Posts for kolechovski

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Something's wrong...the video desyncs in FCE in the dam stage, during the second miniboss fight...and for some reason I can't watch the AVI...says the divx codec is needed, even though I have that codec.
Life is like a box of chocolates-when you want peanut butter, all you get is coconut.
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Hey, I'm sorry for the very late reply...haven't been around. Anyway, here comes a long post with everything you need to know: I've finished watching your videos and have finished my analysis. I've made some videos of my own, though a couple of the bugs are not helpful in a time-attack, but I've shown them just for completeness. First, I'm assuming you're making all necessary improvements in the last 4 Stardroid stages. The only video I have to show at this point is a better way to beat Uranus. In the video, I accidently fall in the hole due to difficulty handling, but it's easy enough to do avoid that. See "uranus battle". For the early space segment, I have only one thing to include. You're using too much weapon power fighting the spacebots. Each spacebot requires a full blast and a single shot instead of 2 fulls. When a new robot appears, just give it a single shot, then try to charge up a full shot, get the second robot behind that one, then fire to wipe out the first and hit the second with the same shot, and destroy the second with a single bullet. For the battle with the ship, some info that may help you is that a bug allows you to go through the last part of the laser unharmed. See "space fight". You still can't damage it until the charge dies down, but at least you can be positioned at the right height and damage it ASAP. Inside the ship, there is a faster way through the enemy below the 2 extra lives. See "tactic" to do this without taking a hit. Of course, if you can spare the life loss, getting hit is likely faster. After the first boss, using Uranus' weapon is likely faster. See "tactic2". In the area after beating the second boss, you should start off with Pluto's weapon. Since you'll need it anyways for the wall ahead, you might as well dash through the enemy at the end of the falling floor...quicker than getting hit. Another bug that will help is after beating the giant fists. You can use a screen-wrap bug to save 1/2 a second compared to standing at the right. Another bug that will save you a huge amount of time is using Saturn's weapon against the big robot. These are both demonstrated in "time savers". Now to mention a few more bugs. None of these will help a time-attack, but they're neat to use anyways. They are the "saturn's bug", "saucer jump", "teleport bug", and "transition song" videos. See the document for more info on these. I saw an instance of you using the saucer jump bug...what I'm wondering is why Mega Man insists on facing right when he hits the fatal shot, even when Wily is to the left? I also would like to know if anybody can figure out how to reproduce a bug where the Rush Coil ends up sliding to the right during the Sunstar battle? Here is the URL of my videos: http://www.geocities.com/kolechovski/mm5bugs.zip
Life is like a box of chocolates-when you want peanut butter, all you get is coconut.
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Because it would get too repetitive, any longer run would be too boring for the average viewer. Even this run will likely only be enjoyed the most by those of us who have tackled this game heavily. Now if somebody could do a warpless run using different glitches, it might get a bit more fun, but there still wouldn't be a whole lot to do, and some glitches will leave you trapped.
Life is like a box of chocolates-when you want peanut butter, all you get is coconut.
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I will view yoru work on this game next week and let you know if you missed anything ;) Hey, glad to see somebody on this.
Life is like a box of chocolates-when you want peanut butter, all you get is coconut.
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Hey, I got done watching those movies. The unfinished TAS is much better so far, although looking at your test run, there are still some errors, er, major inefficiencies that need improving that you may not know about. I will work on making videos of these over the weekend. For now, something I want you to try is using Pluto's Break Dash against Uranus. I'm sure you'll find that fight to be much faster that way.
Life is like a box of chocolates-when you want peanut butter, all you get is coconut.
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Yeah, I'd be glad to see as many bugs and glitches as possible. Too bad most likely aren't good for a TAS. I was going to suggest using that dead thingy to clear poison swamps and damage barriers without trouble, but virtually every place that has them has enemies, too, so it likely won't actually do anything. Sigh.
Life is like a box of chocolates-when you want peanut butter, all you get is coconut.
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Here's the rest of the bug: http://www.geocities.com/kolechovski/DW4_Dead_Man_Walking.zip BTW, when you go into battle, the enemies will blow their attacks on the first round, then the others will jump out of the wagon or you'll get the death music if nobody alive is around.
Life is like a box of chocolates-when you want peanut butter, all you get is coconut.
