Posts for jlun2

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If this gets accepted, I don't think it should obsolete the current TAS due to reasons stated here. I know its the same author for this particular TAS, but this can potentially be applied to other games as well.
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TheKDX7 wrote:
I did not maybe follow the discussion but you cannot skip Koops in the Japanese version?
Skipping koops can't be done due to a key skip that requires Flurry behaves differently in (J) compared to (U). At the same time, this change allows early ultra hammer to be done, which skips Ms. Mowz, so the (J) is used instead.
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Samsara wrote:
jlun2 wrote:
If you abandon tiers, at least somehow come up with a system that also let's bad games get published, since it was the main purpose of such.
We don't need a "system" that "lets bad games get published". The best thing Vault did was provide an excuse to accept runs we should have always accepted. Otherwise, all it does is tell people "Hey, these are boring runs, don't watch them!" We can keep the exact same judging criteria even if we drop the Vault, nothing would have to change since we already have the rules in place.
That can work, but not sure how problems for playarounds like what feos linked could be solved. I think this should be discussed in a different thread though along with a poll.
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dunnius wrote:
From what I saw on IRC, the judges do not work together in judging. How the hell is Riddick Bowe Boxing a moon tier? Perhaps we should abandon tiers since I don't see it working well. I guess my signature is relevant. I still think that the submission voting and the published movie voting need to be redone. I still don't know how I am supposed to rate published movies with that wide point range scale, and I have no clue how I am supposed to know how to rate the technical.
If you abandon tiers, at least somehow come up with a system that also let's bad games get published, since it was the main purpose of such. Also, for the ratings, you can leave either one of them blank. :P
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Ferret Warlord wrote:
I don't know if this really fits in the discussion, but there's something flying around about, "Improving a vault into the moon." Forgive me if this isn't really applicable. I made this run nine years ago, before the tiers came out. When tiers were implemented, it was automatically assigned Vault, according to its user ratings. Just this last week, someone improved one level in it by six seconds, and left almost all the rest untouched. Look what tier it's in.
Changing times/trends/tastes? Different judge? I wouldn't immediately say that this is some injustice since what is deemed "bad" may not be such years later and vice versa.
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I remember a video of a TAS where someone got like 1m+ points on 1 stage, but I can't seem to find it atm.
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That was a lot more entertaining than I thought it would be; glad that not knowing the dialogue doesn't make it less fun. :D While watching, sometimes the partner does this odd slower jump (the jump when you leave ms. mowz room being an example). What was that?
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Are people finding this entertaining on its own, or mostly because its such a large improvement to the previous movie, which was quite a dull? Edit: I'm mostly the latter.
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I never played this game before, but what exactly is the difference in gameplay between luigi and mario? Is it just cosmetic?
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Since you're using (J), and Flurry superslides work slightly differently, is there any use for that Bobery door glitch, or is that too late into the game?
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Well, sound tends to be butchered during frame advance, so chances are, you would be forced to use trail and error to find the right frames to press regardless.
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I've been thinking. What happens if you tried to reactivate chapters 5/6 while on chapter 7+ (including last chapter and post credits)?
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Malleoz wrote:
I felt that an important part of a TAS would be entertainment value. Even if I fastforward the text, the funny cutscene animations still happen.
Now I'm just wondering if a TAS were to be entertaining solely/mostly due to non gameplay parts, would that allow for moon? lol
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How about TAS certain parts manually and splice the ones that are straightforward?
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Hey, I'm not sure if this can be used, but given how you managed to make a 1 buffer skip, I recall this vid Link to video He seemed to have managed to get past the loading zone without a buffer. Is that exclusive to that room?
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1. Does this happen in the latest revision? 2. How hex-friendly is this game? I know loading times between places would be different, but if there's not too much randomness, maybe you could try splicing the input to a revision that doesn't have this glitch.
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While there was still downtime, it's a huge improvement entertainment-wise, so I voted yes.
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Experienced Forum User, Published Author, Skilled player (1732)
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Uh...how about at the very least TASing one of the games and submitting it to see what's the reception be like?
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1. How many things are able to (re)activate chapter 6? 2. Rather than just reactivate chapter 6, how about one of them activate chapter 5, and the other skip use chapter 6?
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I was browsing wikipedia and saw this http://en.wikipedia.org/wiki/My_Little_Pony:_Equestria_Girls_%E2%80%93_Rainbow_Rocks#Reception
My Little Pony: Equestria Girls - Rainbow Rocks received critical acclaim from critics and fans alike.
I was surprised, given how the reception for the previous one was like. I wonder how others here felt like?
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If skipping gruba ends up feasible, would skipping yoshi be possible or is he needed later?
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jlun2 wrote:
How different is the behavior in BizHawk?
Has this been tested or is it the same as vba m?
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1. Wait are they honestly going to use Mupen solely because other TAS'es do that despite the risk of desync? Why? 2. Even if it was true why would that be a valid reason to use a desync prone emulator?