Posts for andypanther

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Joined: 6/30/2010
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New stuff by Cronikeys: Link to video Link to video Link to video Make Tooie great again?
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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Fair enough, ISPs blocking a site is much more of a problem than Google giving a site unfavorable search results. It really sucks how certain questionable morals can have such a huge impact. As for the ESRB, there might be justified AO ratings like Hatred, but then there's just as many ridiculous ones like the original version of GTA: SA. But admittedly, all rating systems have problems. There's the example of the German USK and the European PEGI that judge games differently, which has lead to things like a handheld game that is rated 18+ by one and 0 by the other. Generally, it seems that each rating system can make the weirdest decisions. But this is a gaming community, not a bunch of moral guardians that never play games themselves, so we can judge content much better. We've had so many debates over the content of TASes, so why not here? Sure, it would produce intense flame wars, but that's how the internet works.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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To me, the current policy of TASVideos regarding adult content, was always wrong for a number of reasons. 1. Only using one specific rating system (ESRB) is arbitrary. 2. The rating system of the ESRB is wrong. It follows that weird, American idea that nudity and sex are the worst things imaginable, followed by swear words, while violence is irrelevant. What should be done instead: 1. The use of ESRB ratings as a guideline is obviously due to Google using them. But why should we even care about Google? It's not like this site is here to make money, it's a niche community for nerds. 2. Games should be judged case-by-case. If something is deemed inappropriate for younger audiences, a login should be required to view it. 3. When judging content, this should be the guideline, from most to least important: Extreme violence/hardcore porn -> Nudity / strong violence. The only type of content that should be considered completely unacceptable should be anything that promotes things like racism or fascism. You know what's the best thing about this system? Your average hentai flashgame would still be filtered out, simply because of the existing rule that a TAS must have meaningful gameplay. But at the same time, a good game that happens to have some nudity, could still be published without having to carefully avoid specific content. It's not like this is ever going to happen, since people with my beliefs never get to be in positions to decide such things. My opinion is quite simple, though: Nudity never hurt anybody, only hardcore porn should be restricted, but not necessarily more than extreme violence.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
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Location: Zurich, Switzerland
Amateseru wrote:
-We need to wait for the Bubble to come back so it's pretty much useless to do "that thing where you let go of the wall and grab the ledge"
It might not save time, but keep in mind that it's a TAS. If you can show off a trick and it doesn't waste time to do so, you should show it off. That's a classic philosophy of TASing.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Cool stuff! As someone who despises stealth, it is always enjoyable for me to see a TAS doing such parts so quickly and efficient.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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You know, the fact that this TAS is not trying to break the boundary between the game and the viewer by interacting with the real world in some way, that was the reason why I liked it so much! I obviously found it very spectacular when that GDQ TAS from a few years ago displayed the Twitch chat, but that concept isn't the only direction an ACE TAS should aim for. While those meta-TASes get old after a while, I can always be excited about a "regular" ACE TAS like this one: A TAS that achieves total control and puts on screen whatever it wants. Those type of TASes are never "obsolete" or anything like that, as long as people are creative.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Best ACE TAS of this game so far, this is what I want to see in a TAS like this! Yes vote!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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Pretty enjoyable TAS. It's simple, but fast paced enough to not get boring. And of course, the great music also helps! That's a yes from me.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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Fortranm wrote:
https://www.speedrun.com/sm64ique Why is there a separate leader board for Super Mario 64 iQue? Is BLJ fixed in that version?
Because the guys from the regular leaderboard were either too lazy to just add another subcategory for it, or had some dumb reason why iQue shouldn't be included, despite it being an official release.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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Thank you for your detailed answer, Bismuth! I believe under those circumstances, a NG+ of this game should be compatible with this sites rules, as long as a verification movie is provided.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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One of my most anticipated TASes is finally here and it did not disappoint. Obvious yes vote! As for the decision to start from a fresh cart, I'm fine with it. I just have a question for the DK64 guys here: Is the RTA route that uses dirty SRAM solely based on using intended unlockable features, that - in typical Rare-fashion - stay on the cart forever? To make it a bit more clear what I'm talking about: Is it like using TT in Diddy Kong Racing, where you're using an unlockable character that stays on the cart forever, even if you delete all files? Or is it like FFM in Banjo-Kazooie, where you rely on information from a pre-existing savefile? I'm asking because I only consider the first case to be a legit NG+.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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Anything that touches the Gen I Pokémon games breaks.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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I hate it so much when stuff is in any way restricted to online and therefore inevitably lost to history at some point. That concept is such a terrible thing, I really wish that TASVideos would be willing to bend the rules for such cases.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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Mario Kart 64, one of my favorite TASes of all time.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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In the any% TAS, the pause glitch was definitely hurting the entertainment value for me, even though I liked the TAS itself. I obviously want to see an All Cards TAS, but it still makes me sad that it will inevitably suffer from bad emulation.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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I feel like the TAS Block is running into the same trap as AGDQ itself (and our entire economy for that matter, but I digress...), the idea of wanting to grow exponentially each time. While such a mindset can lead to creativity, there is also a point where it will start working against you and become a limitation. Old consoles have limitations, there's only so much you can do with clever geek-tricks. Now it would be the time to remember what TASing is all about and how the different aspects of it can be presented in the most interesting way. ACE is only one part of it, not the highlight that should overshadow everything else. Show a TAS that takes the concept of luck-manipulation to its extreme, a TAS that highlights insane movement speed, there's so many things to choose from! Just try to make the most entertaining TAS Block you can and don't limit yourself by trying to grow every year.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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You have to find a balance between wanting an optimal TAS... and your sanity. Getting burned out from TASing and giving up, is ultimately worse than finishing a TAS knowing there's still a few suboptimal parts left. Also, if you ever TAS for anything else than fun, it's time to stop.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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The highest priority should still be that pause lag...
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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It might be a better idea to go for Turok 1 instead for your first 3D TAS. That game is significantly shorter, has much more of a community and also a published TAS to compare yourself to.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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Majoras Mask has a skip that requires pause buffering, although it wasn't known when the published TAS was made. If such a tag is created, it should only be used for examples like that and not just regular pausing to access a menu or something. But what would be the point of such a tag? I fail to see what makes the use of the pause button for a glitch so special that it needs a tag. It's not even something controversial like ACE.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I never participated in one of these, but since I'm finally done with the exams, I might as well join!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Patashu wrote:
How about [3264] N64 Super Mario 64 "1 key" by Tyler Kehne, mkdasher, sonicpacker, snark, SilentSlayers, ToT, Plush, Gaehne D, Eru & sm64expert in 04:21.30 ? Not every TAS goes so fast they enter parallel universes.
As usual, I'm against giving the Speedy TAS award to an SM64 movie. In my opinion, the award should be all about the visually fastest movement. PUs may cause some numbers to go through the roof, but from a purely visual perspective, it's not much different from the usual SM64 movement with BLJs and such. And besides, the PU movement only makes up for a fraction of the movie, as opposed to a TAS that is super fast all the time.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1096
Location: Zurich, Switzerland
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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arandomgameTASer wrote:
Well, its like the C&D said, they're just protecting their intellectual property. Not their fault a bunch of fans of theirs decided to rip off their brand.
There's a difference between publishers here, you don't have to be like this. You can instead be like Bethesda or Rockstar and actively encourage modding. Or like Sega, making games together with the very same people Nintendo constantly fights.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I nominate RobynS, she was very productive across the 2D platforms, squeezing out frames wherever she could. Even if a game is guaranteed to go to the vault, RobynS will optimize it to death.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.