Posts for GMan

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Joined: 4/7/2008
Posts: 117
Cool stuff :) Your English isn't that bad at all, I've seen much worse.
Experienced Forum User
Joined: 4/7/2008
Posts: 117
I see there was an improved bomb tower video, does this mean the run will have to be redone?
Experienced Forum User
Joined: 4/7/2008
Posts: 117
Yes, both are green but it's suppose to look blue & green. If he were color blind, he wouldn't be able to see the subtle differences (magenta on green making blue, orange on green making a bolder green) to make the illusion work.
Experienced Forum User
Joined: 4/7/2008
Posts: 117
[I no longer support the original content of this post.]
Experienced Forum User
Joined: 4/7/2008
Posts: 117
[I no longer support the original content of this post.]
Experienced Forum User
Joined: 4/7/2008
Posts: 117
[I no longer support the original content of this post.]
Experienced Forum User
Joined: 4/7/2008
Posts: 117
andymac, it was a joke. Calm down.
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Joined: 4/7/2008
Posts: 117
[I no longer support the original content of this post.]
Experienced Forum User
Joined: 4/7/2008
Posts: 117
That was fun to watch
Experienced Forum User
Joined: 4/7/2008
Posts: 117
[I no longer support the original content of this post.]
Experienced Forum User
Joined: 4/7/2008
Posts: 117
[I no longer support the original content of this post.]
Experienced Forum User
Joined: 4/7/2008
Posts: 117
[I no longer support the original content of this post.]
Experienced Forum User
Joined: 4/7/2008
Posts: 117
[I no longer support the original content of this post.]
Experienced Forum User
Joined: 4/7/2008
Posts: 117
Clojure? And C++ is almost always a better choice.
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Joined: 4/7/2008
Posts: 117
[I no longer support the original content of this post.]
Experienced Forum User
Joined: 4/7/2008
Posts: 117
Aw dang. I started, I guess I should have submitted :O I had:
    3 points: Change the code to produce loops in the maze. 9 points: Change the code such that it compiles on compilers that do not support C++0x. 13 points: Change the code such that it uses Unicode line-drawing characters, block elements and other geometric shapes for a beautiful outcome. To get you started, the code is already written using the wchar_t type. You don't need to write utf-8 encoders and decoders. 1 point: Change the code to produce two exits somewhere on the opposing edges of the maze.
But then finals started coming up :)
Experienced Forum User
Joined: 4/7/2008
Posts: 117
Yayay this is the happiest day of my life. Or close.
Experienced Forum User
Joined: 4/7/2008
Posts: 117
Or typedef it in your class and get the best of both:
typedef std::vector<int>::size_type index_type;
Or something. :)
Experienced Forum User
Joined: 4/7/2008
Posts: 117
Kyman wrote:
nineko wrote:
That's a shame :(
The improvements are so small that there is no point of redoing the 0 star TAS.
I missed them, how small? Just like a few frames throughout? I'm guessing the only way to improve it anymore would be to get in the moat door? =/
Experienced Forum User
Joined: 4/7/2008
Posts: 117
<3 i cannot wait
Experienced Forum User
Joined: 4/7/2008
Posts: 117
People downloading/running stupid things. I've had XP on my home gaming rig for years and never had a slow down. It also dual-boots Ubuntu. Linux is fantastic for development but Windows simply has the most obvious grasp on the market. But don't do stupid things == no need to reinstall.
Experienced Forum User
Joined: 4/7/2008
Posts: 117
Missle, it's the internet calm down :O <3 comical, it's okay
Experienced Forum User
Joined: 4/7/2008
Posts: 117
No problem. :)
Experienced Forum User
Joined: 4/7/2008
Posts: 117
I agree. In the Glide dialog try turning down all the settings and make sure you have the latest drivers.
Experienced Forum User
Joined: 4/7/2008
Posts: 117
Link for those wondering. (Sorry if I missed it in your post) Awesome fun.