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Dead Man Walking Bug: You can still search okay...the next living person will be the one to search the area at your feet. The only 2 commands that will ruin thing are the Spell and Members commands. The poison swamps and damage barriers won't hurt you though, so you can raid the treasure at Burland unharmed, and the game will act like Ragnar's the one opening and receiving the items (since he's the next in line). A case where somebody runs up to you is Endor at night. Enter the castle. Even if you freeze your movement by choosing one of those bad commands, if the sentry sees you, he'll still run up to you and throw you out. You'll be stuck outside the castle, with the game complaining when you try to move. addition-If nobody else is alive, it's the person walking around who searches, even if they're dead. If nobody's alive, the music will still play for the lone dead walker. If you choose multiple dead people to lead the wagon, the music will play for the second member of the party.
Life is like a box of chocolates-when you want peanut butter, all you get is coconut.
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Sorry I haven't been around in a little while...bad things have been happening. Anyway, Yeah, this is the one I found a while back. Also, note after you destroy the 3 upper guns and go to destroy the walls that block the right ones, you can shoot a bomb at the upper one before the explosion finishes. I just want to help you save as many frames as possible on that. Also, to those asking, we've discussed using the Crash Bombs left over in Level 5, but so far it was determined that it is faster doing things the usual way, at least for the Wily ship battle. They may be useful against Quick Man, though, if the weapon change screen doesn't take too long. Does boss invincibility timing get used up during rematerialization after changing weapons during the fight?
Life is like a box of chocolates-when you want peanut butter, all you get is coconut.
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Well, I've seen all the videos finally, and it's good stuff. There are 2 more tricks that I've found that I haven't seen mentioned here. Sadly, they are just novelties (and time-wasters), so they're not useful in a time-attack as-is, but maybe you can find a way to put them to use or something elsewhere? As usual, they are Nesticle videos. They both should be uploaded. For those who have Nesticle, there's a video inside that dualintro zip that shows the trick in action. For those that can't watch it, it's a simple trick done just before entering Elec Man's room that causes a false battle introduction, or rather, repeats it. After having thrown away the blocks and doing it the second time, the image of the blocks reappear, but they're not really there. You can check the pictures to see what's going on. Link (as usual, you may have to copy and paste link into address bar before it will work): http://www.geocities.com/kolechovski/MM/dualintro.zip http://www.geocities.com/kolechovski/MM/skating.zip edit-links changed-files sent to proper folder
Life is like a box of chocolates-when you want peanut butter, all you get is coconut.
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"As for getting beyond the last room of wily4, I wouldn't be surprised if there turns out to be a way to visibly scroll right without crashing the game, but what's the point" -well, for exploration purposes...I'd be nice to run around all through the glitch worlds...might even find out neat things about the game. It's because of these that we all realize that ladders don't work automatically. There may be other secrets hidden in the glitch worlds. I haven't seen any videos of the scrolling being done with the Mechadragon or the Wily 6 alien. Did anybody make those? I've spent hours and still haven't reproduced them yet, so I'm curious what it looks like.
Life is like a box of chocolates-when you want peanut butter, all you get is coconut.
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Hey, thanks for that detail...I'll get into that as soon as I have the time. I have finished watching all the fce videos posted to this site (at least from the links that still work), so now I know all that has been accomplished. There's not really much of anything left to say, except back to the bug in Level 4 where finalfighter made the screen scroll to the right. IIRC, one person's theorey was that it kept resetting, because it tried to load the next room, and there was nothing there. I will disagree with this, because after looking at it slowly, it does successfully load the first 2 blocks of glitch room number 1 before it resets. Also, this differs from the resets I experience since I suffered those with the trick that loads the previous room. So, if you're going to try to find a way around that reset, there's something different causing that problem. A question for finalfighter-have ANY attempts worked without that reset?
Life is like a box of chocolates-when you want peanut butter, all you get is coconut.
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Well, not as a first stage. If you had item 1, you could go through the ceiling at the battle start and land near Flash Man, but that wouldn't save much time, so just keep his stage first. To the guy who patched Item 1 during the Level 1 part of Heat Man's stage, how do you do that? I found out why the Item 3 drop occurs and realize that I can't reproduce it in open air, so only using item 1 will work there.
Life is like a box of chocolates-when you want peanut butter, all you get is coconut.
