Experienced Forum User, Published Author, Active player
(278)
Joined: 5/29/2004
Posts: 5712
So, wait, are you doing a "one hundred percent" run first just because the planning's easier than for an all-out speed run? Well, maybe the end result will help you plan for that, so I won't object.
put yourself in my rocketpack if that poochie is one outrageous dude
Experienced Forum User, Published Author, Active player
(278)
Joined: 5/29/2004
Posts: 5712
Okay, I was just noticing that VisualBoyAdvance makes the sound in some games like Kirby and Lolo a little scratchier than it should be. (Does HAL program their sound funny?)
put yourself in my rocketpack if that poochie is one outrageous dude
Experienced Forum User, Published Author, Active player
(278)
Joined: 5/29/2004
Posts: 5712
Well, when I watched the latest movie with an old save state I had made where Link had just reached the Desert Colossus area or any save state afterwards, he always rolled the wrong way. So I took the time to let it run from the very beginning, and that made it work, including from when I made a new save state. It turned out the owl took off in a different direction after the conversation, causing the camera to be somewhere else after that, causing Link to roll to a different place. However, after the cutscene where Nabooru got taken away, Link sidejumped off the building, but he didn't die, merely slipping down safely, swinging his sword, inspecting a patch of soil, and playing around on the menu, so that didn't get me much further.
Ooh, could you hack the game to make the explosion bigger to make sure?
put yourself in my rocketpack if that poochie is one outrageous dude