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Probably because there is nothing to do in the frigid north, aside from tinker with computers or take pictures of yourself wearing aviators (oh snap Vatchern).
Oh, Canada, when won't I take easy shots at you?
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Probably no easy way to make that determination, but it's probably a tie between the US and Sweden when it comes to published runs. If you are counting accepted submissions, Phil Coté/Genisto and Bisqwit/Walker Boh tip the scales towards Canada v Swinled.
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I totally don't deserve this one! I don't even know what sarcasm is!
While he does have an insanely high post/day rate, and some of his double posts are empty, comicalflop still has a tremendous amount of useful posts.
The actual winner here would be Truncated. That kid doesn't do anything but post his picture and write ">>>" a lot.
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For the record, JXQ saved time by not picking up the mounted deer head, or the fancy golden candelabra. Not picking up the 2400" TV sets was for the same reason; time.
Though I will admit that I expected Juste to spindash or something.
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I've complained about the star distribution in IRC a lot, but mostly because I don't think we need 3 sonic runs with stars.
As for the Longest Submission Text, it would probably be Viper7's SMW100% run, since he gave about 2 sentences per exit, along with a basic explanation. Shortest Submission Text goes to Phil's 3 minute SMB Minus World run.
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Well, does it matter really? If you don't get reset, you're that much closer. If you do get reset, it's not like you really lose any time. Better to spin regardless, I'd say.
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nate already said that the other trick (infinite sword glitch + skulltula) was acceptable, but the whole entire run would have to be redone so as to ensure continuity, even if time stands still in the Deku Tree.
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laughing_gas wrote:
comicalflop wrote:
apparently in the workbench there's a lot of people that hate the run
Not really, only a few (very vocal) people do.
Well, I don't hate the run, I just disagree with the concept. You'll see me say that the play quality was great, just the choice of what to do was off.
I'm mainly only vocal in there because people are attempting to explain their stances using terrible situational logic.
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psychoticworm wrote:
Points per frame/points per second....thats a great idea for other TASes for other games like this too....ingenious!
So, like I asked earlier, would you to see a highest score/frame run of Super Mario World, or of Super Mario Bros? What about highest coins per frame? It's the same concept, but it's terribly misguided there as it is here. Points per frame is one of the most superfluous singular goals I've yet to see, and it also leads to a "not as fast/not as high" mentality. Furthermore, if that is the criteria that you choose to judge this submission:
psychoticworm wrote:
Comicalflops 'points per frame' TAS run may not be as entertaining, not as much as this vid is...
...and I think it could use some more work, and some more thought to making it even better, and possibly even less repetitive.
You still admit that it isn't very entertaining compared to other work, and that what has been done in this category could still be improved upon.
So what you're saying is this: a Super Smash Bros run will never be very entertaining, but we should accept this movie that accomplishes an arbitrary goal, even though it isn't the most entertaining SSB related work out there, because it is the least boring/repetetive submission we can expect (even though it can be improved upon, apparently)? Since when did we pick the lesser of evils as acceptable runs?
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Vidar wrote:
When do we draw the line of staying entertaining and having variety and LOLITBORING?
Probably when noticeable amounts of time aren't added so that the CPU is baited into suicide/Kirby doesn't have to slip off of the platforms for a pacifist kill.
psychoticworm wrote:
I think everyone that is saying this video is too repetitive is just making excuses. .. You see, for the particular goals of this run(highest score IN fastest time) variety is cut to a minimum.
I think this is just one of those games that you would have to play in order to understand why this run was such a perfect idea.
As JXQ already asked, what excuses are we making? If anything, the claims that this run lacks variety because it aims for the goal of 'best ratio of points to time' is more of an excuse than anything else. Furthermore, while I am a huge fan of the game, I think the concept of high score without going highest/fast time without being fastest is questionable, because...
Bag of Magic Food wrote:
I admit that I still don't get the point of "highest score in fastest time". Is that the real situation here?
This right here is my major qualm: the premise is sketchy. If someone made a "most coins/fastest time" run of Super Mario Brothers, what are the chances of it getting accepted? SSB is, to put it plainly, not a very entertaining game to run. Pure speed is repetetive (but not to the extent that I found this submission), and high score would be too much of a hassle.
So, like I said earlier; I feel that this run is extremely repetetive. While nico's run was a bit less repetetive, it was also much much faster and bearable compared to comicalflop's run. While it is impressive to see how high of a score could be acheived in such a short time, the concept of not fastest/not highest score seems to be very weak to me. People are free to agree with me, but no one can really explain why they find this so entertaining aside from "the game has a big fanbase" or "this is exactly what I expected from the premise, but it was faster than expected."
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Inzult wrote:
How would you go about improving a movie like this? It's obvious that a higher score in a faster time would be an improvement, but what about a higher score in a slower time? Or is a lower score in a faster time okay? What is it measured against?
The goals of this run seem to be 'I played SSB faailry quickly and also got a pretty good score'. Maybe I just don't understand.
No, that's the gist of it. It is a high score in a fast time, possibly the best ratio of score to time. It is possible to beat this game much faster if you don't go for high score. It is also possible to beat the score in this run, if you take more time to do so.
This run isn't comparable to a pure score or pure speed run, though. I don't know how a future submission would obsolete this, unless it is faster and has a higher score. A pure speed or score run would be a different category, I guess.
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Mukki wrote:
I remember Tetrisphere was 7 minutes of confusion on my part. That was not in the good way either, it was repetitve spinning and whatever else and having not played the game I couldn't get into it.
So let me get this straight: you didn't understand the Tetrisphere run, but you thought it was repetetive, so you didn't like it. You understand this SSB rim, and you think claims that it was repetetive are true (to some extent), yet it was somehow OK? If you're going to say something like "the repetition of other publications does not make this run's publication acceptable," why would you even bring them up?
The fact is that this run, even when taking a step back to get high score, is still very repetetive. In fact, going for high score added something like 3 minutes to the run length. It doesn't matter how popular the game is: it matters how entertaining the run is. Is an 8 minute movie of a slower character doing 4 attacks and manipulating stuff more entertaining than a 5 minute run of the fastest character using two moves?
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Like moozooh said, this traded off too much speed for such a small improvement in variety. I found this run to be pretty boring and predictable, save the Metal Mario fight. Personally, I liked nico's Fox run much more, since it was fast enough that the repetition wasn't a huge detractor.
Meh vote.
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Highness wrote:
Very funny game.
There is a fairly easy way to get both balls perfectly stuck in the center. Last I heard, once you break 1 minute they start calling you a cheater. Someone let the game run like that for over 2 hours, but he never mentioned what message he was given upon killing himself.
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Where is the 'end' of the run, exactly? Is it when the you clear the Master Hand score tally, or is it after you get past the 'you win' screen after the credits?