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Hey, I'm back after missing Friday...although it's of no use in a time attack, I still noticed that nobody saw how to beat Bubble Man after the shutter tech. When he falls off the screen, aim down, not up. Also, I was wondering if anybody found a way yet to keep invincibility after teleporting out of a stage. I can't seem to find a way to do it without having to blow all lives and restart a new stage, and that's such a waste anyways. edit-hey, I am able to watch the fce movies on these comps...I've got a lot of catching up to do. I just watched a portion of one of the videos and have to ask if using the pause trick to stop recoil will save a few frames rather than just getting hit and running through? I don't recall seeing any comparisons on it. Also, about Morimoto's old video, he ran under the giant machines Hammer Joe rides. Could you luck-manipulate them into jumping when it's convenient so you don't get hit at all? edit-Another thing...in Heat Man's stage, if you can find a way into the lava that flows underground, you can do a good bit of zipping in the first segment without getting killed. This seems to be the only area that it would be helpful to do so, and I'm not sure if there is any way into the ground that early on. If you can work a ladder wrap during the final couple rooms to get into the floor where the giant machine is, it could save a couple frames, but trying it from that room up doesn't work the way I want it to.
Life is like a box of chocolates-when you want peanut butter, all you get is coconut.
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"There is the possibility of jumping into a pit and hoping it gets mis-detected as a down-scroller, as finalfighter mentioned in an earlier post. " -This likely won't work, as if the screen is even slighty off where it should scroll down, and will treat the bottom as a pit, and since this is done when the screen is likely between 2 rooms, the only chance it may work is if you get only 1 room itself to display, without even showing a portion of the next. As for jumping into a real pit, and having it scroll down to the next screen, if you can get the screen to finish scrolling to the edge, this will work. Once a screen below is detected, it doesn't matter how you reach the bottom-it always scrolls down. "Two out of three of your errors mention DirectX. It's possible that Windows Update messed things up for you at one point, so try downloading and installing the latest version of DirectX. " -Well, I've never used Windows update, as my home compy has no Internet access...probably happened from the countless crashes. and the last thing you said may explain that fireball bug, but an example of a mechanics glitch with it is falling into a pit while having it charged, then releasing your charge while in the pit to quickly end your death and restart your next life. It seems they just did overall lousy programming with the fire.
Life is like a box of chocolates-when you want peanut butter, all you get is coconut.
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Well, in all my trials, teleporting higher was slightly faster, frame-wise. I'll look into it more and provide numbers and examples. As for the pit thing, remember that the top and bottom are connected, so jumping in a pit after beating a boss might leave you teleporting from the top of the screen. In fact, in some of my videos, when the pit wraps occur during boss intros and exits, you'll usually see MM's feet flash at the top of the screen while falling in a pit. Anyway, I likely won't be here for the next couple days, so I'll have lots of time to check on those and get back to you about them.
Life is like a box of chocolates-when you want peanut butter, all you get is coconut.
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Yeah, I knew about the sprite disappearing thing and the hardware limits that you replied in my email...that's why I posted the pictures to show you what I meant was happening. His feet didn't just disappear, they changed into weird stuff. And thanks for the png conversions, omega!
Life is like a box of chocolates-when you want peanut butter, all you get is coconut.
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Yep, I see you've alerady found those. I'm not surprised, but I wanted to make sure nobody missed any of them. Sorry for the long paragraphs...I'm not used to posting such large posts, so I need a little more experience spacing them out. edit-I see finalfighter has been using that Crash Man screen wrap bug. That's always funny to look at. edit-okay, here are the pics of that fireball bug. Unfortunately, I don't have the software to convert the format, so they're in the PCX format for now. Here is the link: http://www.geocities.com/kolechovski/mm2/fireballbug.zip
Life is like a box of chocolates-when you want peanut butter, all you get is coconut.
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Here are the FCE errors I kept getting: http://www.imagedump.com/index.cgi?pick=get&tp=371199 http://www.imagedump.com/index.cgi?pick=get&tp=371200 http://www.imagedump.com/index.cgi?pick=get&tp=371201 Oh, Bisqwit himself is here, cool. Hey, I still don't quite get your reply about the scanlines and its cause of the glitched appearance when shooting a fireball/taking a hit. From the fireball video I made, it showed the usual screw up, and even one of the teleportation picture appearing. edit-no, actually, I found out this stuff myself...I've been working on it for months, and have made numerous posts about it on the gamefaqs.com boards. Then somebody referred me to this site, and I found out from bisqwit that there are already other people working on these bugs. I do see though that just about all my discoveries are known from viewing the videos on that site you sent me to, as well as a few others, so I doubt that I will have any more useful input, but the stuff I mentioned I did find on my own, even though others may have found it before me.
Life is like a box of chocolates-when you want peanut butter, all you get is coconut.
