numbers to make the Baselard drop a little bit earlier. Using broken backdashes in the Skeleton Knight room to speed up going down stairs slightly. Consuming a potion in the Zombie Soldier corridor to gain enough hit points to survive future damage. I also manage to get the Peeping Eye soul without switching to Buer. I'm forced to skip the Tiny Devil soul, but I pick up the Rock armor soul instead.
Entering The Chapel 116 frames ahead of my first run.
The Chapel
More broken backdashes, and not changing to Buer before Manticore. Fightning Manticore optimally, without having to enter the pause-screen. Forced to skip Tiny Devil again.
Entering The Study 517 frames ahead of my first run.
The Study
Avoid having to land on the third platform with very good positioning. Switching to Rock Armor soul for the Bone Pillars and for Great Armor. Skipping Battle Axe since it adds a pause-screen. Getting Ectoplasm was real iffy, since the room changes RNG 4 times/frame. Picking up a Ghost Dancer soul while making my way to the warp room.
Warping back to Castle Corridor and passing through to the Floating Gardens, picking up a Killer Fish soul on the way.
Entering the Floating Gardens 787 frames ahead of my first run.
Floating Gardens
A lot of waiting for elevators makes this place somewhat unimprovable. I still save some time on the Werewolf/Devil/Werewolf segment by having Combat Knife.
Entering the Clock Tower 826 frames ahead of my first run.
Clock Tower
Avoiding a kick early on and skipping on of the cogs with very careful positioning, saving a lot of time due to not entering the falling position. Getting the Medusa Head while waiting for the Gremlin soul. Fightning Death as in my first run, except a little bit better during the first phase. Using Imp to kill the Valkyrie allows me to skip another pause screen.
Warping to Castle Corridor to pass through to the Underground Reservoir.
Entering the Underground Reservoir 1395 frames ahead of myself.
Underground Reservoir
With the hit points I gained from the potion earlier, I will be able to take 1 hit from the Needles, and 2 hits from Legion and having 10 hp left afterwards (thanks to rhebus for pointing this out). Killing the Arc Demon while I'm waiting for the elevators to instead of killing it after entering the warp room to save some time. Apparently, a glitched soul/level-up screen is possible here, unfortunately I was told about it while I was walking on the Chaotic Realm. Glitched soul/level up screen on the Flame Demon to save some time. Legion was a lot faster since I used a better attack pattern. Also managed to add anoter glitched soul/level up screen on the soul he awards. Manipulating the Rippers so that I don't have to kill any of them. Skipping Laevatain since it doesn't really save any time. Not switching to Valkyrie saves another pause screen.
Aquiring souls during Red Door transitions allows 1 free frame of movement. I use this to jump, so that I can enter the kick sequence 2 frames earlier.
Entering the Arena 2730 frames ahead of my first run.
The Arena
Skipping Killer Mantle and Weretiger until after Balore, since it is slightly faster. Glitched soul/level up screen at the Lubicants. Balore is near identical to my any%. Switching to Erynis on the last hit to gain another 3200 additional experience, which saves me a level up screen. Switching to Giant Bat instead of back to Imp saves another pause screen.
Warping to the Clock Tower and passing through to the Top Floor.
Entering the Top Floor 3401 frames ahead of my first run.
Top Floor
Muramasa is slightly faster in the Top Floor than the Final Sword, since many enemies here are vulnerable to curse type damage. This saves me another pause screen. Skipping a Basilisk and a Red Minotaur since I won't need the experience. Graham is near identical to my any%. Switching to Flame Demon and Catoblepas in the beginning of the fight. Pausing 1 frame before the +5 HP from the Succubus registers allows me to avoid this extra HP, making Lubicant still work at its full potential.
Entering the Inner Quarters 4585 frames ahead of my first run.
Inner Quarters
I would have loved to get the Persphone and Curly souls while waiting for the Lilith, but I couldn't even find the soul, which was somewhat unfortunate. They were however picked up later with no delay. Glitched soul/level up screen on the Kyouma Demon. Headhunter was very boring, due to the fact that he is extremely sensitive to movement. Any movement or changes in RNG could waste up to 20 frames/transition. Instead I used the room to manipulate the Durga.
