Posts for Lil_Gecko

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Lil_Gecko
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Joined: 4/7/2011
Posts: 520
Made great progress today. Nearly done with the Ghost of Memoria. I've also decided I'll do Hades after Ozma, for the easter egg as suggested, but for the fun of it, this is how it would go if I were to do it right now : Link to video
Lil_Gecko
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Joined: 4/7/2011
Posts: 520
No problem :)
Lil_Gecko
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Joined: 4/7/2011
Posts: 520
yes
Lil_Gecko
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Joined: 4/7/2011
Posts: 520
I didn't touch the settings at all. That's the first time I'm using BizHawk with N64. For some reasons the cheats don't seem to work on my computer if I put them in 2 bytes. Try in 1 byte, display as Hex. 1A3238 with value 03 1A3239 with value E0 1A323A with value 00 1A323B with value 08 1A323C with value 00 1A323D with value 00 1A323E with value 00 1A323F with value 00 That removes the music in the Select File screen for me.
Lil_Gecko
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Joined: 4/7/2011
Posts: 520
Nope. Domain seems fine. I tried a few gameshark codes like health and ruppees and they work fine by removing the first 80 like for PSX. Where did you get these codes from ?
Lil_Gecko
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Joined: 4/7/2011
Posts: 520
If you cannot enter the E it's because you're in "unsigned" you should display as Hex Also, not sure about the domain. Lemme check.
Lil_Gecko
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Joined: 4/7/2011
Posts: 520
I'm assuming it's working the same than PSX gameshark codes. You don't need lua there in this case. Just enter 11A3238 with value 03E0 11A323A with value 0008 11A323C with value 0000 11A323E with value 0000 in the cheat menu. Haven't tested it though.
Lil_Gecko
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Joined: 4/7/2011
Posts: 520
Wasn't feeling very motivated to TAS lately. Still battling Ghosts of Memoria in Tetra Master. For those interested, here is the calculations done to see if a card upgrade from P/M to X and X to A. Tetra Master RNG is located at A0009010 (4 bytes) a = ((RNG*0x41c64e6d+0x3039)/0xFFFF)%0xFFFF; Then a Bitwise And is perform between a and 0x7FFF b = BitAnd(a,0x7FFF); Finally, an other Bitwise And is performed : x = BitAnd(b,0x3F); y = BitAnd(b,0x7F); If x or y = 0 when the 2 cards finished battling, there's an upgrade for the card which wins. If x = 0 then card upgrade from P/M to X If y = 0 then card upgrade from X to A. Thanks again to Froggy0025, I would never have figured it on my own.
Lil_Gecko
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Joined: 4/7/2011
Posts: 520
I don't know the game well enough to say if the route and movement are optimized, but it was a really great watch. Keep up the good work !
Lil_Gecko
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Posts: 520
Let's say on average it takes 150 tries of bruteforcing to upgrade a card. 120 frames a try. That's 5 minutes per upgrade. And that's on average because sometimes I couldn't upgrade after 200 tries and just move on. Froggy0025 disassemble all the Tetra Master mechanics and thanks to the formula of the PRNG and the type upgrades, I managed to write a lua script that goes through all the numbers and tells me how many frames I have to wait for the upgrade to happen. 30 seconds tops. Moreover, I can see which frames upgrade so I can really optimize which card to use when. I should probably be done with Memoria in a full day of TASing instead of a week :)
Lil_Gecko
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Joined: 4/7/2011
Posts: 520
Upgrading a card from P/M to X and then from X to A isn't the problem. I can do it in one game if I want to (though it will take longer than a regular game). The main issue is getting Attack and Defenses to their optimum values. It goes from 0x00 to 0xFF. The left bit is the one you see on the card, the right one is the hidden stat. Every time right one hits 16, it's reset to 0 and left one increases by 1. I only take cards that have a left bit 1 value away from the optimum, 2 tops if the right bit is E or F. At the end of each game, a certain number of +1 are attributed to the hidden stats. The maximum I managed to get in 40ish games is 5 times +1 to different values. What does it mean. Well that to have perfect cards, I need to upgrade them up to 18 times max. Bad case scenario, 70 cards need to upgrade 18 times. 4 upgrades per game. That's 315 games. At about 30 seconds a game. 2h40 of Tetra Master. I may space the games as a speed/entertainment tradeof though. But I have an important news : Thanks to the amazing work of froggy0025 of disassemble the Tetra Master mechanics, I now have a working lua script that tells me when cards will upgrade from M/P to X and X to A. So no more bruteforcing and a huge relief.
