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That wasn't so bad. http://www.filespace.org/BagOfMagicFood/Mega_Man_4_U.zip (now with ToadMan)
I don't have a solid plan for BrightMan yet, though. Ring Boomerang beats the gumball machines in only 6 hits, and any of the special weapons might be good for hitting the enemies earlier, but I don't know if it's worth switching. I'll obviously want to use the Rush Coil trick for the first platform section, although I don't know how soon I should switch back.
And it turns out that it's actually slower to fight BrightMan with Rain Flush than with the ol' Meggy Bustor, so I may not get around to using Rain Flush at all. I might just use all my Pharaoh Shot energy on BrightMan, since it charges up faster.
put yourself in my rocketpack if that poochie is one outrageous dude
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Well, ToadMan's level is almost done, and I think it's turning out all right. I just need to figure out how to time all my Ring Boomerang hits on ToadMan. See, he jumps whenever I press the B button, so I can try to manipulate his jump timing so that he's not as high when his invulnerability wears off.
put yourself in my rocketpack if that poochie is one outrageous dude
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Don't forget, though, that this glitch starts you out with zero energy in the Rush form you're not supposed to have, so you'd need to pick up a refill right away, and that probably wouldn't last long enough in most situations to be useful.
I haven't tested it in this game, but I know that starting with the third Game Boy game, you can save a frame by clearing a wall with your smallest jump rather than sliding straight over. It's worth trying, as well as different methods for propelling past the bottom corners of those walls as fast as possible.
I was also wondering if you could use a jump to save time after beating ProtoMan. When he opens the barrier, you want to be falling through it at maximum speed, right? So could you take a jump ahead of time so you just barely avoid landing on the barrier and hit the screen transition earlier?
It probably wouldn't hurt to test refilling the weapon instead if you haven't already. The menu is pretty slow in this game, isn't it?
As for the route, I think I can see the reasoning behind the previous one--Magnet Missile is more useful to pick up than Top Spin; two bodies for GeminiMan means two targets, and as one body he doesn't move in tricky ways, so he's easy to hit rapidly--but I imagine there's a lot more in-level stuff to consider than I can think of right now, so feel free to try different plans.
put yourself in my rocketpack if that poochie is one outrageous dude
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I guess where they're coming from is that you're supposed to be watching a complete quest through a game, and committing suicide to warp somewhere else probably wouldn't make too much sense in a real life quest.
put yourself in my rocketpack if that poochie is one outrageous dude
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And I don't think it would be so bad if only two levels had the bonus. Hey, it's something special to show off, right? You can just try for as close to a pacifist run as possible.
put yourself in my rocketpack if that poochie is one outrageous dude
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And I suppose it doesn't work to pause just before the bullet enters your hitbox because you'll immediately fall into the lava when you unpause, right?
put yourself in my rocketpack if that poochie is one outrageous dude
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I might have guessed, considering that he already had all the weapons in that video. That Super Arrow usage is really great, though. That's the way to do it.
put yourself in my rocketpack if that poochie is one outrageous dude
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I started a new run that currently has PharaohMan and RingMan beaten, since I still find it very unlikely that a run starting with ToadMan can save any more time. Here it is: http://www.filespace.org/BagOfMagicFood/Mega_Man_4_U.zip
put yourself in my rocketpack if that poochie is one outrageous dude