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Well, I've got more info that should help your speed run video. Since many of my old videos disappeared somehow, I wanted to point out some more tips, though you guys may already know these. First, about the water stages, it's best to stay out of the water as much as possible since water creates lag by inserting 1-frame pauses every several frames, so do whatever you can about this. In the Bubble Man stage, if you don't see the splash after exiting the ceiling, then you are considered underwater the whole time. Simply jumping off the screen will fix that. In the 3rd Wily stage, Item 2 can be used out of water to avoid the whole first part and save good time, and since you likely won't need Item 2 anywhere else, this is a good place to finish it up. Also, in the Bubble Man stage, not only can you take the famous ceiling shortcut midway through, but you can also take another, more dangerous one just shortly after that one. After you get past the second big fish to the screen where a giant frog spits three smaller ones, use Item 1 near the spikes, then jump as the frogs are jumping and take a hit just before you touch the spikes. You will be able to enter the ceiling without dying, and by quickly facing left, you'll get zipped through to the end of the water. Unfortunately, my videos of this trick were among those lost, so just look at that area yourself and try to see where I mean to do this at. I also have tips about beating the bosses and saving a few frames during teleportation. Although the frame count info was among the stuff lost, I do remember that it is beneficial to beat a boss standing at the highest platform in a room. This will save time during the teleportation animation, because he won’t have so far up to travel. Especially in Bubble Man’s room, you may want to get stuck in the upper part of his ceiling and blast him with Metal Blades, or if you’re fighting in the normal room, try to jump into the spikes just before you give him the fatal hit, assuming you can do so without wasting time doing it. You’ll get stuck on the spikes and have less of a distance between the top of the screen and you. Of course, these will only be helpful if you can implement them while still killing the bosses as fast as possible. I’ll try to remake videos showing this if you need more info. That's it for the hints so far. I think you already know to use Item 1 in level 6 to quickly get to Alien Wily, so I don't really have anything else to offer. Now for some more questions I have myself...let's start with the weird beginning on any screen after you lose a life. You may have noticed through FADV that after 9 frames of blackness, the 10th frame shows the background being reset to the last save point, though it is often off center and screwed up, and sprites of images on the screen will be scrambled during this frame before they disappear. I'm curious if anybody knows why this "junk" frame always shows up. My next question is a minor one about the dragon in level 1. Actually I've got a few. If you've ever used Time Freeze at the beginning of the scrolling and jumped to where the dragon should appear at, you'll die upon touching the small area where it teleports to. Why does this happen? Also, if you've ever frozen it while it's coming up from the pit, you may have noticed that during the freeze, it's teleportation picture always changes sideways. Why does that happen? The next question is about the beginning of Wood Man's stage. I've already seen in a video that you guys know about the tree ceiling there. Why does this ceiling exist? Now for a few videos to demonstrate some more questions I have. In the zip file I just linked to are nsm2 and nsm3 videos that show a small portion of the Wily ship battle. What I am wondering is why Mega Man gets shoved down a good bit during one frame of entering the windshield. In the nsm3 video, he even makes it through completely unharmed! In the nsmhit video, it shows mega Man zipping through the ceiling midway, then has him taking a mysterious hit when he moves. Why does this happen? I notice that during the first frame of movement, the image of one of the shrimp displays, though it isn't touching him. From the loss of life he takes though, it seems he gets hit by a phantom shrimp, even though none are in the area. It seems that they somehow came from the beginning of the scrolling near the lantern fish and stayed with you. This may also explain the mysterious hits I took during some of the videos in Quick Man's stage during that midway ceiling zipping, like it came from one of the flames those tiki torch enemies throw. how do these enemies tag along? And one final question is about why animations continue when a collision occurs during a time freeze. An example of this is the nsmscrewed video that screws up the picture of the frogs. Why does this happen? Well, I doubt you read all that, but if you guys have any thoughts on those, drop me a line. Thanks for your help. Link to the zip file: http://www.geocities.com/kolechovski/mm2/morebugs.zip.zip edit-apparently just clicking the link works this time.
Life is like a box of chocolates-when you want peanut butter, all you get is coconut.
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Hmm, I'm not sure about scroll under. When you get too low on a screen, if there is a screen below you, it scrolls down before you can grab a ladder at the top. If there is no screen below you, you disappear and die before you can do this, so i doubt a scroll-under is possible.
Life is like a box of chocolates-when you want peanut butter, all you get is coconut.
