Posts for JSmith

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Joined: 8/1/2006
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I just found that if you hit A when you're right above the ground, you'll land after Kazooie exits the pack but before she starts to flap. This works going either up or down. Possible application:Use to land sooner when jumping between rolls. I think this will save at least 1.5s more, possibly as much as 5s. Method: near end of roll, jump, then hit A 4 frames or so later. You should land right away and be able to roll again, cutting out the slow flapping part of the double jump.
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JXQ wrote:
mwl wrote:
unneeded hearts would only be picked up when doing so doesn't waste ANY time--and by that, I mean zero frames wasted.
Many authors, for a long run such as this, will sacrifice frames here or there to improve the entertainment of the run. So this may not be correct, depending on the author of the run.
I thought that reducing Link to 1/4 heart and then taking damage during cutscenes more than made up for the annoying beeping in Dodongo's Cavern.
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Grabbing the Bomb Bag as an adult glitches the bag into acting like a different item (and overwrites your bombchus); I haven't tried to get light arrows that way but it may be possible. EDIT:Ask Acryte.
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Just teach Mewtwo Mega Kick or something. It'll OHKO an Alakazam easily. Also, hyper beam, double-edge and selfdestruct/explosion.(in which case you should pick up the TM.) Explosion means a small detour in Safari Zone but it also means keeping your Mewtwo from levelling down and splitting the Exp one fewer way. Double-edge generates more dialogue but has 10 more PP.
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Are you getting Light Arrows on B by stealing the fishing rod, or on C< by grabbing the bomb bag as an adult?
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primorial#soup wrote:
I like this idea. A lot. It might actually work, depending upon how hard a L230 Oddish is to kill. My assumption is *very* hard, but I'll definitely be trying this out.
Your lvl100 Mewtwo or Alakazam should be adequate with a little luck manipulation. Or, you could use Horn Drill or similar. Exp. Alls cost 10 extra screens of text per battle. If each pokemon grows 2 or more levels at once, it's worth it not counting time spent in extra battles or in menus selecting Rare Candies. It's even better if they skip learning moves. If it works well, you could evolve several boxes' worth of pokemon very quickly. In summary, to level up 5 pokemon N times (N being how many they gain from Oddish) N on-demand Rare candy marginal costs on 5 pokemon: Menu time to select pokemon x5 Level-up message x5N Learned move text ? marginal costs per Oddish battle: Battle intro 2 Battle rounds 1 Crit Hit message 1 Enemy Oddish Fainted message 6 Experience Gained messages 5 Level Up Messages Less Learned Move text How much time do (5N-5) level-up messages take compared to an extra battle? EDIT:Looks like you posted while I was writing this. I guess the million-pokebuck question is how much exp can you get from a lvl230 Oddish? At what level does the gain plateau? What's the function for experience from Exp. Alls anyway? EDIT2: If you're going to powerlvl instead of rare candy, there's no real difference between a lvl 10 Abra and a lvl 12 Abra.
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Hmm... Could you duplicate Exp. Alls and then bump off a few lvl230 Oddish to quick-evolve a few pokemon? Expecially since you're using Oddishes to glitch 2 other pokemon already? How about sending out a lvl7, then switching before KOing the Oddish? It could be quicker than feeding something 20 Rare Candies, or glitching the evolved pokemon. Could you put your route up somewhere? it would make suggesting stuff easier.
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OmnipotentEntity wrote:
We have no legal leg to stand on when it comes to copyright... So if we can get them to authorize derivative works, we can protect them under copyright and stop people from stealing movies, in theory.
We could complain about unauthorized use of spezzafer's original .m64 file to create & distribute a derivative work.
