Posts for andypanther

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The answers were too vulgar and not all that funny. It was also much more obvious how the system was tricked, compared to the published run. That's a "no" from me.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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feos wrote:
andypanther wrote:
The current policy on highscore as a goal is perhaps the one rule on this site I disagree with the most.
The entirety of it, or only specific parts?
The requirement of having to prove that there is a definitive maximum score. That might work for games where you can easily score high enough to max out a counter at something like 999999, but not for other situations. I never understood why score runs should be judged that way, it's like asking people to proof that the time for a speed-oriented TAS can never possibly go lower.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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What I want more than anything else would be to have highscore as a standard goal that functions the exact same way as completion time does for speed-oriented TASes. The current policy on highscore as a goal is perhaps the one rule on this site I disagree with the most. Just like with speed-oriented runs: Someone creates a highscore run of a game, it gets published as the current record. Then someone submits a run that gets a higher score, it obsoletes the old one. The difference compared to speedruns are infinite scoring glitches, but you could kind of compare them to something like ACE, something that changes the run enough to justify separate categories.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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I didn't find this custom level particularly interesting, so I'm voting "meh" here. I generally find TASes of mods, ROMhacks and similar things completely pointless when they just skip to the end. TASes of such games should aim to show off as much content as possible.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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This was a great TAS to watch, I can only imagine how optimal some of these strategies are, with so many people working on these levels over the years. A definitive "yes" vote! We really need more TASes like this one, TASes that aim to complete a set of ILs/highscore challenges in a single input file. I hope to see more like this in the future.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I'm not much of a Mega Man person, but this was really cool to watch, I always love these multigame runs. The encode with the commentary made it much easier for me to understand what is going on, that was a great addition. "Yes" vote from me!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I see a Cheetahmen TAS, I vote "yes"!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Thank you for the explanation. It makes sense to not go for the bonus on every fight if it hurts the entertainment value too much and it wasn't your main goal to begin with.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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After watching the TAS again with the unedited encode, I can definitely give it a "yes" vote. There was some good variety in how the AI was manipulated into all the self destructs and the whole thing was short enough for the gimmick to not get old. Some of the freeze frames at the end were pretty good too. I have a question, though: Would it be feasible to get the "Switzerland" bonus on every fight?
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Really cool idea, exactly the kind of thing only a TAS could do. I'll abstain from voting until I see an unedited encode.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Warp wrote:
No, but I'm a constitutionalist and free speech absolutist. I
Absolute freedom of speech does not exist anywhere in the world and no one would even want that, including you. Or else, things like death threats would have to be legal.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Eleven minutes of navigating through glitched menus, with most of it being the same repeated sequence. An obvious "no" vote.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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This was an excellent playaround, it was as good as I was hoping it would be. Avoiding damage and the "cheap shot" penalty were good goal choices and using Fox also seems to have been the right call. There's a lot of variety in the fights and things were looking appropriately superhuman all the way through. Strong "yes" vote from me!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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This game looks very hard and reading the submission text confirmed this. I love seeing impossibly hard games like this one getting completely destroyed in a TAS, and since this run was short and fast paced too, I'm voting "yes".
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I never liked the Kaizo genre, but I gave this a try anyway. The gameplay seems to be on point as far as I can tell, but the hack looks unappealing. I can't give this more than a "meh" and that's mostly due to the short length. To elaborate a bit on my problem with Kaizo TASes in particular, it's really due to the intended gameplay already being based on exploits and speedrunning tricks. So a TAS of such a hack will never look as interesting as one of the base game, since it mostly just does what the hack intends a player to do, just better.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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This game has 25 tracks, but only the seven tracks of the Galactic Circuit are required to reach the credits. This TAS is an any% run and does just that. The Abyss lap skip would be seen in 100% or All Tracks NG+.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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hopper wrote:
I wasn't prepared for how boring that would be. It lacked the non-stop action and interaction with other vehicles of F-Zero X, where the ship is constantly about to explode. It lacked the massive shortcuts and 3-second laps of Mario Kart 64. There didn't seem to even be background music until the final lap, so most of it was just silently flying around an empty track and never seemed to be in any peril. The tricks definitely got more impressive in the later races, but the first few races were just tedious and I almost gave up on it. Certainly a No for entertainment, but an impressive TAS in terms of technical quality. I would have put it in the Vault.
The podracers are constantly in peril during this TAS, due to the incredibly dangerous lines taken. If you touch a wall even a tiny bit at high speed, especially during boosting, you will instantly explode. Many of the lines seen in this run just barely work out.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Grabvine Gateway TAS by Kingbeandip: Link to video He is an RTA runner of this game and this is his first TAS.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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You would not have to play on easy for an any%. Just because the RTA community does that, it doesn't mean that a TAS has to do the same. For TASes, it is standard practice to play on the hardest difficulty unless there is a good reason not to. A typical example of such an exception are games where the difficulties only change the amount of health the enemies have and how much damage they deal. Now from what you described, this game could be one of those examples where it actually is more entertaining to play on easy. But the decision of what difficulty should be used in an any% publication for this game would ultimately come down to the judges.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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As a viewer who does not run this game, I don't feel like I'm losing any entertainment value when watching an any% over a 0% TAS. In this game, low% is not that much more interesting or challenging compared to any% as it is in other Metroid games. So I would be fine with this run obsoleting the current 0% publication.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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That assumption only works for games that work like Mario Kart 64, for example. There, you have four cups, with only one of them displaying the credits at the end. But the difference is that Mario Kart 64 doesn't have much of a progression system, you will always have the same characters available from start to finish, the conditions never change, so you might as well do all of the cups. In Star Wars Racer, the podracers and upgrades you unlock on the way are a mayor aspect of the run. For that reason, a 100% TAS would look completely different than this any% one, even the tracks of the Galactic Circuit would not be the same. As far as the tournament mode goes, there are three categories that I could see being published alongside each other: - Any%, the one we have here, beat the Galactic Circuit to reach the credits. - 100%, win all 25 races of the tournament mode. - Semi-Pro Circuit, this would make sense as its own category because none of the tracks would look the same as in 100%. Compared to any%, you would get to see different characters and a tighter budget to work with when buying upgrades, The Amateur Circuit could not be its own category on TASVideos, because it would be identical to the start of a 100% run. Invitational would also not work, because due to the way these tracks are unlocked, completing it would just be the same thing as completing a 100%.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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This was a lot of fun to watch, it was about time we got a new TAS for this game. I did not expect to see out of bounds strats here, those looked really good. I also liked the sheer amount of disrespect you showed towards the enemies and especially the SA-X. Yes vote!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Now THIS is podracing! I got so excited when I saw that someone planned to make a TAS of one of my favorite games of my favorite genre, a genre that never seems to get as much attention by TASers as it deserves. The SWE1R community got in contact with Zinfidel and trained him as a racing Padawan, teaching him how to manipulate the Midichlorians to go as fast as possible. This TAS is the result of this cooperation between a TASer and the RTA community. It looks amazing and I'm very happy to have been a part of its development!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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This is a spectacular TAS that will be perfect for this site. It does things you would never see in an RTA run!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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This was fun, easy yes vote from me. It's almost like this character was designed with TASing in mind! Everything is so fast, I can only imagine how hard it would be to try and do this as smoothly in real time.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.