Posts for andypanther

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Great stuff, I hope all this research will pay off! The only thing I'm worried about, is if all of the varialess Magmoor stuff will also work with accurate loading.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Post subject: Re: Ocarina of Time
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mzxrules wrote:
andypanther wrote:
mzxrules wrote:
Seems a little silly to host tases of rom hacks while banning MQ 64.
MQ has an official release, ROM hacks are pure fan creations.
Don't see how that changes anything.
If MQ 64 is okay for TASing, then you might as well allow speedruns to use 1.0 inject for VC...
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I just switched to the newest Bizhawk, which required me to get a new prereq file as well. There are two things I noticed: 1. On the "Release history" page on TASVideos, the prereq link is outdated. On the main page of the emulator, it directly starts the download of the newest version. 2. I know that you can't include BIOS files. But could you at least create the firmware folder automatically, just so it's a bit easier to get started? Every small thing like this can prevent one of those question threads being created here by first time users.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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Great job, Maria! Good to see this project is still alive :)
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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I see, so hard mode would mostly be a novelty thing. Regarding SRAM: I'm sorry if it came off as rude, it's just that I kept seeing people bring up the issue when talking about various games lately. It frustrates me when ideas for TASes are immediately answered with "but it starts from SRAM", as if that would automatically be a bad thing.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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BioSpark wrote:
Also, hard mode isn't available from power on.
I really wish this community would start to get over this. If people want to start from SRAM and provide a verification movie, where's the problem? 0% hard mode would be like the coolest way to show off this game, imagine how crazy this concept would seem for someone who only played it casually!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Lil_Gecko wrote:
I'll take FF9 as an exemple as I'm familiar with it, just watching the intro, we are already 7 seconds behing the RTA times and that's only after 2 minutes. In an 8 hour movie, we're talking 20 minutes lost on loading times at least.
A PS1 emulator shouldn't be designed to emulate a PS2. If you want that, use a PS2 emulator.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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100% is already routed well enough. I don't know where you got that route from, since it's outdated and suboptimal. If you're interested to see how the current route looks like, I suggest watching some of the more recent RTA runs. The TAS will probably not change too many things about that route.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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This looked even faster than Episode 1! Some might say it's repetitive, but for a 3 minute run, you can't go wrong with a speed like this, specially if it involves frame perfect Nazi shooting. Ich stimme JA!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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jlun2 wrote:
If not for the fact this uses arbitrary code execution, I'd complain about the Spiderman 2 glitched password thing being rejected. With that said, this is the first time I've seen a password screen used as an exploit. I wonder any other games with passwords have exploits?
[2059] SNES Mega Man X "password glitch" by FractalFusion in 16:56.88
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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It's great that this TAS was made. Now there is something to compare a new attempt to, and with those improvements, it will surely be good enough for a submission.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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People talked about finishing that Animal Crossing TAS she started, but it never went anywhere.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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endrift wrote:
What the heck is Discord?
It's basically a Skype that sucks less.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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Why are people going so crazy over Discord, I don't get it. You still need an account to do anything useful and it doesn't do it's stuff better than other software. Well, at least it makes less people use the terrible thing called Teamspeak as a voice chat (even though they should actually use Mumble).
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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There's a new cutscene skip: Link to video Unfortunately, the route in the current 100% WIP can't use it.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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It's great that you want to finish this, regardless of some stuff not working yet. If Bizhawk is overall closer to console, it's still worth it. This TAS is too good to just stop, it deserves a publication on this site!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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mzxrules wrote:
Seems a little silly to host tases of rom hacks while banning MQ 64.
MQ has an official release, ROM hacks are pure fan creations.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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PikachuMan wrote:
For a Master Quest TAS do you use BizHawk or Dolphin? And did you use the ROM ripped from the ISO image or did you use the ISO image itself as a whole? N64 allows for shorter load times and lower death count. GCN has longer load times and dying is faster than resetting when necessary. Note: The longer load times is only used after selecting the game in the game select screen.
There never was an official N64 release, so it would have to be GC, even if it's slower.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Just the first hardcore challenge? That would seem a bit arbitrary to me.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Guten Tag! This was more entertaining than I expected, I love how you can barely follow the gameplay sometimes. Easy yes vote!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I think your work with this game raises a good question, Alyosha. Should we replace published runs that were done on outdated emulators with newer, slower files that are accurate? I think we definitely should do that, accuracy is very important for TASing!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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In the end, the TAS will just go OoB for like half the game.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Can the trick be done on console?
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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So this is how they play domino in Japan... Yes vote!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I love how broken this game is becoming, keep it up! And of course you already hyped me for the new TAS ^^
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.