Posts for CoolHandMike

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CoolHandMike
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Joined: 3/9/2019
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Man, in a lot of ways this is not what i would think of a Rambo game. In a way it is funny and the engine feels solid. In fact this game looks like and seems to play very similarly to Zelda II. Would be curious to know exactly how the two games were linked. A tentative Yes.
discord: CoolHandMike#0352
CoolHandMike
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Joined: 3/9/2019
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Well to find easily collaborative games, essentially you would have to find games that have low/no amount of randomization and consistent lag. I had also thought of this, but the problem is exactly how would this be done? Ideas of identifying bad candidates 1a) Manually test for low/nonexistent RNG. 1b) Manually test for consistent lag. Lag can sometimes be changed from previous actions. 2) Perhaps there are certain common RNG seed values that would indicate the game uses randomization. Perhaps exclude if found. 3) Search for certain code for RNG if it could be found to be common among games. Perhaps exclude if found. Manually testing for RNG specifically can be done like this as far as I know. 1) Make two states having different inputs with different timings that beat the same level. 2) Then beat the next level the same way. Have this new level appended on both of the ways above. 3) If the appended level is able to be run and to be completed after running the inputs then the game probably has no/low RNG. Also some game types like puzzles where there the "player" is essentially static are far more likely to not use randomness. Games that have some sort of inventory that persists would add additional problems. Collaborators need to use the same emulator and the same core. Differences in emulation would most likely make stitching the work of different people difficult or impossible. It would be cool if there was some sort of collaborative tool in Bizhawk for this kind of effort. However it would probably be a ton of work, and might be more suited for some kind of online tool. Just my two cents on this.
discord: CoolHandMike#0352
CoolHandMike
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Joined: 3/9/2019
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Dünyayı Kurtaran Adam aka The Man Who Saved the World aka Turkish Star Wars. A hilariously incoherent and high energy film with poor editing and cheesy effects shown throughout. An obscure gem due to some sections having scenes, effects, and music almost entirely lifted from other movies. If you can find a subtitled version with good translated English I highly recommend this entertaining gem! Grade B! PS. Rest in Peace Artemis Foul
discord: CoolHandMike#0352
CoolHandMike
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Joined: 3/9/2019
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feos wrote:
DIP switches will be added soon-ish. Sound fix may not be soon.
OK thanks feos. Other than those things this is looking really good. Ram watch, ram search, tas studio, controller mapping, hot keys, etc all work. Game plays smoothly without slowdown. The turbo functionality is quick when seeking to a far off frame. No issues with save states as far as I see. Settings save and load properly. No graphic issues.
discord: CoolHandMike#0352
CoolHandMike
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Joined: 3/9/2019
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I have a couple things. EDIT: Blazephlozard gave me a direct link to this on discord. So ignore #1 1) How exactly do I download this thing from Yandex? I click that Download button but nothing happens. Is there anywhere else I could get this? 2) How does the process work with dip switches when tasing a game? I would like to try a game on Very hard, but of course it is a dip switch change. I do see a service input in the controllers, but it just acts like a Coin input. So that does not seem to access a dipswitch menu. 3) For the game gun.smoke there appears to be an issue with the sound. Here is a short uncompressed video that has popping ever second or so. https://www.youtube.com/watch?v=-8kPWb9QLDY Also this is very impressive!
discord: CoolHandMike#0352
CoolHandMike
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Joined: 3/9/2019
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Shinobi III ACE. I will gift some games or something. I have a bunch of older SNES / N64 / XBOX / Playstation games too, so if you want a couple of those that could be arranged. https://puu.sh/FU49x/a7146a027c.png There is a suspicious crash here: http://tasvideos.org/userfiles/info/63485368131720364 If you seriously start to work on it contact me, ideally on discord and we can hammer something out.
discord: CoolHandMike#0352
CoolHandMike
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Joined: 3/9/2019
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Walls and ceilings appear to be mere suggestions I see. Well done! Only compliant is that some sections are dark and it's hard or impossible to see what is happening.
