Posts for jlun2

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TASVideoAgent wrote:
This run was made on an emulator, with slow speeds, frame-by-frame shooting, and re-recordings.
Re-record count wrote:
46
Hm...
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Sorry, I perfer games that run LEFT for justice. Voted No.
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feos wrote:
Pretty awesome WIP, jlun2! Just expect increasing amount of madness during the whole run (to keep the viewer excited more & more, like the last Rockman).
Uh...there's one problem. Kills made by the grenade doesn't count at the end of the tally, so to save time, I would have to stall until the blinking red tank appears, destroy it, wait for 6 tanks to spawn, then blow them all up. Which means the only real way to entertain the audience is to play around with death (close calls, close encounters, etc).
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Ok, here's a WIP of the first stage. Since a stage takes nearly 1 minute, the run would be around 35 minutes long. At least the stages are different. =P Oh, I tried not to camp at the spawn points and made the score even.
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I've found out how the scoring works! I made a lua script to show the score. Hopefully, I can make the score even.
while (true) do
SC = {a=1,b=10,c=100,d=1000};
SCA1 = SC.a * memory.readbyte(0x0019); -- P1 
SCA2 = SC.b * memory.readbyte(0x0018); -- Score
SCA3 = SC.c * memory.readbyte(0x0017); -- Count
SCA4 = SC.d * memory.readbyte(0x0016); -- 
SCTA1 = SCA1 + SCA2 + SCA3 + SCA4;
SCTA2 = SCTA1 * SC.c;
SCB1 = SC.a * memory.readbyte(0x0021); -- P2 
SCB2 = SC.b * memory.readbyte(0x0020); -- Score
SCB3 = SC.c * memory.readbyte(0x001F); -- Count
SCB4 = SC.d * memory.readbyte(0x001E); -- 
SCTB1 = SCB1 + SCB2 + SCB3 +SCB4;
SCTB2 = SCTB1 * SC.c;
	gui.text(0,0,"Player 1:"..SCTA2.."\nPlayer 2:"..SCTB2);
	FCEU.frameadvance();
end;
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Vykan12 wrote:
Completes a piece of crap
BLASPHEMY!
Nah, if I were God, I'd be pissed at these games too.
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Acheron86 wrote:
Patiently and excitedly (yes, both) waiting for an encode, as I have no way of accessing my ROM collection from here.
Ok, here you go.
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feos wrote:
Surely you have to use 2 players, but you better drop here wips & see if people like your entertaining stuff or not.
I'm working on a WIP of the first stage. It's 2-players and uses a trick that makes my Tanks slightly faster.
Bisqwit wrote:
http://tasvideos.org/forum/p/181324#181324 -- Disassembly
Thanks! But I'm not familiar with Disassembly. I'll try to make some use of it.
Post subject: Battle City (J)
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This is a 35 level game that repeats itself after the end (similiar to Donkey Kong). The goal is to blow tanks up while defending your base (represented by an eagle). I want to do a TAS of this game, but I'm unsure how to entertain the audience for 35 rounds. Would a 2-player run be enjoyable to watch?
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TASeditor wrote:
All in all this crap failed. Nintendo tried to make a console for causal and core gamers. It´s not for causals, ´cause to many features of new pointless technology, many causals would be confused with all those stuff. And the core gamers only wanted to sit on the sofa with a normal, handy controller and see into the TV. Nintendo must change this shit controller!
Uh...the console hasn't even been released. >.> How would you know that its going to be competing for the "Worst looking controller of 2011" Award?
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Hello! I did the glitch...on a file that hasn't beaten the boss yet. Also, I found it much easier when the boss says "KAH REA TEA" or something. This allows more time in real life to go back to the spinning platform. I'm sure it can be done on emulator, so I'll try it now.
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Lost WIPS? Let's see, it seems that after klmz VBA-RR(M) released, all my runs for GBA got desynced, so I've stopped those for now until VBA becomes more stable again. Otherwise, I can't think of any other runs atm. I think the games were: Telefang 2 Starfy Digimon Battle Spirit 2 and more....
Post subject: Re: Emulation problem - Mahjong (J)
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TaoTao wrote:
And these movie desync: * Mega Man 1 http://tasvideos.org/2921S.html * Wizardry PG http://tasvideos.org/2128S.html * Wizardry KOD http://tasvideos.org/2499S.html * Mahjong (This movie achieves tenho/chiho/renho on r2052) http://dehacked.2y.net/microstorage.php/info/1127703226/Mahjong-tenho.fm2 Generally speaking, clock-dependent movies tend to desync. On Mega Man 1, highly clock-dependent glitches are used. On Wizardry series and Mahjong, random number is clock-dependent. As I guess clock-dependent random number is used on fairly many games, you might find more desync cases. If really sprite DMA is not implemented correctly, it would need some argument to treat the issue. But I hope the truth is disclosed first. Would you please inspect the problem?
So...If someone were to use TaoTao's patch and create a movie to obesolete the "desynched" movies, would that be ok?
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If a "glitchfest" of SMB3 for the NES was made, would it obsolete the SNES version? Because those glitches were awesome!
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X2poet wrote:
"Best Genesis movie 2011" What's this? I think the best is Sonic 2 at present.
Don't forget the Flurrets!
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Hi CoolKirby! Sorry I wasn't able to post a save file, I lost my SD Card. Anyway, I recently got an ipod, so maybe I can film the glitch and show you (the quality may be very poor =/)?
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Why does it say "takes no damage" when you took damage while fighting Flurret (That's what it looks like =p)?
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Brandon wrote:
Sorry, it doesn't seem to sync.
Hm...Where does it desync? Does the enemies appear in a different location? Or did the game accepted input too late/early?
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Sorry, if it has been mentioned already, but once the N3DS version is released, can it be played on Desmume? If so, would that be a good choice to TAS?
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klmz wrote:
VBA-RR + VBA-M: http://code.google.com/p/vba-rerecording/downloads/detail?name=vbarer_24_vbam.7z
Woohoo! Thanks alot, klmz!
klmz wrote:
The GBA part seems to be different. Generally, it has more lags and is thus slower than before, but in some games like Donkey Kong Country 2 it has less lags. The GBx part is unchanged from normal v24(-alpha).
Will the timing affect the next version of VBA-RR? If not, is it safe to use this revision to start TASing GBA games?
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I have a legit save file with 100% complete and with Max "shiny objects" that you can use. I'll try to uploaded somewhere.
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Mothrayas wrote:
There's no need to force him to use his forum/real life name.
Oh, no. I wasn't trying to force him or anything, sorry if you misunderstand. I just thought it was...odd.
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You can play this game on Dolphin? That's great! Can you please attempt the glitch I mentioned? I want to see how a TAS of the last boss using the glitch would look like. =)
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Is that part of the GB(A) Game & Watch Gallery series? Why don't you try to unlock everything there?