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I'm going to spout some stuff about Treasure Trove Cove now. Most of this is either obvious, useless or both but I should unload it all before your next WIP lest you miss something obvious that I would have unloaded. It is quicker to roll-double-jump between the shock spring jump pads on towers than to use the pads. You can talon trot jump up a slope onto the ledge below the shock spring jump jiggy. In the sand castle typing game, roll to the next letter unless it's right next to you. It's probably faster to snag the yellow jinjo from the air on the way up than on foot on the way down. You can pick up the mumbo token on Blubber's ship using a midair rolljump from above instead of slow climbing. I haven't tested if it's faster. I once hit Nipper twice in an attack cycle on a console. (maybe if you take damage in the middle?) PS Haven't watched the WIP yet. EDIT: The trick with Nipper is there's a spot in front of him where if you land after hitting him the first time, you can jump and hit again immediately.
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A couple of points: A)Both sides are entitled to their opinions B)Both sides have voiced their opinions C)Both sides are now arguing over each other's opinions D)This thread is for discussing the run, not selected opinions. Therefore, I suggest you move the discussion to the "Off Topic" forum.
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I meant on YouTube.
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All quiver/bomb bag/deku nut upgrades and Biggoron's sword
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Shouldn't that movie have the "This is a tool-assisted demo for details see http://tasvideos.org " disclaimor at minimum? Even further, you ought to mention explicitly that you used slow-motion/frame advance.
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L4yer wrote:
I don't think there's a way for the computer to know what the outcome of game would be in the future so it would have to 'go' through it countless number of times. Changing 1 frame at a time because it doesn't know how nonsensical the route it could be taking is.. and how would it stop and try again?
This sounds like a great job for an evolution program.
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"Genre: RPG"? Since when?
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Why don't we just put all the runs on YouTube ourselves and save him the trouble.
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Who says you have to backtrack after each one? Enter them all at once when you fill in the Click Clock Woods puzzle. This has a side effect of refilling your eggs and feathers. Edit: When getting the honeycomb peice by the waterfall, did you test whether rolling off the platforms and doing midair jumps is faster than crossing the gaps normally? It certainly looks cooler.
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I'm also a bit surprised he doesn't mention that you can jump any time you're rolling, even in midair for longer jumps. Oddly, Donky Kong 64 has the same feature. Hey, if you can use the beak buster invulnerability to skip the fan slowdown switch, then pick up the notes in there by glitching through the window, you could cut a detour completely from the route.
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evilchen wrote:
here maybe it helps just found it in my favos^^ http://kontek.net/davidwonn/n64.html#B
This can be done at nearly any time in the game. All it is is the Beak Buster move ('A' to jump + 'Z' to slam). Sounds easy? It is. This will only make you invincible from the time you bounce off the ground, to a little after you land so you have less than a second of invincibility.
This seems highly abusable.
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It takes about 10 minutes to type them all in in real time, but I imagine 7 minutes would me closer to TAS time. Then there's the time to collect the items: TTC Egg: 1:02 Ice Key: 0:11 GV Egg: 0:24 (Courtesy of Mumbo's end-of-game photos, so they can probably done 30% faster or so) And the other 3 items, 2 of which will be only slightly off the route.
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IMO, any game with Shadow Clones gets +5 points. 15 more bonus points since you can manipulate the shadows into doing completely different things; the more diffeerent the better.
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Now I'm cursed. Every time I play this game I'm doomed to [relatively] slow and unresponsive controls.
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I think you should define 100% for maximum entertainment. Does going out of your way for all the tokens make it more interesting? I finally had a chance to watch the SDA speedrun and heres the main thing I saw: Banjo does a dance after each Jiggy, and again after the 10th Jiggy. This by itsself will take up about 10 minutes over the course of the movie. Therefore, pick up a jiggy when flying, swimming or transformed as often as possible, especially the last one in each world.
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Please share!!! (plus, do you get anything for having a total time less than X?)
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Tompa wrote:
I have registered on the site, but I never get an Email from them so I can activate my account... How long time does it take? I've always got the email at once after registered, but now it seems to take years, oh well.
Try submitting something. It should notice you haven't activated the account and send you another email.
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