discord: CoolHandMike#0352
Post subject: Ganbare Goemon : Ooedo Daikaten
CoolHandMike
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So I was messing with this game and encountered a double jump glitch. I don't intend to tas the game, but maybe someone would use this. Ganbare Goemon : Ooedo Daikaten : Double Jump Glitch https://www.youtube.com/watch?v=Vvqfqcu5X8w&feature=youtu.be You need to attack and jump pretty carefully to get it to work. You need to press jump a couple frames at the jump apex before the attack animation finishes.
discord: CoolHandMike#0352
CoolHandMike
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Editor, Experienced Forum User, Judge, Published Author, Experienced player (658)
Joined: 3/9/2019
Posts: 622
discord: CoolHandMike#0352
CoolHandMike
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Joined: 3/9/2019
Posts: 622
I would like to see Rabi-Ribi tased considering how it is a great metroidvania style game.
discord: CoolHandMike#0352
CoolHandMike
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Joined: 3/9/2019
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Maybe use a category like "all items"? or "all equipment"?
discord: CoolHandMike#0352
CoolHandMike
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Joined: 3/9/2019
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It is perplexing that a game that markets itself as a racing game has NO racing and in fact hardly any driving at all. Also not sure but some of that movement when you are walking around seems weird. For example instead of hugging corners when walking a path you will jerk left suddenly then go right sometimes. I saw that a lot on that...haunted(?) path.
discord: CoolHandMike#0352
CoolHandMike
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Joined: 3/9/2019
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Finding crazy fast ways of completing these lengthy rpgs is quite impressive. Yes vote.
discord: CoolHandMike#0352
CoolHandMike
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Joined: 3/9/2019
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Very fast strategies. That Warp ability sure breaks the intended stage flow. Most of these rounds are only a couple turns and then they are done. Yes vote.
discord: CoolHandMike#0352
CoolHandMike
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Joined: 3/9/2019
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Yes vote. Bouncing ball of steel walls of spikes and brick below Pass through untouched
discord: CoolHandMike#0352
CoolHandMike
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Joined: 3/9/2019
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Yes vote. Although some of the parts are borderline Meh with the autoscrolling, but it has enough variation to be entertaining. Also the colored version does look better than just the black and white.
discord: CoolHandMike#0352
CoolHandMike
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Joined: 3/9/2019
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Spikestuff wrote:
As it says at the top (of the gameplay) it says you need to clear out 25 lines. The quickest way for NES Tetris is to use the field to your advantage as most of the layout is done for you. It's just convenient that it ends with an All Clear.
Nice. Yes vote.
discord: CoolHandMike#0352
CoolHandMike
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Joined: 3/9/2019
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Not really familiar with Tetris but is clearing all blocks necessary or is that for entertainment? If it is for entertainment, how much faster would it be to just complete it?
discord: CoolHandMike#0352
CoolHandMike
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Joined: 3/9/2019
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Very impressive tas! Yes vote obviously.
discord: CoolHandMike#0352
CoolHandMike
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No vote. It is minutes of almost exclusively just repetitive punches.
discord: CoolHandMike#0352
CoolHandMike
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Joined: 3/9/2019
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Nice improvement to an excellent tas. Yes!
discord: CoolHandMike#0352
CoolHandMike
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Joined: 3/9/2019
Posts: 622
Meh vote. This looks pretty optimized but the game itself has too much walking and far too much talking. I enjoyed the death after you killed that one boss around the 21 mark though.
discord: CoolHandMike#0352
CoolHandMike
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Joined: 3/9/2019
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I don't know this game at all, and unfortunately the video was really repetitive. Not what I consider entertaining. Same for "Girl". Vault?
discord: CoolHandMike#0352
CoolHandMike
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Joined: 3/9/2019
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Lol good job! Always enjoy these corruption type tases.
discord: CoolHandMike#0352
CoolHandMike
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Joined: 3/9/2019
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Great job on this! Like all the clipping into and out of walls moving both sideways and vertically.
discord: CoolHandMike#0352
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