Posts for Deviance

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Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
I don't see how the glitch would make a 101% run any faster since you'd still have to go back and do the previous levels again unless the game counts the skipped levels as being 100% complete. Anyway, I have the last two worlds to do, which take almost as long as the first four worlds combined. I played up to Gorilla Glacier without making any mistakes last night; I estimate about two more weeks until completion (maybe one if I get some more free time).
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
I'd rank FF3 over FF7 as my favorite of the series.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
the three minute glitch isn't fun to watch, unless you find Link moving through a set of room walls for a couple minutes entertaining. There's already a video of it out there on the web.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
I don't think I'd have the patience to do a speedrun of DKC 3, to me it's the most boring of the series. I really hoped to see a no-save run, but I'm not sure how much effort that would take. I do agree with him on this though:
Curse the double use of Y (run and pick up)!
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
I pretty much always right-click links and open them as new pages so that I can continue to browse the one I'm at while the new one loads. Please enable right-clicking.
holding Shift while clicking a link does the same thing.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
By definition, an "emulator movie" can't be legit.
Maybe according to the people at SDA and TG, but you can still play legitamately on emulator.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
well yes, that's pretty much it. To my great disappointment, I found the same glitch online an hour later after having found it on my own. I was hoping to add it at the end of the video for aesthetic purposes after having beaten the game legitamately, but it is already discovered. But even worse, I could have never used it in a full run since nobody, including SDA would ever take it since it is a teleport glitch. It would also skip a lot of the cool things I do in the earlier levels so it wouldn't be as impressive to watch. Never tested to see if you still get a glitched 101% through it, but according to that paragraph it doesn't seem to be the case. Regardless, I only have 15 more levels to optimize, so expect my run to show up sometime soon. :)
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
Amazing news, while playing the game with my brother, I've discovered how to beat DKC in under 30 minutes!!! It'll all be revealed once I've completed the video of the run. :)
Post subject: ZSNES Night Vision: See in Dark Areas of Games
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
I was messing around with the ZSNES emulator today, and I discovered a technique that can be used to see in pitch black areas in games. By disabling "New GFX Support" from the options menu I was able to achieve this "night vision" effect in dark areas of ALttP's Hyrule Tower and DKC's Blackout Basement Level: I tested this on ZSNES version 1.36. This may be useful when doing time attacks or practising speedruns in completely dark sections of games.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
you need to type the link Sleepz posted into the address bar instead of clicking it since GameFAQs doesn't allow linking directly to the FAQs.
just clicking works for me, maybe they don't have the same restrictions on .pngs?
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
non-speed-enhancing side-quests?
I think he might mean the side-quests that become available to you during the "Fated Hour" after the death of Crono, such as Ozzie's Hideout or the King Guardia Trial.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
I played this game on the All-Stars version yesterday, and I did the first few levels rather well, but it seems though, that the time units run down a little faster in this version...
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
I finished my run of the first two worlds, but when I played it back, it went completely dysync in the first few seconds. I'll have to find some other way of recording this.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
There is a chrono trigger speedrun of the whole game on Zophar.net (in ZSNES movie format). Might be useful.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
regardless of Grassmunk's intentions and the exposure benefits of selling the runs, the author should have the final say. It is already very easy to rip off someone else's time attack. For example, I could take a smb fmv, create an avi out of it, claim it as my run, and there would be no way to prove otherwise. I could simply say that I did a run myself that ended up looking exactly like the original. If the author is denied something so basic as refusing to have a price tag put on their work, then why bother publishing at all?
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
Route planning for ALttP stopped all of a sudden, which made me think that there wasn't as much interest in it anymore especially since there's also a little planning within the dungeons that can be done (TSA's video wasn't perfect in that). I have a general idea of how I'm going to go about doing DKC, and since I've played it a lot recently, I estimate it'll take me less time to complete a decent run for it. Edit: why am I no longer an active player? Does this apply only to time attacks or is it the rate at which you publish runs? I've stopped making time attacks because I need time to focus on my speedruns.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
until now, I've been working both ALttP and DKC at the same time, with LoZ still on qeue; maybe I should have a poll on which one I people would like me to do first? I have another three months until school starts so I have plenty of time. My Light World video of ALttP gives an idea of what I'm capable of doing in that game. (and I'm recording the Monkey Mines levels tonight so I'll post it along with Kongo Jungle tomorrow so you can see how I'm doing at DKC.)
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
Why should people pay for something they can get for free?
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
1. A Link to the Past (SNES) 2. Donkey Kong Country (SNES) 3. Legend of Zelda (NES) 4. Mike Tyson's Punch-Out (NES) 5. Tetris Attack (SNES) 6. Super Mario Kart (SNES) 7. SMB 3 (NES) 8. Quake II (Playstation) 9. Megaman II (NES) 10. ChessMaster (Multi-Platform) The first four in particular, since I've trained them toward world records.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
I remember the old SNES vs. Genesis war. Sega would make commercials trashing the Super Nintendo's "slow and obsolete CPU." Genesis was a leading 16-bit console for awhile until around 1994 when SNES released games like Donkey Kong Country.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
I just finished watching SnapDragon's run and he got hit about 12 times.
hmm, I saw nine...anyway, I'm back to playing this game now, and I have pretty much the first quarter of this game mastered. I've not only found ways to make it faster, but I'm doing as many cool things on the way to make it even more entertaining, which is why it takes a little longer to perfect. I tried recording on ZSNES last night, but Camtasia made it lag considerably. I still have the ZSNES movie file of the Kongo Jungle levels though, I could post that up if anyone is interested. So far, the run is going really well.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
If Bisqwit was on Windows, you'd all be using Virtuanes now. ;)
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
This video was created as a compilation of the best parts of [rerecord count] runs, but is itself a continuous play.
It's good, but a little vague. There should still be mention that it was played on a emulator using slowdown, and that it isn't claiming to be a legitamate record (most important). I'd modify it to something like this: "[gamename] [purpose of video] Run by [author] [other details, IE game time] X emulator rerecords and slow-down were used to create an ideal continuous run. No video edits or cheat codes were used. This is not a legitamate record. [why/how page]"
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
It looks like ALttP lost to Chrono Trigger.
Experienced Forum User, Published Author, Former player
Joined: 3/8/2004
Posts: 706
why are you all arguing over something so subjective? There is no way to objectively prove whether one is better than the other, and attempting to do so is illogical since it relies heavily on personal preference. Remember that an opinion and an argument are entirely separate concepts.
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