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Rag? Maybe you meant lag? Also, since you've likely seen my video of that, if you tried pausing during running around after that screen scroll in level 4, the background becomes glitched, loading one of the other rooms. Why does this happen? Also, you've likely made it to the end standing at the right edge of the screen, so you may have noticed that the gate acts like a wall until you've finished scrolling the screen to the right. Why does this happen? It seems like all the gates in the Wily stages act like walls. Why are they designed different that the ones in the RM stages? Oh, BTW, have you experienced any of the crashes yet doing this trick? If you do find a way to create this effect in the Wood Man stage and others, I don't know if there is a risk of crashing or not.
Life is like a box of chocolates-when you want peanut butter, all you get is coconut.
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Yes, the Crash Bombs will even blast Wily's ship in hard mode if you use the explosion to hit his window, but as you said, Final Fighter does have the advantage of already having Metal Blades selected due to the prior battles, so in a frame-by-frame game, the time for the weapon switch may very well take longer, plus the time it takes for Wily's ship to move to the left. In a standard playing session, the first round of the ship moves fast enough that this won't take long, and you can already have the second explosion starting just before his lifeline finishes refilling, so you blast the ship the second time before it even goes anywhere, but Final Fighter is likely already using Metal Blades so they hit the moment his ship can take more hits. As for your suggestion about using FCE on these lab computers, I'll try that in a little bit once I get some things done. About the crash bomb glitch in Level 4, this is the only time I've seen this occur, so I doubt you can use it in any other battles. Another neat thing about the level 4 battle-if you're on your last hit and have a crash bomb placed near the final gun, and you take your fatal hit just as the explosion starts, you may notice that after the gunlet disappears, one more frame of your dying animation will play out before it gets frozen. If you're on the 16th frame of the dying animation, this delay will leave you exploding while the screen flashes. Then your hear the victory fanfare and the teleportation sound, but since you're dead, the game freezes here. This is the only battle I've encountered this lag, so for whatever reason it's occuring, maybe this is why so many strange things are happening in this room. About Famtasia, I think I tried it a few months ago, and it didn't work for some reason. Of course, my computer is so screwed, losing my emulator videos and all, so who knows why that happens. Now that I think of that, I'll try to find those error screens I got from FCE and post them.
Life is like a box of chocolates-when you want peanut butter, all you get is coconut.
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Wait, crash bombs work on both, and if you do this trick with level 4, you can have 2 crash bombs left over, so there's not any switching in battle, unless it still isn't fast enough overall. -edit-running 98 SE, though crashes has left it in a less-than-normal operating situation. Like I said, it once worked okay, and I religiously used FCE, but Nesticle has always been my backup.
Life is like a box of chocolates-when you want peanut butter, all you get is coconut.
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stuck94-I can consistently replicate this, though I haven't tried it in hard mode, but it should work. Don't try to shoot the last bomb...instead start holding the B button just before you can normally shoot it again, then run into the final gun. You also have to wait for the right time, normally when you can fire another bomb, but before the explosion ends, before you do this, else it won't work. On the same frame you get hurt, you see the "poof" thing with it. Note-use Frame Advance to take a good long look. The videos will still work okay when you do this. Oh yeah, I destroyed the walls one life earlier...made it easier to do the glitch world tricks without them in my way. Item 3-it doesn't drop STRAIGHT down...it still travels in front of you. The important thing is, normally when you use it, it begins in an upward motion in front of you, but in the tries I am trying to reproduce, is getting it to start out with a downward motion moving out in front of you. I can use Item 2 to get near the left wall, and a screen wrap bug will allow item 3 to grip the left side of the screen. I should have included my pics, but that ZIP file was large as it is, so I'll bring the pics next time to help show these things. If I can get Item 3 to start off downwards and am the right distance from the left side of the screen, I can get on top of it and ride it up to that ladder. Shutter bug-ah, I see what you mean now. So you guys call those gates "shutters"...that clears up a lot of stuff now. Finalfighter's movie-well, I can't view AVIs on these computers-they don't have that codec, and being lab computers, I can't install stuff. Are his Metal blade hits actually quicker? I thought in hard mode, it took a full 28 hits to wreck that thing...are you sure the Crash Bombs aren't faster? One more thing...doing that shutter trick on Bubble Man is relatively easy, too. Although sometimes it may take some time, I have massive success by firing 3 Item 1s at the start and using them and his bubbles to cause lag, then it's easy going through, although it's doable without the lag.
Life is like a box of chocolates-when you want peanut butter, all you get is coconut.