Posts for Prion

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Joined: 2/14/2012
Posts: 73
I'd feel more of the passion if he'd come back and reply to the points in the thread. Right now it just looks like a spam post.
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Joined: 2/14/2012
Posts: 73
boct1584 wrote:
Kyman wrote:
"Super Mario 64 (NTSC) [Japanese-Shindou Edition (Rumble Pak)] 30 frames per second. This is special version, where the BLJ trick is fixed" I feel like the next 70 star BLJless TAS that is made should be done on this version. It just seems better than using other versions and pretending the glitch doesn't exist.
I disagree. Why use a different version where a bug is fixed instead of just using the version already standardized to TASVideos and just not use the bug? It comes to the same thing.
I actually like the idea of a TAS trying to finish a particular version of the game using all available tricks in that version better than one that finishes the "accepted" version with one hand tied behind the TASer's back. It feels like a less arbitrary goal that way, to me.
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Posts: 73
Does it matter or affect your vote in any way?
Experienced Forum User
Joined: 2/14/2012
Posts: 73
Anyone looked at PSII since 3 years ago?
Experienced Forum User
Joined: 2/14/2012
Posts: 73
The game is p.bad but the TAS is actually quite entertaining so I gave it a yes vote. Thank you to the encoders :)
Experienced Forum User
Joined: 2/14/2012
Posts: 73
No vote for running (E) version at 60Hz
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Joined: 2/14/2012
Posts: 73
Always thought this would be a fun one to see TAS'd, is an encode forthcoming?
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Joined: 2/14/2012
Posts: 73
Astounding. Very yes.
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Joined: 2/14/2012
Posts: 73
Goal seems kind of arbitrary, just get to level 10 and then fail as quickly as possible?
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Joined: 2/14/2012
Posts: 73
hegyak wrote:
This is a pretty good hack. And it doesn't have the same %*&! Bowser fight.
Nice to see a different Bowser fight, sure, but what it was replaced with looked really lame :/ Music production in the hack was ass too. Interesting level designs but not interesting enough for the added length IMO. Voted meh.
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Posts: 73
I hope it does get submitted someday soon, I'd really enjoy reading the submission text or any commentary/annotations on the run to get an idea of what's going on under the hood.
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Joined: 2/14/2012
Posts: 73
Lufia: The Legend Returns looks like it'd make a fun RPG run since luck manipulation could be used to trivialize the "random" dungeons
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Joined: 2/14/2012
Posts: 73
This is my new favorite movie on the site by far, what does it take to get a star?
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Joined: 2/14/2012
Posts: 73
Catastrophe wrote:
I think the "problem" with these credits-only runs is that it doesn't really feel like the game was conquered. In a lot of modern games you can view the credits straight from the title screen. The problem should be fixed by choosing better goals. Rather than "fastest time to credits" the goal should be to begin the final battle and reduce the boss to 0 hp instead. Or save the princess. Or skip to the last level and beat that. Inichi's 22 minute run beat Lavos, but this one doesn't.
This is the main reason that I'm glad the Earthbound runs remained separate branches. The short super-glitchy run with the hidden debug menu is awesome, but the longer run actually saves the world (while still taking some major shortcuts)
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My feelings are as follows: 1) I don't personally care for the movies of runs using save corruption/using reset as an input in games other than X-Men for the Genesis, but there is a large amount of precedent for accepting them on this site that I can't ignore. 2) This is a technically impressive example of using precise input to break the game wide open, and the current published category is already listed as "glitched" so this run should be published. The existing run obviously still exists as obsoleted, and can be linked back to/found on youtube/etc. 3) Seeing the game broken like this makes me think there's a big opportunity for someone to produce a proper any% run to submit for publication. Something in the vein of the two Earthbound runs or the various 1st-gen Pokemon runs, at least. Therefore, vorting yes.
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Joined: 2/14/2012
Posts: 73
rog wrote:
How much would you guys hate me for moving on with this?
I wouldn't hate it at all :D
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Joined: 2/14/2012
Posts: 73
bullrama wrote:
I always thought it was "So longy, Bowsie!" which looks and sounds really dumb.
That's what I always heard too. I just figured he was taunting poor King Koopa :P
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Posts: 73
The longer run was really great to watch. I'm new here so I don't know whether it gets published on the site or not, but I want to say thank you for the effort you put into making it. I think it makes for sort of a nice "plus alpha" for the published run, it shows off a lot more of the neat stuff in the game but still finishes quickly enough to keep from getting boring.
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Posts: 73
TASville? TASTown? TASCity? TASpolis?
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Joined: 2/14/2012
Posts: 73
I'd like to see this too, PSOv2 was one of the reasons I kept hoping for a re-recording Dreamcast emulator, I keep forgetting there were other (expanded, even) console ports
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I love it, can't wait to see what an attempt at the 100% category hinted at in the submission text would look like
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Posts: 73
SimCity!
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Joined: 2/14/2012
Posts: 73
Brandon wrote:
take unnecessary damage
The death at the end? Any hit in this game is instant gameover.