Posts for jlun2

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Sticky wrote:
Am I the only one who thinks this shit is fucking stupid?
Yes maybe no.
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I got a question. Is it possible to verify runs using a reproduction cartridge? Especially some games that may be too rare/expensive to get hold of.
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CoolKirby wrote:
There's a problem though. If I make and load a savestate on frame 365, then the earliest frame I can press A to make the first line is 408, but if I load a savestate on frame 404, the earliest frame I can press A to make the first line is 409 (nothing happens when I press it on 408). I don't know what's wrong with the savestates. Should I ask about it in the DeSmuME Emulator Development thread?
Does the game lag more if you load the save state on frame 404? If so, I think it's a bug you should report.
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klmz wrote:
EDIT: Perhaps we should require future GB/SGB/GBC movies to be TASed with v24 or newer.
Will it be enforced? I think something like this has happened to Snes9x v1.51, but it seems not much people cared, as some runs are still made in Snes9x v1.43.
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I just checked the rerecord count. It's 0. Did you even use any tools for this "TAS"?
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Sorry for the bump, but I managed to improve the current run by 5 frames by the second elevator in stage 2, but for some reason, I can't beat the boss as fast as klmz did. Anyone want to offer some help? WIP
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N. Harmonik wrote:
How about a 100% run: All Shadow Pokémon captured and purified?
In addition to that, how about making them all shiny? Since shiny pokemon are usually rare, a TAS that has all shadow pokemon would be a nice "suprise".
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Dragonfangs wrote:
Fanfics! (It's a trap, don't read it, seriously)
o.0 That Was Brutal ........
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NitroGenesis wrote:
The glitch category is really dull. Since the levels are basically skipped, the clever level design can't be seen. All that's left is walking around on the RPG style mode which isn't entertaining at all.
Don't worry. This submission, despite containing mostly walking, was published, so maybe the glitched category may stand a chance?
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DarkKobold wrote:
Perhaps I'm wrong, but since PC games are so easy to make, it seems like we need to draw a line, like we do for hacks.
I agree. The same should to be done with flash games if they are ever TASable. Anyway, I thought this was a legit game because it was listed as a freeware game in wikipedia. =P
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NitroGenesis wrote:
Sonikkustar wrote:
Well. Sorry for the huge bump, but I did a try at the glitched category. Test
The glitched category is very boring. Try to improve the regular run, it is very beatable.
Why not try both categories, and submit them to see which one the auidience thinks is better?
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If a future run skips to the last level, would it obesolete this run?
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Voting no as this doesn't reach 2^32 points or something.
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About Syobon Action: While this game naturally runs at 30 FPS, the space bar will fail to work at said frame rate, and instead work at 60 FPS. At 60 FPS, the space bar works fine, but unfortunately, the game executable would load slower. I tested it, and it seems that it's slowed by around 30 frames. If this run (ever) gets accepted, I would like to replace the submission file with one that works at 60 FPS, so the game would function the way it suppose to.
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nitsuja wrote:
jlun2 wrote:
Found it. It seems that stages 5 - 8 are part of another game, and that other game doesn't seem to have the first 4 stages.
It has all 8 stages, and it lets you pick which one to start on. I'm not sure how well it runs, but I think that version can be found here.
Ok, I tried the game, and I can say, it's annoying. There's no sound, more lag, and some things are changed (landing on the white blob enemy doesn't automatically propel you extremely high, for example). The fact that according to an article, you must modify the mp3 files for sound to work makes it seem like a terrible hack of Syobon Action. =P
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franpa wrote:
This would get a Yes vote from me if you didn't run over the top of the last level until it's required. As it is the last level is just too boring and not entertaining. I still say No to speeding up a game for the sake of speeding up the game.
If I didn't jump up there so soon, I would lose time. I tried it already. =/ Also, speeding up the game? This is played at normal speed. =P Edit: I was wondering, if this is a bad-game choice, is it because of the graphics, game controls, or what? Since several people mentioned it as such.
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mklip2001 wrote:
jlun2, I think the spacebar issue is important enough that BOTH this run and that one should be uncanceled. It's worth having more discussion on this, especially since lots of DOS / Windows games provide ways for people to speed up the game. (For instance, NitroGenesis's run of "The Amazing Spider-Man" uses a faster-than-default PC setting, I believe.)
I agree. I'll have both the submission's up, and see which one fares better. Thanks!
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Thanks for all the feedback! I'll give this submission another 24 hours or so, and if by then, the no votes exceed the yes votes (or something close), I'll cancel this run, and uncancel the previous run.
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stootab wrote:
I wondered why you didn't use the spacebar in the previous version....
I didn't know if it was ok. But a post changed my mind. I then tried editing the spacebar in to the last run, but it didn't work. So I instead edited the fps, and started over.
stootab wrote:
But yes, this is much better, yes vote. Also, could you explain to me why you slowed down and jumped before triggering the end credits?
I can't avoid that. I either waste time holding the spacebar to accelerate, or end input early, and therefore slow down slightly due to releasing the spacebar. The nicovideo run also does this.
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I hope this version is fast enough for you guys. =P Oh, and the audio desyncs are the game's fault, not the emulator.
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Done! I redid the entire run, this time with the correct frame rate (to fix the space bar issue), and more "TAS - like" movement. I'm cancelling this (again). Sorry, adelikat!
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adelikat wrote:
I'd say it is legal, but maybe it might lose entertainment value to the audience? I say make a TAS that uses it and let's see what it looks like.
Ok. But I'll need to hex-edit the file to change the frame rate to 60 FPS, as it seems that while the the frame rate is 30, the space bar won't work properly.
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Tangent wrote:
It's listed in the controls right next to how to jump. I'm not sure under what standards a button that makes the game faster and more difficult would be considered a cheat.
I pm'd adelikat. If it's usable, I'll just cancel this (again). If not, I'll try to address some issues regarding the run being too "human - like".
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Tangent wrote:
To build off this, like the recently turned-down Kaizo hack, for the majority of the game, there's only a narrow window of options actually available, so a TAS looks nearly identical to a non-TAS besides running over the top of the last level. The point of the game is discovering all of the things that can kill you and toying with player assumptions. Without that... Also, is there any reason you didn't use the acceleration key? That seems like a strange decision for a TAS.
You mean the space bar? While it'll make the run end faster, I'm not sure if it is considered a cheat, since the other TASes didn't use it. I think I'll ask a mod for their opinion.
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CoolKirby wrote:
What should he do, add a random number? I think some people will be skeptical of how optimal the run is if there are no rerecords (especially because this is his first submission).
But if he adds a random number, like 21337, it'll mess up the movie statistics.