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Yeah, jumping seems to conserve Kirby's speed, so if something has boosted his speed past running speed, then he should do continuous jumps to keep it.
put yourself in my rocketpack if that poochie is one outrageous dude
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Then maybe you're using the wrong emulator version. Did you download the one at http://tasvideos.org/forum/viewtopic.php?t=1020&start=180? I used that just now to watch Baxter's last movie before the tornado test, and it worked the whole way through.
put yourself in my rocketpack if that poochie is one outrageous dude
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Baxter was using Kirby's Adventure (U) (PRG0) [!].nes, while Nitsuja was using Kirby's Adventure (U) (PRG1) [!].nes. Can you get the checksums to match?
put yourself in my rocketpack if that poochie is one outrageous dude
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"Work In Progress". Yeah, I think that term gets overused here.
Wow, you've been gone a while.
Because they aren't finished! :P
Yeah, that's pretty well-known now.
I don't know, but you also have a choice of whether to skip the intro faster with the reset button since FCEU lets you record it. I think reset tricks are cool, but other people might think they're just cheap.
put yourself in my rocketpack if that poochie is one outrageous dude
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That sounds good, except it makes it tricky for someone to compete with that third run ("You didn't do it as entertainingly as the other guy! FAIL!"). Maybe the goal could be to get the greatest number of bonuses as opposed to the highest total score.
put yourself in my rocketpack if that poochie is one outrageous dude
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Well, I'm saying the edge values aren't exactly the same all the time, even on the same controller. The elastic can wear out and change how far you have to push the stick.
put yourself in my rocketpack if that poochie is one outrageous dude
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Okay, I updated with the other cards of 2-3: http://www.filespace.org/BagOfMagicFood/BOMBERMAN64U_USA.zip It took a long time to make because I had to fight a lot of randomness.
It's interesting that I came pretty close to the target time with that one. If I could shave off about five seconds somehow, I'd only need one trip, and that would save a ton of time.
I also wonder if getting a second fire powerup was a mistake. Well, I'll just see how it affects later levels. I think it could have been a mistake to bomb that first cannon in 2-1, too, since it turns out cannons don't count as enemies.
put yourself in my rocketpack if that poochie is one outrageous dude
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Hmm, does the frame count disappear after a few seconds too? I think it would be good to leave it up in case you start to forget what it was, but let you turn it off without having to advance a frame in case you want to see the screen under it.
put yourself in my rocketpack if that poochie is one outrageous dude