Entering the Dance Hall 4875 frames ahead of my first run.
Dance Hall
Nothing of interest.
Warping to the Underground Reservoir and heading to the Forbidden Area.
Entering the Forbidden Area 5095 frames ahead of my first run.
Forbidden Area
Mudman was fought from the right, since the soul disappeared on the left side.
Skipping Claimh Solais is a little more than 2500 frames faster, since it also avoids a lot of pause screens.
Exiting the Forbidden Area, and warping to Castle Corridor and moving towards the Floating Gardens.
Entering the Floating Gardens 7539 frames ahead of my first run.
Floating Gardens
Having a lot more mana for Julius allows me to use Great Armor on all the hits. Making him throw his Holy Water during the second phase to get a lot of optimal hits off.
Entering the Chaotic Realm 7860 frames ahead of my first run.
Chaotic Realm
Having to delay a few frames for the Lubicants to avoid having them chase me through the entire first room.
Glitched soul/level up screen on the Alastor to save some time. Fighting the Demon Lord from the left to avoid soul travel.
Using Mystletain on the Shadow Knight and Stolas, I have to pause anyways and both Shadow Knight and Stolas are weak to holy.
Some random numbers cause one of the Guardian souls in the animation in the beginning to miss the statue and do a loop. The Chaos fight is near identical to my any%. Chaos was left with -1 hp, which was really sweet.
Finishing the game 8072 frames ahead of my first run.
Special Thanks
As always, big thanks to the people supporting me during the making of this run: ShadowWraith, Scrimpeh, klmz, moozooh, rhebus, Tompa, Tub, Gocha, FreezerBurns, Yrr, miseiler, sameasusual, Derakon and EEssentia.
An extra hug to rhebus for being a bastard.
A sad smiley to NitroGenesis, for suggesting that cake is better than pie.

cpadolf: A very solid improvement to one of the highest rated movies on the site, this is a no-brainer.
Aktan: Processing...


Skilled player (1328)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
I usually consider entertainment first, and then technical. So my votes tend to sound a little strange at times. So, In the case with this run, It just felt grating for me. I liked the any% run because it didnt have much in the worry of pacing. And this doesnt mean that this movie should be rejected. Its just that I didnt have much fun with it. However, This run does improve on entertainment TAS wise. You do more interesting things during wait times, and it seems like you have better soul management. Its just that the run itself seems like it drags on and on and on, and ultimately you understand that its all to get just one soul. I have nothing wrong with you Kriole. Its just that I think this is a bad game choice.
Wren
He/Him
Joined: 4/11/2005
Posts: 196
Location: Michigan
For me the best part was shortly after getting the Giant Bat soul there is this poor skeleton... it sees the player coming right for him and it has its arm raised to throw its bone... then bam. The speed in this run was amazing. Ir's amazing the GBA can keep up. Yes vote.
<i>A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.</i>
Patashu
He/Him
Joined: 10/2/2005
Posts: 4045
Pretty much awesome. My only question is, what was the usage of chronomage for?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
To kill Skyfish, which is otherwise invincible (too fast).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Onyx3173
She/Her
Joined: 5/30/2010
Posts: 76
Location: Oregon, USA
This has been improved?! Jeez... Looking forward to watching the encode when it's up.
I am a figment of my imagination.
Joined: 2/26/2007
Posts: 1365
Location: Minnesota
I like how the game begins to freak the fuck out after getting the jump kick.
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Joined: 4/29/2005
Posts: 1212
Voted yes. Very well done. :3
Post subject: Just unreal!
Joined: 3/25/2010
Posts: 34
Kriole, you've outdone yourself on this one, both literally and figuratively. I now have a new favorite video on the entire site. The game is a good choice, the gameplay is entertaining, the action is just ridiculous, and the technical skill exhibited in making this is extensive and is made very clear.
