Posts for Zurreco

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hi nitrodon streamline: cyn-chine
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Meh. It was interesting at first, but it eventually was just "run run, crit crit" until you reached the end. Too repetitive for my taste.
hi nitrodon streamline: cyn-chine
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Watched the first 4 minutes and was very let down. Tried to give it another 4 minutes and wasn't very impressed otherwise. The game is just so slowly paced and uninteresting. If the first third of the game is any indication of the rest of them game, or even if it isn't, any quality of gameplay is going to be overshadowed by boring strolls and horrid music. I'd love to give this a Meh vote, but it truly deserves a No. Blame game choice.
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I'm just glad that this game breaking glitch comes with some sort of explanation and rationale, unlike some of the other accepted glitches on the site. What was left of the run is both interesting and fairly impressive. Yes vote.
hi nitrodon streamline: cyn-chine
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Great improvement of an already solid run. Yes vote.
hi nitrodon streamline: cyn-chine
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Admittedly, the solutions seemed really obvious once I understood the mechanics of the game. Therefore, the quality of the run itself relies solely on how well you can manipulate the game to your advantage, and I doubt that this would change between any runs. The entertainment value plummeted pretty quickly as well. All in all, I think this was just a poor game choice. Meh vote.
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errror1 wrote:
you can actually complete many of them before the fully appear on screen, so if done as fast as possible it's very boring to watch. It might be better for the parts that have a timer to beat them in the last possible frame. That way at least the viewer can tell what the goal is and it doesn't waste any time.
This is probably the best option. Even still, you can't really impress anyone with the knowledge that you WILL be completing the game, even if it's at the last second. That doesn't leave you a whole lot of options, since the whole point of the Wario Ware games is tension.
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jimsfriend wrote:
I agree with this code tag is still forcefully broken :-
Oh no! There goes half of your posts!
hi nitrodon streamline: cyn-chine
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Watched the encode. This is one of those games where you always have the sneaking suspicion that there is at least one gem skipped that is closer to the route than another collected gem. I can't really back it up, but it's a condition of these collect-to-go types of games. Other than that, things were fairly fast. This game really lacks a lot of entertainment, even with the action and pacing. I have to give this a Meh leaning fairly close to Yes. It's just not the best game choice, personally.
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It's an improvement on the old run in both quality and entertainment, so the decision is pretty obvious. It's still a boring game to watch, though. Yes vote.
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So... you just entered a location multiple times in order to access a glitch, then put in a specific input to activate the end of the game? That's really boring. It's a cool glitch, but in practice it kills the entirety of its entertainment value. Meh vote, leaning heavily toward No.
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Lots of speed and lots of action. Can't complain about that. Yes vote.
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The scrolling stages and the predictable boss fights really killed a lot of my interest in this run. Everything was super speedy, but even then I was still skipping segments of stages. I'm really on the fence between Yes and Meh, but I figure I'll just go with the latter for now. Good run, but the involvement levels took too much of a nose dive. Meh.
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Sonikkustar wrote:
Now how about that sequel?
Are you referring to ActRaiser 2? The only submissions for it were way back in the day and got rejected for game choice.
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Meh vote. I would give it a No if it weren't for the novelty of the glitching. The game is too boring and the music is too terrible to publish this confidently.
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Yeah, any improvement is going to be pretty impressive. I'm just glad you also went to the trouble of making any waiting period something worth watching. Easy Yes vote.
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This is one of the few games that I ever liked for the Genesis console. I'm glad someone remembered it and decided to make such a high quality run. Entertainment was high and precision was pretty spot on. Good work! Yes vote. Oh, and thanks to Flygon for the encode.
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Ze Bick Lebouskee
hi nitrodon streamline: cyn-chine
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So what is it going to tweet? Changes to things in the queue?
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You could always run the SNES version, you know.
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Yeah, I know of the cause for the time losses. I just wanted to know the time gains so far, since I don't have VBA on the laptop I'm using. Keep up the good work BoMW.
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Good play with a bad game. Everything was just too slow for me to keep with it. Meh vote.
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I'm too lazy to check on my own, but how much time does this improve on my test run?
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I'm a big fan of the MS series, so this was extra special for me. There was a good pace of action, and I didn't have any complaints about any ammo planning. I would have loved for this to be 2P or on the hardest difficulty, but beggars can't be choosers. I only hope that this inspires someone to finish other MS games. Yessir.
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RiskBreaker Y wrote:
I've searched through the thread and I haven't seen anyone request Vagrant Story which baffles me. This game has TAS written all over it. You can manipulate luck like hell in this and all the boss fights would look beautiful. Not only that but you'd probably be able to avoid most if not ALL the enemies./quote] After seeing the speedrun on SDA, I'm fairly sure that the run would be too lacking in entertainment to get accepted here. It takes a lot of manipulation to avoid everyone/chain bosses properly, but the run is literally an hour of hopping around and then killing bosses in one long combo.
hi nitrodon streamline: cyn-chine