Lil_Gecko
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Joined: 4/7/2011
Posts: 520
Disc 4 up to Excalibur II : Link to video
Lil_Gecko
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Joined: 4/7/2011
Posts: 520
I got the same addresses for Characters ATB in BizHawk. From my watch file : Ennemy 1 : F5D11 Ennemy 2 : F5CCD Ennemy 3 : F5D55 Ennemy 4 : F5D99 I haven't search for X/Y position yet, but might take a look in the upcoming days.
Lil_Gecko
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Joined: 4/7/2011
Posts: 520
Turns out, it is possible to do all the trips to Lindblum but one and still get in time for Excalibur II. Awfully close but still. It saves a whole lot of time not to go back to Memoria before picking up the Protect Ring reward. Unfortunately, Tetra Master can't be hex-edited back so will have to redo it. Meh... Video coming soon.
Lil_Gecko
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Joined: 4/7/2011
Posts: 520
It indeed does look amazing !
Lil_Gecko
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Joined: 4/7/2011
Posts: 520
Patashu wrote:
How unlikely is the strategy you'd use to beat him early if it was attempted in real time?
Beyond easy. Hades has an attack called "Powering Sword". It's basically a countdown from 3 before using Curse which would kill all my characters. The strategy would be : - Hades uses Powering Sword. - Every character attack reducing Hades HP to 2000ish. - At this point Hades count should be 1. - Freya jumps. - Hades uses Curse and kills everybody but Freya. - Freya goes down from her jump and kill Hades, taking all the XP in the process. EDIT : I'll do a quick comparison when I'll get back from work, to see how much frames difference does it make.
Lil_Gecko
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Joined: 4/7/2011
Posts: 520
In fact I got a question. I'm not sure what to do with the optional boss Hades. I can fight him as I pass right in front of him and defeat him in 2/3 turns. Freya and Quina both have the right equipment to absorb the exp. But I can also wait til the end of the game, that my Thievery, Frog Drop, and Dragon kills do 9999 damage, finishing him in only one turn. I was considering a speed/entertainment tradeoff and go with my low level characters, but what do you think ?
Lil_Gecko
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Joined: 4/7/2011
Posts: 520
Something I forget to consider... Having 12 minutes left when picking up EII, means I have in fact enough time to make another trip to Lindblum before fighting Tiamat AND challenging Hades. Redoing Tiamat is no big deal it's a pretty easy one to TAS. However Kraken was really good and I'm not sure if I could do as great as this one. So yeah, next few days will be redoing those parts and then I'll upload a video from start of Disc 4 to Excalibur II.
Lil_Gecko
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Joined: 4/7/2011
Posts: 520
Little stuff to note. Alternate strategy tested on Shell Dragon. Instead of healing him then have Gecko attack, I do a 777 damage with Lucky Seven + a Critical hit from Dagger. Saved 3 seconds. As planned everything hex-edit just fine until the Auction House which was 99,9% sure to desync. And it did. But... ends up earlier than before. 1 second saved. Alternate strategy tested on landing near Lindblum for the Nero Familly sidequest. Instead of landing behind and have the delay of 120 frames before being able to enter the town, I landed on the right side which allow to enter immediately. However that makes the Invicible further away when going out. But... Saved 120 frames entering, lost 50 exiting. About 1 second saved on each trip. Currently doing some tests on Tiamat. I'm just 2000 hp shy of finishing him as he attacks just once. Having Tiamat not use a spell would save a whole lot of seconds.
Lil_Gecko
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Joined: 4/7/2011
Posts: 520
Looks really great so far. Keep up the good work !!!
Lil_Gecko
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Joined: 4/7/2011
Posts: 520
I compared it after pressing new game not at frame 0. But anyway my mistake. I don't know where I got my calcul wrong, but the intro did indeed load slower in BizHawk, FMV runs at the same speed, then transition is slower, explaining the difference at the moment of control. So everything is fine. Sorry.
Lil_Gecko
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Joined: 4/7/2011
Posts: 520
Final Fantasy IX. Loading time are the same than in psxjin however for the same number of frames the in-game timer goes way too fast in Psxhawk. For exemple at frame 8500. In psxjin : In-Game Time = 2min21 which matches the frame number. In BizHawk : In-Game Time = 2min25. Is that a setting problem on my end ?
Lil_Gecko
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Joined: 4/7/2011
Posts: 520
Finally done with Tetra Master in Memoria. That's a relief. I've done the Secret of the Eidoleon Wall right after. Now is Frog Time !!!
Lil_Gecko
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Posts: 520
Yay for progress. Finally done with the second ghost of Memoria. He had a lot of cards to give me. Moving on to the third. EDIT : Here's my deck after him.
Lil_Gecko
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Posts: 520
Menu Glitching is also useful when there is 2 battles in a row that cannot be avoided with stutter-steping. There will be one at the beginning of WIP 3. I'll have to check when I'll get there, but iirc, battles in the World Map are not subject to the same rules. They can be avoided by simply going in another direction for one frame.
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