Onyx3173
She/Her
Joined: 5/30/2010
Posts: 76
Location: Oregon, USA
Easy yes vote for me. Entertaining and incredibly well done. Out of curiosity, what level were you when you faced Death?
I am a figment of my imagination.
Joined: 2/19/2010
Posts: 248
Onyx3173 wrote:
Easy yes vote for me. Entertaining and incredibly well done. Out of curiosity, what level were you when you faced Death?
He's level 9 at death. (level 15 at legion and level 20 at balore, if you're interested.)
Joined: 5/8/2010
Posts: 177
Location: Entropy
Dracula got owned once again with this awsome run! Yes vote
Yrr
Joined: 8/10/2006
Posts: 289
Location: Germany, Bayern
Why is there a vote option? This movie should be auto-published. Amazing beyond believe!
Onyx3173
She/Her
Joined: 5/30/2010
Posts: 76
Location: Oregon, USA
rhebus wrote:
Onyx3173 wrote:
Easy yes vote for me. Entertaining and incredibly well done. Out of curiosity, what level were you when you faced Death?
He's level 9 at death. (level 15 at legion and level 20 at balore, if you're interested.)
Jeez... I usually reach Death between levels 14 and 17 on hard mode and get stuck. (Not TASing) He's really quite difficult at that level.
I am a figment of my imagination.
Joined: 5/13/2006
Posts: 283
Crazy luck manipulation at speed and a great improvement. Easy yes vote.
<Zurreco> if so called professional players cant adapt to every playing field, theyre obviously not that great
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
Wowsers!
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Joined: 5/29/2004
Posts: 757
Wow! This totally rocked! I was quite impressed by how things went so smoothly, but will be happy when an encode pops up. Definitely entertaining and awesome technical. A for sure Yes vote! Mr. Kelly R. Flewin
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
Post subject: Re: #2854: Kriole's GBA Castlevania - Aria of Sorrow "100% Souls" in 25:47.05
Joined: 2/19/2010
Posts: 248
Kriole wrote:
An extra hug to rhebus for being a bastard.
<333 You missed a bit! Do it again!
Tub
Joined: 6/25/2005
Posts: 1377
Bamahut wrote:
Dracula got owned once again [..]
Remind me again, where exactly was dracula in this game? ;) (of course it was rhebus all along, using evil tactics to delay chaos' demise!)
m00
NitroGenesis
He/Him
Editor, Experienced player (556)
Joined: 12/24/2009
Posts: 1873
Kriole wrote:
A sad smiley to NitroGenesis, for suggesting that cake is better than pie.
Yay, you spelled my name right. But I will get Mr. cake. He'll show you. He'll give cake. AND YOU ARE GONNA LIKE IT! (quote my post for a special secret thingie!!) Link to video
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15629
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1628] GBA Castlevania: Aria of Sorrow "all souls" by Kriole in 25:47.05
Experienced player (870)
Joined: 11/26/2007
Posts: 400
Location: Sueeden
Just a minor thing:
Movie Description wrote:
But all that only made the awaited result sweeter, as this first complete all-souls TAS beats the game on Hard mode in less than half an hour without even using glitch warps.
This isn't really the first all-souls TAS =p. I'm not quite sure who I should turn to about this, so I thought I'd just post it here.
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
Thanks for bringing that up. I tried a little edit which should sound a little better. If you have a different description to suggest, just post it here and I'm sure some editor will get to it. Alternately, you could become an editor yourself :-)
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Joined: 3/20/2010
Posts: 21
This TAS was wonderful. I used the movie file in VBA to get all the souls, and now I'm playing a new game plus, only having to worry about collecting all the enemy drops. Thank you. Castlevania is still my favorite series because of runs like this.
GabCM
He/Him
Joined: 5/5/2009
Posts: 901
Location: QC, Canada
"Erectin' an HD encode" http://www.youtube.com/watch?v=WnhbqGhUYc4 Oh and thanks to Zack Niwa for that new logo.