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grassini wrote:
Shouldn't you wait for the completion of the hack,however?
It is completed.
Link to video
This is the redone WIP1. I redid the most part of Ch.1 and finished Ch.2. Hopefully it looks better now.
Notes:
1. I use Fire 2 and Ice 2*2 on Golem Boss so it never attacks me.
2. (around 11:10) Magus's MP is stolen before he is able to flee from the fight. I heard there is a way to flee before the enemies attack, but I failed to use that trick, probably because my keyboard doesn't support more than two keys at the same time.
3. (around 16:35) I shouldn't take QuantaShot. There will be a better weapon(around 19:10) for Lucca before any fights take places.
SMV file: http://tasvideos.org/userfiles/info/14368779455244881
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jlun2 wrote:
Try running it on Bsnes/Higan to see if the sound glitches are still there. If it is, then most likely the game's fault.
It is the game's fault. I tried Bsnes v84 and Higan v95. There are sound glitches even under Snes9x 1.52 & 1.53. Snes9x 1.51 is my final decision since the game doesn't seem to give correct sound under any emulators with higher accuracy.
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Two notes for WIP1:
1. Answering "They're fine..." can finish the conversation about 30 frames quicker due to the shorter response from King Guardia.
2. Three techs deal the same damage to Golem Boss. I choose to use ICE 2 for three times because it has the shortest animation.
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Chrono Trigger: Flames of Eternity is a hack of CT on SNES and an fan-made interquel of CT and CC.
More information:
http://en.wikipedia.org/wiki/Chrono_Trigger:_Crimson_Echoeshttp://chrono.wikia.com/wiki/Crimson_Echoes:Game
CT:FoE is still underdevelopment, but there probably won't be any major plot changes from now on. The newest version is RC-7B.
Link to video
This a test-run of Prologue and Chapter 1. I decided to avoid using any glitches in this run. The purpose of this test-run is to find out the quickest path to finish the game. It might be very suboptimal. In fact I already find an obvious flaw around 8:04. I didn't notice that flaw until I recorded AVI. :P
There are four chances to end the game:
1.the sparkle in Lucca's house. It's only available in New Game+ mode. You can enter this mode immediately after save for the first time and reset the game, but you won't stand a chance to win in the beginning. That sparkle is available all the time, but I'll forgo this ending since I would like to show the complete plot of this game.
2. the sparkle in Zeal. It's available in normal game play, but still, you don't stand a chance to win at that point.
3. the regular ending.
4. the sparkle in the old telepod exhibit area. It's available only during the ending epilogue so you can only trigger it after you defeat the regular final boss. I will choose this one to show more of this game.
The movie is recorded under Snes9x-1.51-rerecording-v7. I know it's deprecated, but there are occasional music glitches when the game is running on either lsnes or Bizhawk.
I will continue working on the test-run and upload the WIPs when I have time.
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hero of the day wrote:
I really enjoyed the movie. Certainly a yes vote. Though I would not consider this as a low glitch run, as the submission text outlines a total of 5 major glitches being utilized to skip almost 1.5 hours of play time. I hold hope that one day we will see a run that uses no glitches at all.
Maybe a Chrono Trigger DS run in which the team defeats Dream Devourer will be good? I don't know if these glitches are fixed in the DS version.
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zeromus wrote:
This could only be a bug in the bsnes profile used, although its really hard to believe how this game engine could be dependent on something so sneaky that it would glitch one of the profiles. Which profile have you selected, and have you tried the other, and which profile does lsnes use?
Compatibility, for both. However it seems to work fine under Performance mode of SNEShawk.
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It seems that Dolphin runs Paper Mario better than most (if not all) of current N64 emulators do.
Is Virtual Console essentially an official emulator? If so, is it accurate? Or those VC games are just adapted WiiWares?
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I thought it's better to clear the settings after a major update, but resetting controller settings every time doesn't seem necessary. It might be nice if it's possible to keep the controller settings while clearing other configurations.
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Is the hook-up function for Pier Solar finished?
ps: One suggestion: Is it possible to put control settings in a separate .ini file from other configurations?
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The game might freeze at the ending even if you succeed in defeating Dracula with the sisters. I heard the game will freeze at the ending if you defeat Dracula with Richter via bug in SOTN because that ending is designed for Alucard.