Posts for andypanther

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U-chan should have a story, just like I-chan. Maybe she also has no idea what she's doing, but even worse than I-chan, U-chan actually corrupts memory by accident! What they definitely have in common, is the complete inability to give good names. Anyway, this TAS was very entertaining to me, it has everything that Pokémon TASes should have. Easy yes vote!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I like the vault and many runs in it, I don't want it to be removed or something (also, I have a TAS published in there ^^). Personally, I would even be okay with allowing even more games to be accepted there, like pure party games or ports that just have minor differences, so the statistics nerds like me can be happy. But the thing I would like the most for this site, would still be ILs. If a system for publishing those could be implemented, this would basically be the best thing ever.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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We actually do have published TASes here of the GBA versions of SMB2 and SMW. Although I don't know the differences in this case.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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If they actually do complete a TAS, but the MP community thinks it's bad, it wouldn't really matter, because that TAS will get improved. And that next one too. Eventually, there will be a TAS that even the experts like. So I would say, better start with something, instead of not starting at all.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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JMC47 wrote:
Not to be off topic or anything, but I don't think this is appropriate to be argued in the Wind Waker TAS thread. I think every game can be enjoyed regardless of its popularity. Just because game X didn't sell as well as game Y doesn't mean the TAS is any less important or exciting... I'm not a huge sonic fan, but I absolutely love the speedruns, they bring out the best (and sometimes beyond) in those games and I always look forward to them. The hyperoptimization is ridiculous! On the other hand, Zelda is a series near and dear to my heart, and I'm excited to see the ways in which the games can be broken and how far they can be pushed compared to my original experience. To say decide what is and what isn't a major title is kind of silly. Any title, big or small, has the potential to make a great TAS.
Well, there is the fact that Sonic Adventure 2 is a port...
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Samsara wrote:
andypanther wrote:
June 25th
Oh. Well then.
Nice, I immediately found a birthday buddy ^^
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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June 25th
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Great work, Malleoz! I loved the old TAS, and I'm sure this new version will be even better.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Loved the crazy movement and that really cheap way to beat level 6. Yes vote!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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So, is J definitely faster now purely based on gameplay differences?
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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The problem with ANY hack of this game, even a good one, is the fact that all the glitches will easily allow it to be completely broken. So you would have to use a lot of arbitrary restrictions to keep it interesting and actually show off the hack. SM64 doesn't suffer from this as much, because most of the gamebreaking depends on one specific glitch (in that case, BLJ). Well, I guess just banning the shield could be effective...
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Please, use Bizhawk! I know it will be annoying to do everything from scratch, but we all know that this eventually needs to happen, so future TASes will have it way easier. And of course, as you mentioned, the encoding...
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Paraxade, is Prime actually slower without the other visors, or just harder? It's obvious why speedruns get Thermal, but if it doesn't matter in terms of speed, a TAS should definitely skip it.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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AngerFist wrote:
Now questions regarding the actual run, I have always wondered a few things. First of all, is it possible to beat the game without obtaining Spacejump? Even if it would be, would it be faster skipping it? I know sparky (I think it was him) who for instance showed how you could get the Plasma Beam via outrageously crazy bomb jumping all the way to the top. Do you need all visors? Can you beat the final boss with 3 visors? Even if you would manage, again, would it save time? If you could, it should a lot of time because logically, when you kill it in 2-pools, you need only two visors.
Of course you can skip space jump, among many other things (21% is the lowest completition possible). But an any% will always get space jump, it's so fast to get and makes things so much easier. Regarding the visors, the only one that is actually required is X-ray, because there is no way to kill Omega Pirate without it. Also, you don't need to actually see Prime in his second form, you can still damage it.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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So is it even possible to get anything N64-related fixed, that isn't purely cosmetical? Like wrong physics? Just asking, because I'm not really sure if it would be of any use if posted such a thing on the issue tracker.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Could chus be used for a faster collapse skip? Sorry if this is a dumb question, I don't know enough about this stuff ^^
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Vykan12 wrote:
There are actually 6 difficulties available, normal and hard 1 through hard 5. Normal mode is the only difficulty where Marth can solo the game without much RNG manipulation (he basically needs average-ish strength & speed and above average defence). On the higher difficulties, you would either need a godly Marth (think +def on every single level-up) or would have to warp Catria with a forged wing spear to 1HKO the boss on player phase before warping in Marth for the same-turn seize. The latter would involve a lot more warp usage, which would cause significant changes in how warp staff usage is rationed. At any rate, I wouldn't dare attempt an H5 TAS until cracking the RNG formula.
This sounds like a run made on the hardest difficulty would be different enough for a separate category.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Just start the thing over when you're motivated again, Rachel. Even with the differences from the new strats, I can't imagine it taking as long as the first time, now that you can use the old version as a reference. You can even copy input whenever it's possible, no one's gonna blame you for that.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I know that improvements from nothing but Japanese text are not valid here, but would this rule apply in the situation of these games?
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Aqfaq wrote:
You ran 4481 metres in 90 seconds. Your average running speed was about 111 mph or 180 km/h.
That's what happens when a Jedi finds out, that he's living in the Matrix.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Loved the movie as a kid, but I'm glad I never knew about this game... Looks like you did a great job optimizing a horrible game, and I like that attitude. Voting yes because it's short enough and it offers some variation to not get boring. Btw, TehBerral: If you want a worse GB-game than this, try that japanese Godzilla platformer ^^
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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To the experts here: How fast can Gen I be beaten without any memory corruption? Because that would make much more sense to me as a category than "no glitched warps".
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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As impressive it may be to see this game getting destroyed even more, I don't really see the point of this category. I couldn't imagine a more confusing name for it than "any%" (to me, any% in Pokémon Gen 1. will always be the save corruption run, but I won't even try to convince anyone for this opinion). "no save corruption" was very obvious as a restriction, this case requires much more explaining. Why not having (name them whatever you want): - any% - any%, no save corruption - any%, no memory corruption And if you want a MST kind of thing, you could create a category that has to obtain all the badges, while also allowing all the glitches. The only restriction would be, that you not only need to have the badges, but also have the gym leaders actually be considered "beaten" by the game (this would of course be pretty pointless, if you could still achieve it in a minute using save corruption).
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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The SMB quad-run would be very impressive to the viewers, but I guess it would be a bit excessive to set up. Besides this, I don't remember any console verification of a FDS game.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Looks like he forfeits races when his points allow him to win the trophy anyway. Now that's of course optimal, but also a bit lame. The site would not mind if you decided against this strat as an entertainment-tradeoff I think, but it's up to you.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.